Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

74 lines
2.5 KiB

echo off
if "%1" == "" goto usage
@rem **********************************************************************
@REM If the mapbuild directory ever moves out of src\devools,
@REM update this relative path to the tree's "main" directory.
@rem **********************************************************************
set maindir=..\..\..
if not exist %maindir%\game\%1 goto usage
set vproject=%maindir%\game\%1
@rem **********************************************************************
@rem build options are -reslist, -nodegraph, -bsp, and -forcebuild.
@rem The "-forcebuild" flag is used to build all changed maps, even if they
@rem didn't use the 'autocompile' keyword. This is currently being used
@rem to build only reslists and nodegraphs of changed maps each night.
@rem **********************************************************************
set defaultflags=%2
set buildflags=%defaultflags%
set TIME=
for /F "tokens=1-4 delims=:., " %%a in ("%TIME%") do set TIME=%%a%%b%%c
@rem if %TIME% GTR 030000 set buildflags="-forcebuild -reslist -nodegraph"
@rem if %TIME% GTR 060000 set buildflags=%defaultflags%
@rem **********************************************************************
@rem Generate a list of changed vmf's without actually syncing them
@rem **********************************************************************
p4 sync -n %maindir%\content\%1\maps\*.vmf >> %1_buildlist.txt
@rem **********************************************************************
@rem Sync specified vmf's only. If "-forcebuild" flag is set,
@rem all changed vmf's will be synced. Otherwise, only maps
@rem that had the "autocompile" keyword in the checkin comments
@rem will be synced.
@rem **********************************************************************
syncChangedMaps.pl %1 %buildflags%
if errorlevel 1 goto end
@rem **********************************************************************
@rem Sync all other files
@rem **********************************************************************
p4 sync %maindir%\game\...
p4 sync %maindir%\src\...
@rem **********************************************************************
@rem Build bsp's, cubemaps, and checkin
@rem **********************************************************************
echo compiling %1 maps >> log.txt
time /t >> log.txt
buildMaps.pl -mod %1 -maindir %maindir% %buildflags% %2
echo Finished %1 >> log.txt
time /t >> log.txt
echo. >> log.txt
echo. >> log.txt
goto end
:usage
echo Usage: buildmod [modname]
:end
echo > %1_buildlist.txt