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270 lines
8.7 KiB
270 lines
8.7 KiB
// Copyright 2008 the V8 project authors. All rights reserved. |
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// Use of this source code is governed by a BSD-style license that can be |
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// found in the LICENSE file. |
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#ifndef V8_V8_DEBUG_H_ |
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#define V8_V8_DEBUG_H_ |
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#include "v8.h" |
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/** |
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* Debugger support for the V8 JavaScript engine. |
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*/ |
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namespace v8 { |
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// Debug events which can occur in the V8 JavaScript engine. |
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enum DebugEvent { |
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Break = 1, |
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Exception = 2, |
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NewFunction = 3, |
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BeforeCompile = 4, |
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AfterCompile = 5, |
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CompileError = 6, |
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PromiseEvent = 7, |
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AsyncTaskEvent = 8, |
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BreakForCommand = 9 |
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}; |
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class V8_EXPORT Debug { |
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public: |
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/** |
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* A client object passed to the v8 debugger whose ownership will be taken by |
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* it. v8 is always responsible for deleting the object. |
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*/ |
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class ClientData { |
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public: |
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virtual ~ClientData() {} |
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}; |
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/** |
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* A message object passed to the debug message handler. |
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*/ |
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class Message { |
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public: |
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/** |
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* Check type of message. |
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*/ |
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virtual bool IsEvent() const = 0; |
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virtual bool IsResponse() const = 0; |
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virtual DebugEvent GetEvent() const = 0; |
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/** |
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* Indicate whether this is a response to a continue command which will |
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* start the VM running after this is processed. |
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*/ |
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virtual bool WillStartRunning() const = 0; |
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/** |
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* Access to execution state and event data. Don't store these cross |
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* callbacks as their content becomes invalid. These objects are from the |
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* debugger event that started the debug message loop. |
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*/ |
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virtual Handle<Object> GetExecutionState() const = 0; |
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virtual Handle<Object> GetEventData() const = 0; |
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/** |
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* Get the debugger protocol JSON. |
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*/ |
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virtual Handle<String> GetJSON() const = 0; |
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/** |
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* Get the context active when the debug event happened. Note this is not |
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* the current active context as the JavaScript part of the debugger is |
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* running in its own context which is entered at this point. |
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*/ |
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virtual Handle<Context> GetEventContext() const = 0; |
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/** |
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* Client data passed with the corresponding request if any. This is the |
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* client_data data value passed into Debug::SendCommand along with the |
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* request that led to the message or NULL if the message is an event. The |
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* debugger takes ownership of the data and will delete it even if there is |
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* no message handler. |
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*/ |
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virtual ClientData* GetClientData() const = 0; |
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virtual Isolate* GetIsolate() const = 0; |
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virtual ~Message() {} |
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}; |
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/** |
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* An event details object passed to the debug event listener. |
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*/ |
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class EventDetails { |
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public: |
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/** |
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* Event type. |
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*/ |
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virtual DebugEvent GetEvent() const = 0; |
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/** |
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* Access to execution state and event data of the debug event. Don't store |
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* these cross callbacks as their content becomes invalid. |
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*/ |
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virtual Handle<Object> GetExecutionState() const = 0; |
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virtual Handle<Object> GetEventData() const = 0; |
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/** |
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* Get the context active when the debug event happened. Note this is not |
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* the current active context as the JavaScript part of the debugger is |
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* running in its own context which is entered at this point. |
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*/ |
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virtual Handle<Context> GetEventContext() const = 0; |
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/** |
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* Client data passed with the corresponding callback when it was |
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* registered. |
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*/ |
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virtual Handle<Value> GetCallbackData() const = 0; |
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/** |
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* Client data passed to DebugBreakForCommand function. The |
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* debugger takes ownership of the data and will delete it even if |
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* there is no message handler. |
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*/ |
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virtual ClientData* GetClientData() const = 0; |
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virtual ~EventDetails() {} |
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}; |
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/** |
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* Debug event callback function. |
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* |
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* \param event_details object providing information about the debug event |
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* |
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* A EventCallback2 does not take possession of the event data, |
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* and must not rely on the data persisting after the handler returns. |
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*/ |
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typedef void (*EventCallback)(const EventDetails& event_details); |
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/** |
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* Debug message callback function. |
