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545 lines
33 KiB
545 lines
33 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: static link master include |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SYSTEM_H |
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#define SYSTEM_H |
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#pragma once |
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#define UID_PREFIX generated_id_ |
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#define UID_CAT1(a,c) a ## c |
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#define UID_CAT2(a,c) UID_CAT1(a,c) |
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#define EXPAND_CONCAT(a,c) UID_CAT1(a,c) |
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#define UNIQUE_ID UID_CAT2(UID_PREFIX,__LINE__) |
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// helper atom macros - force preprocessor symbol expansion |
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#define SYMBOL_TO_STRING(token1) #token1 |
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#define EXPAND_SYMBOL_TO_STRING(token1) SYMBOL_TO_STRING(token1) |
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#define EXPAND_SYMBOL(token) token |
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#if defined(_STATIC_LINKED) |
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// for platforms built with static linking, the dll interface gets spoofed |
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// Contains each published subsystem's 'CreateInterface' |
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typedef void* (*createFn)(const char *pName, int *pReturnCode); |
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class DynamicLibraryList |
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{ |
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public: |
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DynamicLibraryList(const char* subSystemName, createFn createFunction); |
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const char *m_subSystemName; |
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createFn m_createFn; |
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DynamicLibraryList *m_next; |
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static DynamicLibraryList *s_DynamicLibraryList; |
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}; |
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// creates the unique dll subsystem class symbol |
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// class constructor handles the list population |
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#define MAKE_DLL_CLASS(subSystem) static DynamicLibraryList __g_##subSystem##_DynamicLibrary(EXPAND_SYMBOL_TO_STRING(_SUBSYSTEM), CreateInterface); |
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#if defined(_SUBSYSTEM) |
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#define PUBLISH_DLL_SUBSYSTEM() MAKE_DLL_CLASS(_SUBSYSTEM) |
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#else |
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// must define _SUBSYSTEM |
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#define PUBLISH_DLL_SUBSYSTEM() Project error ... Missing _SUBSYSTEM=<name> |
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#endif |
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#endif |
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#if !defined(_STATIC_LINKED) && !defined(PUBLISH_DLL_SUBSYSTEM) |
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// for platforms built with dynamic linking, the dll interface does not need spoofing |
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#define PUBLISH_DLL_SUBSYSTEM() |
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#endif |
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#if defined(_STATIC_LINKED) |
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#define PRIVATE static |
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#else |
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#define PRIVATE |
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#endif |
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#define MAKE_NAME_UNIQUE(identifier) EXPAND_CONCAT(EXPAND_CONCAT(_SUBSYSTEM,_),identifier) |
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// the low tech solution |
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#if defined(_STATIC_LINKED) |
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#define ActivityDataOps MAKE_NAME_UNIQUE(ActivityDataOps) |
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#define ActivityList_Free MAKE_NAME_UNIQUE(ActivityList_Free) |
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#define ActivityList_IndexForName MAKE_NAME_UNIQUE(ActivityList_IndexForName) |
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#define ActivityList_Init MAKE_NAME_UNIQUE(ActivityList_Init) |
