Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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import msvcrt, os, sys, re, WildcardSearch, VisitFiles
def GetArg( argName, ifAtEnd='' ):
for i in range( 1, len( sys.argv ) ):
if argName.upper() == sys.argv[i].upper():
if i+1 >= len( sys.argv ):
return ifAtEnd
else:
return sys.argv[i+1]
return None
def PrintUsage():
print r'port_models.py -srcdir <directory with the QCs> -vproject <game directory>'
print r'Note: -srcdir represents the ROOT of the models directory, but it points at the model sources'
print r' instead of the model content.'
print r'ex: port_models.py -srcdir c:\hl2\models\tfc -vproject c:\hl2\tfc'
sys.exit( 1 )
def FixFilename( filename ):
filename = filename.replace( '/', '\\' )
if filename == '.\\':
return filename
else:
return re.compile( r'[^\.]?\.\\' ).sub( '', filename )
def GetDirName( fullFilename ):
a = fullFilename.rfind( '/' )
b = fullFilename.rfind( '\\' )
if a == -1 and b == -1:
return FixFilename( fullFilename )
else:
return FixFilename( fullFilename[0 : max(a,b)] )
g_bAlwaysContinue = 0
def CheckContinue():
global g_bAlwaysContinue
if g_bAlwaysContinue:
return 1
else:
sys.stdout.write( 'Continue [(Y)es/(N)o/(A)lways]? ' )
r = str( msvcrt.getch() ).upper()
if r == 'Y':
return 1
elif r == 'A':
g_bAlwaysContinue = 1
return 1
else:
return 0
#
# Get command line args.
#
modelSourceDir = GetArg( '-srcdir' )
vprojectDir = GetArg( '-vproject' )
if not modelSourceDir or not vprojectDir:
PrintUsage()
binDir = vprojectDir + '\\..\\bin'
studiomdlFilename = binDir + '\\studiomdl.exe'
vtexFilename = binDir + '\\vtex.exe'
xwadFilename = binDir + '\\xwad.exe'
if not os.access( studiomdlFilename, os.F_OK ) or not os.access( vtexFilename, os.F_OK ) or not os.access( xwadFilename, os.F_OK ):
print 'Can\'t find vtex.exe, xwad.exe, or studiomdl.exe in bin directory %s.' % (binDir)
sys.exit( 1 )
#
#
# REGEX's and code to convert the QC file.
#
#
reModelName = re.compile( r'(?P<start>\$modelname\s+)(?P<stripout>.*models(\\|\/))(?P<keep>.+)', re.IGNORECASE )
reCDTexture = re.compile( r'(?P<start>\$(cdTexture|cdmaterials)\s+)(?P<stripout>.*models(\\|\/))(?P<keep>.+)', re.IGNORECASE )
reCD = re.compile( r'\$cd\s', re.IGNORECASE )
def ident( name=None ):
if name:
return r'(?P<' + name + r'>\s+((\".*?\")|([^\"]\S*)))'
else:
return r'\s+((\".*?\")|([^\"]\S*))'
reAttachmentLine = re.compile( r'(?P<keep>.*\$attachment'+ident()+ident()+ident()+ident()+ident() + ')' + ident()+ident(), re.IGNORECASE )
g_DirToMaterialsMap = {}
def EditQCFile( fullFilename ):
f = open( fullFilename, 'rt' )
lines = f.readlines()
f.close()
bDidMaterials = 0
outLines = []
for line in lines:
if not reCD.search( line ):
# Strip out stuff before /models in the $modelname line.
m = reModelName.search( line )
if m:
line = m.group('start') + m.group('keep' ) + '\n'
else:
m = reCDTexture.search( line )
if m:
materialsDirName = 'models/' + m.group('keep')
bmpDir = m.group('keep')
g_DirToMaterialsMap[FixFilename(bmpDir.upper())] = materialsDirName
bDidMaterials = 1
line = '$cdmaterials %s\n' % materialsDirName
# Strip out the last 2 args on the $attachment line if they're using too many.
# Goldsrc studiomdl allowed 2 extra args but it ignored them.
m = reAttachmentLine.search( line )
if m:
line = m.group('keep')
outLines.append( line )
if not bDidMaterials:
print 'No $cdtexture line in %s so we don\'t know where to convert the BMPs into.' % (fullFilename)
sys.exit( 1 )
#
# Write the QC back out.
#
try:
f = open( fullFilename, 'wt' )
except IOError:
print 'Can\'t open %s for writing.\nMake sure it is not read-only.' % fullFilename
sys.exit( 1 )
f.writelines( outLines )
f.close()
#
# Convert all the QC files and backup the old ones.
#
print '--- Converting QC files and running studiomdl ---'
def QCFileCallback( filename, relativeName, fullFilename ):
print '\t' + relativeName
# First, backup the QC.
os.system( 'copy \"%s\" \"%s\" > out' % (fullFilename, fullFilename + ".OLD") )
#
# Now, make some edits.
#
EditQCFile( fullFilename );
#
# Run studiomdl on it.
#
cmd = '%s -vproject \"%s\" \"%s\" > out' % (studiomdlFilename, vprojectDir, fullFilename)
if os.system( cmd ) != 0:
lines = open( 'out', 'rt' ).readlines()
sys.stdout.writelines( lines )
sys.exit( 1 )
VisitFiles.VisitFiles( modelSourceDir, WildcardSearch.GetRegExForDOSWildcard( '*.qc' ), QCFileCallback, None )
#
# Now convert all the BMP files.
#
print '\n--- Converting BMP files and running vtex ---'
def BMPFileCallback( filename, relativeName, fullFilename ):
print '\t' + relativeName
# Find out where we want to store this BMP's files under materials.
dirName = GetDirName( relativeName )
try:
cdMaterials = g_DirToMaterialsMap[dirName.upper()]
except:
#print '\tWarning: couldn\'t convert %s (don\'t know where to put it).' % (relativeName)
pass
else:
#
# Run XWAD.
#
cmd = '%s -quiet -bmpfile \"%s\" -basedir \"%s\"' % (xwadFilename, fullFilename, vprojectDir)
if os.system( cmd ) != 0:
print '\tError running xwad on %s' % fullFilename
if not CheckContinue():
print '\tcmd: %s' % cmd
sys.exit( 1 )
#
# Move the TGA it generated into the right directory.
#
materialsrcDir = '%s\\materialsrc\\%s' % (vprojectDir, cdMaterials)
if not os.access( materialsrcDir, os.F_OK ) and os.system( 'md \"%s\"' % materialsrcDir ) != 0:
print 'Can\'t create or access directory %s.' % materialsrcDir
materialsDir = '%s\\materials\\%s' % (vprojectDir, cdMaterials)
if not os.access( materialsDir, os.F_OK ) and os.system( 'md \"%s\"' % materialsDir ) != 0:
print 'Can\'t create or access directory %s.' % materialsDir
baseTGAFilename = filename[0:-4] + '.tga'
generatedFilename = vprojectDir + '\\materialsrc\\' + baseTGAFilename
cmd = 'move \"%s\" \"%s\"' % (generatedFilename, materialsrcDir)
if os.system( cmd ) != 0:
print 'system( %s ) failed.' % cmd
#
# Lastly, run vtex on it.
#
cmd = '%s -shader VertexLitGeneric -quiet \"%s\\%s\"' % (vtexFilename, materialsrcDir, baseTGAFilename)
if os.system( cmd ) != 0:
sys.exit( 1 )
VisitFiles.VisitFiles( modelSourceDir, WildcardSearch.GetRegExForDOSWildcard( '*.bmp' ), BMPFileCallback, None )