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* |
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* \param message the debug message handler message object |
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* |
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* A MessageHandler2 does not take possession of the message data, |
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* and must not rely on the data persisting after the handler returns. |
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*/ |
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typedef void (*MessageHandler)(const Message& message); |
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/** |
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* Callback function for the host to ensure debug messages are processed. |
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*/ |
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typedef void (*DebugMessageDispatchHandler)(); |
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static bool SetDebugEventListener(EventCallback that, |
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Handle<Value> data = Handle<Value>()); |
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// Schedule a debugger break to happen when JavaScript code is run |
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// in the given isolate. |
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static void DebugBreak(Isolate* isolate); |
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// Remove scheduled debugger break in given isolate if it has not |
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// happened yet. |
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static void CancelDebugBreak(Isolate* isolate); |
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// Check if a debugger break is scheduled in the given isolate. |
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static bool CheckDebugBreak(Isolate* isolate); |
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// Break execution of JavaScript in the given isolate (this method |
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// can be invoked from a non-VM thread) for further client command |
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// execution on a VM thread. Client data is then passed in |
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// EventDetails to EventCallback2 at the moment when the VM actually |
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// stops. |
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static void DebugBreakForCommand(Isolate* isolate, ClientData* data); |
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// Message based interface. The message protocol is JSON. |
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static void SetMessageHandler(MessageHandler handler); |
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static void SendCommand(Isolate* isolate, |
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const uint16_t* command, int length, |
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ClientData* client_data = NULL); |
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/** |
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* Run a JavaScript function in the debugger. |
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* \param fun the function to call |
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* \param data passed as second argument to the function |
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* With this call the debugger is entered and the function specified is called |
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* with the execution state as the first argument. This makes it possible to |
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* get access to information otherwise not available during normal JavaScript |
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* execution e.g. details on stack frames. Receiver of the function call will |
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* be the debugger context global object, however this is a subject to change. |
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* The following example shows a JavaScript function which when passed to |
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* v8::Debug::Call will return the current line of JavaScript execution. |
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* |
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* \code |
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* function frame_source_line(exec_state) { |
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* return exec_state.frame(0).sourceLine(); |
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* } |
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* \endcode |
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*/ |
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static Local<Value> Call(v8::Handle<v8::Function> fun, |
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Handle<Value> data = Handle<Value>()); |
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/** |
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* Returns a mirror object for the given object. |
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*/ |
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static Local<Value> GetMirror(v8::Handle<v8::Value> obj); |
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/** |
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* Makes V8 process all pending debug messages. |
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* |
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* From V8 point of view all debug messages come asynchronously (e.g. from |
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* remote debugger) but they all must be handled synchronously: V8 cannot |
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* do 2 things at one time so normal script execution must be interrupted |
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* for a while. |
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* |
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* Generally when message arrives V8 may be in one of 3 states: |
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* 1. V8 is running script; V8 will automatically interrupt and process all |
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* pending messages; |
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* 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated |
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* to reading and processing debug messages; |
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* 3. V8 is not running at all or has called some long-working C++ function; |
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* by default it means that processing of all debug messages will be deferred |
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* until V8 gets control again; however, embedding application may improve |
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* this by manually calling this method. |
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* |
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* Technically this method in many senses is equivalent to executing empty |
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* script: |
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* 1. It does nothing except for processing all pending debug messages. |
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* 2. It should be invoked with the same precautions and from the same context |
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* as V8 script would be invoked from, because: |
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* a. with "evaluate" command it can do whatever normal script can do, |
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* including all native calls; |
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* b. no other thread should call V8 while this method is running |
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* (v8::Locker may be used here). |
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* |
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* "Evaluate" debug command behavior currently is not specified in scope |
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* of this method. |
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*/ |
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static void ProcessDebugMessages(); |
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/** |
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* Debugger is running in its own context which is entered while debugger |
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* messages are being dispatched. This is an explicit getter for this |
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* debugger context. Note that the content of the debugger context is subject |
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* to change. |
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*/ |
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static Local<Context> GetDebugContext(); |
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/** |
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* Enable/disable LiveEdit functionality for the given Isolate |
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* (default Isolate if not provided). V8 will abort if LiveEdit is |
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* unexpectedly used. LiveEdit is enabled by default. |
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*/ |
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static void SetLiveEditEnabled(Isolate* isolate, bool enable); |
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}; |
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} // namespace v8 |
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#undef EXPORT |
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#endif // V8_V8_DEBUG_H_
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