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#define ActivityList_NameForIndex MAKE_NAME_UNIQUE(ActivityList_NameForIndex) |
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#define ActivityList_RegisterPrivateActivity MAKE_NAME_UNIQUE(ActivityList_RegisterPrivateActivity) |
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#define ActivityList_RegisterSharedActivities MAKE_NAME_UNIQUE(ActivityList_RegisterSharedActivities) |
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#define ActivityList_RegisterSharedActivity MAKE_NAME_UNIQUE(ActivityList_RegisterSharedActivity) |
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#define activitylist_t MAKE_NAME_UNIQUE(activitylist_t) |
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#define AddSurfacepropFile MAKE_NAME_UNIQUE(AddSurfacepropFile) |
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#define AllocateStringHelper MAKE_NAME_UNIQUE(AllocateStringHelper) |
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#define AllocateStringHelper2 MAKE_NAME_UNIQUE(AllocateStringHelper2) |
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#define AllocateUniqueDataTableName MAKE_NAME_UNIQUE(AllocateUniqueDataTableName) |
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#define andomVector MAKE_NAME_UNIQUE(andomVector) |
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#define ApplyMultiDamage MAKE_NAME_UNIQUE(ApplyMultiDamage) |
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#define BlendBones MAKE_NAME_UNIQUE(BlendBones) |
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#define BreakModelList MAKE_NAME_UNIQUE(BreakModelList) |
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#define BuildAllAnimationEventIndexes MAKE_NAME_UNIQUE(BuildAllAnimationEventIndexes) |
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#define BuildBoneChain MAKE_NAME_UNIQUE(BuildBoneChain) |
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#define CActivityDataOps MAKE_NAME_UNIQUE(CActivityDataOps) |
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#define CalcBoneAdj MAKE_NAME_UNIQUE(CalcBoneAdj) |
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#define CalcBoneDerivatives MAKE_NAME_UNIQUE(CalcBoneDerivatives) |
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#define CalcBonePosition MAKE_NAME_UNIQUE(CalcBonePosition) |
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#define CalcBoneQuaternion MAKE_NAME_UNIQUE(CalcBoneQuaternion) |
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#define CalcBoneVelocityFromDerivative MAKE_NAME_UNIQUE(CalcBoneVelocityFromDerivative) |
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#define CalcPoseSingle MAKE_NAME_UNIQUE(CalcPoseSingle) |
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#define CalcProceduralBone MAKE_NAME_UNIQUE(CalcProceduralBone) |
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#define CalcRopeStartingConditions MAKE_NAME_UNIQUE(CalcRopeStartingConditions) |
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#define CAmmoDef MAKE_NAME_UNIQUE(CAmmoDef) |
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#define CAutoGameSystem MAKE_NAME_UNIQUE(CAutoGameSystem) |
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#define CAutoGameSystemPerFrame MAKE_NAME_UNIQUE(CAutoGameSystemPerFrame) |
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#define CBaseEntityList MAKE_NAME_UNIQUE(CBaseEntityList) |
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#define CBaseGameSystem MAKE_NAME_UNIQUE(CBaseGameSystem) |
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#define CBaseGameSystemPerFrame MAKE_NAME_UNIQUE(CBaseGameSystemPerFrame) |
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#define CBaseHandle MAKE_NAME_UNIQUE(CBaseHandle) |
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#define CBasePanel MAKE_NAME_UNIQUE(CBasePanel) |
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#define CBasePlayerAnimState MAKE_NAME_UNIQUE(CBasePlayerAnimState) |
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#define CBaseRopePhysics MAKE_NAME_UNIQUE(CBaseRopePhysics) |
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#define CBoneCache MAKE_NAME_UNIQUE(CBoneCache) |
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#define CCollisionEvent MAKE_NAME_UNIQUE(CCollisionEvent) |
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#define CCollisionProperty MAKE_NAME_UNIQUE(CCollisionProperty) |
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#define CCopyRecipientFilter MAKE_NAME_UNIQUE(CCopyRecipientFilter) |
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#define CPASFilter MAKE_NAME_UNIQUE(CPASFilter) |
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#define CPVSFilter MAKE_NAME_UNIQUE(CPVSFilter) |
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#define CPASAttenuationFilter MAKE_NAME_UNIQUE(CPASAttenuationFilter) |
