Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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import os
import sys
import stat
g_NumSoundsAdded = 0
def ScanSounds_R( baseDir, relativeDir, outFile ):
files = os.listdir( baseDir )
for filename in files:
fullFilename = baseDir + "\\" + filename
if len( relativeDir ) > 0:
newRelativeDir = relativeDir + "/" + filename
else:
newRelativeDir = filename
mode = os.stat( fullFilename )[stat.ST_MODE]
if stat.S_ISREG( mode ):
if filename[-4:].upper() == ".WAV":
outFile.write( "\"%s\"\n" % ( newRelativeDir[0:-4] ) )
outFile.write( "{\n" )
outFile.write( "\t\"channel\"\t\t\"CHAN_ITEM\"\n" )
outFile.write( "\t\"volume\"\t\t\"VOL_NORM\"\n" )
outFile.write( "\t\"soundlevel\"\t\"SNDLVL_NONE\"\n" )
outFile.write( "\t\"pitch\"\t\t\t\"PITCH_NORM\"\n" )
outFile.write( "\t\"wave\"\t\t\t\"%s\"\n" % ( newRelativeDir ) )
outFile.write( "}\n\n" )
global g_NumSoundsAdded
g_NumSoundsAdded += 1
if stat.S_ISDIR( mode ):
ScanSounds_R( fullFilename, newRelativeDir, outFile )
# Make sure we've got a valid base directory.
if len( sys.argv ) < 2:
print "Error: Must specify the root sound directory."
sys.exit( 1 )
baseDir = sys.argv[1]
if os.access( baseDir, os.R_OK ) != 1:
print "Error: Can't access %s." % ( baseDir )
sys.exit( 1 )
# Now scan all the .cpp files for sound function calls.
outFile = open( "game_sounds.txt", "wt" )
ScanSounds_R( baseDir, "", outFile )
outFile.close()
print "Added %d sounds to game_sounds.txt" % ( g_NumSoundsAdded )