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#define CDataObjectAccessSystem MAKE_NAME_UNIQUE(CDataObjectAccessSystem) |
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#define CDecalEmitterSystem MAKE_NAME_UNIQUE(CDecalEmitterSystem) |
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#define CDirtySpatialPartitionEntityList MAKE_NAME_UNIQUE(CDirtySpatialPartitionEntityList) |
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#define CEntInfo MAKE_NAME_UNIQUE(CEntInfo) |
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#define CEntityMapData MAKE_NAME_UNIQUE(CEntityMapData) |
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#define CEntitySaveRestoreBlockHandler MAKE_NAME_UNIQUE(CEntitySaveRestoreBlockHandler) |
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#define CEntitySaveUtils MAKE_NAME_UNIQUE(CEntitySaveUtils) |
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#define CEntitySphereQuery MAKE_NAME_UNIQUE(CEntitySphereQuery) |
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#define CEnvHeadcrabCanisterShared MAKE_NAME_UNIQUE(CEnvHeadcrabCanisterShared) |
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#define CEnvWindShared MAKE_NAME_UNIQUE(CEnvWindShared) |
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#define CFlaggedEntitiesEnum MAKE_NAME_UNIQUE(CFlaggedEntitiesEnum) |
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#define CFlexSceneFileManager MAKE_NAME_UNIQUE(CFlexSceneFileManager) |
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#define CGameMovement MAKE_NAME_UNIQUE(CGameMovement) |
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#define CGameRulesRegister MAKE_NAME_UNIQUE(CGameRulesRegister) |
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#define CGameSaveRestoreInfo MAKE_NAME_UNIQUE(CGameSaveRestoreInfo) |
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#define CGameStringPool MAKE_NAME_UNIQUE(CGameStringPool) |
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#define CGameTrace MAKE_NAME_UNIQUE(CGameTrace) |
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#define CGameUI MAKE_NAME_UNIQUE(CGameUI) |
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#define CGameWeaponManager MAKE_NAME_UNIQUE(CGameWeaponManager) |
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#define CHL2GameMovement MAKE_NAME_UNIQUE(CHL2GameMovement) |
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#define CIKContext MAKE_NAME_UNIQUE(CIKContext) |
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#define CIKTarget MAKE_NAME_UNIQUE(CIKTarget) |
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#define CIterativeSheetSimulator MAKE_NAME_UNIQUE(CIterativeSheetSimulator) |
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#define ClearMultiDamage MAKE_NAME_UNIQUE(ClearMultiDamage) |
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#define CMessage MAKE_NAME_UNIQUE(CMessage) |
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#define CMultiDamage MAKE_NAME_UNIQUE(CMultiDamage) |
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#define CObjectsFileLoad MAKE_NAME_UNIQUE(CObjectsFileLoad) |
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#define ComputeSurroundingBox MAKE_NAME_UNIQUE(ComputeSurroundingBox) |
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#define CountdownTimer MAKE_NAME_UNIQUE(CountdownTimer) |
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#define CPhysicsGameTrace MAKE_NAME_UNIQUE(CPhysicsGameTrace) |
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#define CPhysicsSpring MAKE_NAME_UNIQUE(CPhysicsSpring) |
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#define CPhysObjSaveRestoreOps MAKE_NAME_UNIQUE(CPhysObjSaveRestoreOps) |
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#define CPhysSaveRestoreBlockHandler MAKE_NAME_UNIQUE(CPhysSaveRestoreBlockHandler) |
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#define CPlayerLocalData MAKE_NAME_UNIQUE(CPlayerLocalData) |
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#define CPlayerState MAKE_NAME_UNIQUE(CPlayerState) |
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#define CPositionWatcherList MAKE_NAME_UNIQUE(CPositionWatcherList) |
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#define CPrecacheRegister MAKE_NAME_UNIQUE(CPrecacheRegister) |
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#define CPredictableId MAKE_NAME_UNIQUE(CPredictableId) |
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#define CPredictableList MAKE_NAME_UNIQUE(CPredictableList) |
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#define CPropData MAKE_NAME_UNIQUE(CPropData) |
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#define CRagdollLowViolenceManager MAKE_NAME_UNIQUE(CRagdollLowViolenceManager) |
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#define CRagdollLRURetirement MAKE_NAME_UNIQUE(CRagdollLRURetirement) |
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#define CreateInterface MAKE_NAME_UNIQUE(CreateInterface) |
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#define CRestore MAKE_NAME_UNIQUE(CRestore) |
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#define CSave MAKE_NAME_UNIQUE(CSave) |
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#define CSaveRestoreBlockSet MAKE_NAME_UNIQUE(CSaveRestoreBlockSet) |
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#define CSaveRestoreData MAKE_NAME_UNIQUE(CSaveRestoreData) |
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#define CSaveRestoreSegment MAKE_NAME_UNIQUE(CSaveRestoreSegment) |
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#define CSceneTokenProcessor MAKE_NAME_UNIQUE(CSceneTokenProcessor) |
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#define CSheetSimulator MAKE_NAME_UNIQUE(CSheetSimulator) |
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#define CSimplePhysics MAKE_NAME_UNIQUE(CSimplePhysics) |
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#define CSolidSetDefaults MAKE_NAME_UNIQUE(CSolidSetDefaults) |
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#define CSoundControllerImp MAKE_NAME_UNIQUE(CSoundControllerImp) |
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#define CSoundEmitterSystem MAKE_NAME_UNIQUE(CSoundEmitterSystem) |
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#define CSoundEmitterSystemBase MAKE_NAME_UNIQUE(CSoundEmitterSystemBase) |
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#define CSoundEnvelope MAKE_NAME_UNIQUE(CSoundEnvelope) |
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#define CSoundEnvelopeController MAKE_NAME_UNIQUE(CSoundEnvelopeController) |
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#define CSoundPatch MAKE_NAME_UNIQUE(CSoundPatch) |
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#define CSoundPatchSaveRestoreOps MAKE_NAME_UNIQUE(CSoundPatchSaveRestoreOps) |
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#define CStudioBoneCache MAKE_NAME_UNIQUE(CStudioBoneCache) |
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#define CStudioHdr MAKE_NAME_UNIQUE(CStudioHdr) |
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#define CTakeDamageInfo MAKE_NAME_UNIQUE(CTakeDamageInfo) |
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#define CTraceFilterEntity MAKE_NAME_UNIQUE(CTraceFilterEntity) |
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#define CTraceFilterEntityIgnoreOther MAKE_NAME_UNIQUE(CTraceFilterEntityIgnoreOther) |
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#define CTraceFilterLOS MAKE_NAME_UNIQUE(CTraceFilterLOS) |
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#define CTraceFilterNoNPCsOrPlayer MAKE_NAME_UNIQUE(CTraceFilterNoNPCsOrPlayer) |
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#define CTraceFilterOnlyNPCsAndPlayer MAKE_NAME_UNIQUE(CTraceFilterOnlyNPCsAndPlayer) |
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#define CTraceFilterSimple MAKE_NAME_UNIQUE(CTraceFilterSimple) |
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#define CTraceFilterSimpleList MAKE_NAME_UNIQUE(CTraceFilterSimpleList) |
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#define CTraceFilterSkipNPCs MAKE_NAME_UNIQUE(CTraceFilterSkipNPCs) |
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#define CTraceFilterSkipTwoEntities MAKE_NAME_UNIQUE(CTraceFilterSkipTwoEntities) |
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#define CurrentViewOrigin MAKE_NAME_UNIQUE(CurrentViewOrigin) |
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#define CurrentViewForward MAKE_NAME_UNIQUE(CurrentViewForward) |
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#define CurrentViewRight MAKE_NAME_UNIQUE(CurrentViewRight) |
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#define CurrentViewUp MAKE_NAME_UNIQUE(CurrentViewUp) |
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#define CUserMessages MAKE_NAME_UNIQUE(CUserMessages) |
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#define cvar MAKE_NAME_UNIQUE(cvar) |
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#define datacache MAKE_NAME_UNIQUE(datacache) |
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#define DataTableRecvProxy_LengthProxy MAKE_NAME_UNIQUE(DataTableRecvProxy_LengthProxy) |
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#define DebugDrawLine MAKE_NAME_UNIQUE(DebugDrawLine) |
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#define debugoverlay MAKE_NAME_UNIQUE(debugoverlay) |
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#define decalsystem MAKE_NAME_UNIQUE(decalsystem) |
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#define DispatchEffect MAKE_NAME_UNIQUE(DispatchEffect) |
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#define DoAxisInterpBone MAKE_NAME_UNIQUE(DoAxisInterpBone) |
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#define DoQuatInterpBone MAKE_NAME_UNIQUE(DoQuatInterpBone) |
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#define engine MAKE_NAME_UNIQUE(engine) |
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#define engineCache MAKE_NAME_UNIQUE(engineCache) |
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#define enginesound MAKE_NAME_UNIQUE(enginesound) |
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#define enginetrace MAKE_NAME_UNIQUE(enginetrace) |
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#define enginevgui MAKE_NAME_UNIQUE(enginevgui) |
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#define EntityFromEntityHandle MAKE_NAME_UNIQUE(EntityFromEntityHandle) |
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#define EntityParticleTrailInfo_t MAKE_NAME_UNIQUE(EntityParticleTrailInfo_t) |
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#define entitytable_t MAKE_NAME_UNIQUE(entitytable_t) |
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#define EventList_AddEventEntry MAKE_NAME_UNIQUE(EventList_AddEventEntry) |
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#define EventList_Free MAKE_NAME_UNIQUE(EventList_Free) |
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#define EventList_GetEventType MAKE_NAME_UNIQUE(EventList_GetEventType) |
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#define EventList_IndexForName MAKE_NAME_UNIQUE(EventList_IndexForName) |
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#define EventList_Init MAKE_NAME_UNIQUE(EventList_Init) |
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#define EventList_NameForIndex MAKE_NAME_UNIQUE(EventList_NameForIndex) |
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#define EventList_RegisterPrivateEvent MAKE_NAME_UNIQUE(EventList_RegisterPrivateEvent) |
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#define EventList_RegisterSharedEvent MAKE_NAME_UNIQUE(EventList_RegisterSharedEvent) |
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#define EventList_RegisterSharedEvents MAKE_NAME_UNIQUE(EventList_RegisterSharedEvents) |
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#define ExtractAnimValue MAKE_NAME_UNIQUE(ExtractAnimValue) |
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#define ExtractBbox MAKE_NAME_UNIQUE(ExtractBbox) |
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#define FactoryList_Retrieve MAKE_NAME_UNIQUE(FactoryList_Retrieve) |
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#define FactoryList_Store MAKE_NAME_UNIQUE(FactoryList_Store) |
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#define FileSystem_LoadModule MAKE_NAME_UNIQUE(FileSystem_LoadModule) |
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#define FileSystem_Shutdown MAKE_NAME_UNIQUE(FileSystem_Shutdown) |
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#define FileSystem_UnloadModule MAKE_NAME_UNIQUE(FileSystem_UnloadModule) |
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#define FileWeaponInfo_t MAKE_NAME_UNIQUE(FileWeaponInfo_t) |
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#define FindBodygroupByName MAKE_NAME_UNIQUE(FindBodygroupByName) |
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#define FindHitboxSetByName MAKE_NAME_UNIQUE(FindHitboxSetByName) |
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#define FindTransitionSequence MAKE_NAME_UNIQUE(FindTransitionSequence) |
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#define fluidevent_t MAKE_NAME_UNIQUE(fluidevent_t) |
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#define g_ActivityStrings MAKE_NAME_UNIQUE(g_ActivityStrings) |
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#define g_bMovementOptimizations MAKE_NAME_UNIQUE(g_bMovementOptimizations) |
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#define g_bTextMode MAKE_NAME_UNIQUE(g_bTextMode) |
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#define g_bUsedWeaponSlots MAKE_NAME_UNIQUE(g_bUsedWeaponSlots) |
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#define g_EntityCollisionHash MAKE_NAME_UNIQUE(g_EntityCollisionHash) |
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#define g_EventList MAKE_NAME_UNIQUE(g_EventList) |
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#define g_EventStrings MAKE_NAME_UNIQUE(g_EventStrings) |
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#define g_FileSystemFactory MAKE_NAME_UNIQUE(g_FileSystemFactory) |
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#define g_flLastBodyPitch MAKE_NAME_UNIQUE(g_flLastBodyPitch) |
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#define g_flLastBodyYaw MAKE_NAME_UNIQUE(g_flLastBodyYaw) |
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#define g_lateralBob MAKE_NAME_UNIQUE(g_lateralBob) |
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#define g_nActivityListVersion MAKE_NAME_UNIQUE(g_nActivityListVersion) |
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#define g_nEventListVersion MAKE_NAME_UNIQUE(g_nEventListVersion) |
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#define g_pDataCache MAKE_NAME_UNIQUE(g_pDataCache) |
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#define g_pEffects MAKE_NAME_UNIQUE(g_pEffects) |
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#define g_pFileSystem MAKE_NAME_UNIQUE(g_pFileSystem) |
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#define g_pGameMovement MAKE_NAME_UNIQUE(g_pGameMovement) |
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#define g_pGameSaveRestoreBlockSet MAKE_NAME_UNIQUE(g_pGameSaveRestoreBlockSet) |
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#define g_PhysDefaultObjectParams MAKE_NAME_UNIQUE(g_PhysDefaultObjectParams) |
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#define g_PhysGameTrace MAKE_NAME_UNIQUE(g_PhysGameTrace) |
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#define g_PhysObjSaveRestoreOps MAKE_NAME_UNIQUE(g_PhysObjSaveRestoreOps) |
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#define g_PhysSaveRestoreBlockHandler MAKE_NAME_UNIQUE(g_PhysSaveRestoreBlockHandler) |
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#define g_PhysWorldObject MAKE_NAME_UNIQUE(g_PhysWorldObject) |
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#define g_pMaterialSystemHardwareConfig MAKE_NAME_UNIQUE(g_pMaterialSystemHardwareConfig) |
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#define g_pMatSystemSurface MAKE_NAME_UNIQUE(g_pMatSystemSurface) |
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#define g_pMDLCache MAKE_NAME_UNIQUE(g_pMDLCache) |
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#define g_pModelNameLaser MAKE_NAME_UNIQUE(g_pModelNameLaser) |
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#define g_pMoveData MAKE_NAME_UNIQUE(g_pMoveData) |
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#define g_pPhysSaveRestoreManager MAKE_NAME_UNIQUE(g_pPhysSaveRestoreManager) |
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#define g_pPredictionSystems MAKE_NAME_UNIQUE(g_pPredictionSystems) |
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#define g_pShaderUtil MAKE_NAME_UNIQUE(g_pShaderUtil) |
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#define g_pStringTableClientSideChoreoScenes MAKE_NAME_UNIQUE(g_pStringTableClientSideChoreoScenes) |
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#define g_pStringTableInfoPanel MAKE_NAME_UNIQUE(g_pStringTableInfoPanel) |
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#define g_pStringTableMaterials MAKE_NAME_UNIQUE(g_pStringTableMaterials) |
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#define g_sModelIndexBloodDrop MAKE_NAME_UNIQUE(g_sModelIndexBloodDrop) |
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#define g_sModelIndexBloodSpray MAKE_NAME_UNIQUE(g_sModelIndexBloodSpray) |
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#define g_sModelIndexBubbles MAKE_NAME_UNIQUE(g_sModelIndexBubbles) |
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#define g_sModelIndexFireball MAKE_NAME_UNIQUE(g_sModelIndexFireball) |
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#define g_sModelIndexLaser MAKE_NAME_UNIQUE(g_sModelIndexLaser) |
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#define g_sModelIndexLaserDot MAKE_NAME_UNIQUE(g_sModelIndexLaserDot) |
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#define g_sModelIndexSmoke MAKE_NAME_UNIQUE(g_sModelIndexSmoke) |
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#define g_sModelIndexWExplosion MAKE_NAME_UNIQUE(g_sModelIndexWExplosion) |
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#define g_SolidSetup MAKE_NAME_UNIQUE(g_SolidSetup) |
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#define g_StringTableGameRules MAKE_NAME_UNIQUE(g_StringTableGameRules) |
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#define g_verticalBob MAKE_NAME_UNIQUE(g_verticalBob) |
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#define gameeventmanager MAKE_NAME_UNIQUE(gameeventmanager) |
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#define GameStringSystem MAKE_NAME_UNIQUE(GameStringSystem) |
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#define gameuifuncs MAKE_NAME_UNIQUE(gameuifuncs) |
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#define GetAnimationEvent MAKE_NAME_UNIQUE(GetAnimationEvent) |
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#define GetAttachmentLocalSpace MAKE_NAME_UNIQUE(GetAttachmentLocalSpace) |
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#define GetBodygroup MAKE_NAME_UNIQUE(GetBodygroup) |
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#define GetBodygroupCount MAKE_NAME_UNIQUE(GetBodygroupCount) |
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#define GetBodygroupName MAKE_NAME_UNIQUE(GetBodygroupName) |
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#define GetEntitySaveRestoreBlockHandler MAKE_NAME_UNIQUE(GetEntitySaveRestoreBlockHandler) |
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#define GetEntitySaveUtils MAKE_NAME_UNIQUE(GetEntitySaveUtils) |
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#define GetEventIndexForSequence MAKE_NAME_UNIQUE(GetEventIndexForSequence) |
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#define GetEyePosition MAKE_NAME_UNIQUE(GetEyePosition) |
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#define GetHitboxSetCount MAKE_NAME_UNIQUE(GetHitboxSetCount) |
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#define GetHitboxSetName MAKE_NAME_UNIQUE(GetHitboxSetName) |
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#define GetInvalidWeaponInfoHandle MAKE_NAME_UNIQUE(GetInvalidWeaponInfoHandle) |
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#define GetMaterialIndex MAKE_NAME_UNIQUE(GetMaterialIndex) |
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#define GetMaterialNameFromIndex MAKE_NAME_UNIQUE(GetMaterialNameFromIndex) |
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#define GetNumBodyGroups MAKE_NAME_UNIQUE(GetNumBodyGroups) |
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#define GetPhysObjSaveRestoreOps MAKE_NAME_UNIQUE(GetPhysObjSaveRestoreOps) |
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#define GetPhysSaveRestoreBlockHandler MAKE_NAME_UNIQUE(GetPhysSaveRestoreBlockHandler) |
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#define GetSequenceActivity MAKE_NAME_UNIQUE(GetSequenceActivity) |
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#define GetSequenceActivityName MAKE_NAME_UNIQUE(GetSequenceActivityName) |
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#define GetSequenceFlags MAKE_NAME_UNIQUE(GetSequenceFlags) |
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#define GetSequenceLinearMotion MAKE_NAME_UNIQUE(GetSequenceLinearMotion) |
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#define GetSequenceName MAKE_NAME_UNIQUE(GetSequenceName) |
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#define GetSoundSaveRestoreOps MAKE_NAME_UNIQUE(GetSoundSaveRestoreOps) |
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#define GetWindspeedAtTime MAKE_NAME_UNIQUE(GetWindspeedAtTime) |
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#define groundlinksallocated MAKE_NAME_UNIQUE(groundlinksallocated) |
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#define HasAnimationEventOfType MAKE_NAME_UNIQUE(HasAnimationEventOfType) |
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#define IGameSystem MAKE_NAME_UNIQUE(IGameSystem) |
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#define IGameSystemPerFrame MAKE_NAME_UNIQUE(IGameSystemPerFrame) |
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#define ik MAKE_NAME_UNIQUE(ik) |
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#define IMoveHelper MAKE_NAME_UNIQUE(IMoveHelper) |
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#define ImpulseScale MAKE_NAME_UNIQUE(ImpulseScale) |
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#define IndexModelSequences MAKE_NAME_UNIQUE(IndexModelSequences) |
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#define InitPose MAKE_NAME_UNIQUE(InitPose) |
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#define InterfaceReg MAKE_NAME_UNIQUE(InterfaceReg) |
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#define IntervalDistance MAKE_NAME_UNIQUE(IntervalDistance) |
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#define IntervalTimer MAKE_NAME_UNIQUE(IntervalTimer) |
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#define IsInPrediction MAKE_NAME_UNIQUE(IsInPrediction) |
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#define IsValidEntityPointer MAKE_NAME_UNIQUE(IsValidEntityPointer) |
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#define linksallocated MAKE_NAME_UNIQUE(linksallocated) |
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#define LookupActivity MAKE_NAME_UNIQUE(LookupActivity) |
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#define LookupSequence MAKE_NAME_UNIQUE(LookupSequence) |
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#define LookupWeaponInfoSlot MAKE_NAME_UNIQUE(LookupWeaponInfoSlot) |
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#define m_flLastMoveYaw MAKE_NAME_UNIQUE(m_flLastMoveYaw) |
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#define MainViewOrigin MAKE_NAME_UNIQUE(MainViewOrigin) |
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#define MainViewForward MAKE_NAME_UNIQUE(MainViewForward) |
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#define MainViewRight MAKE_NAME_UNIQUE(MainViewRight) |
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#define MainViewUp MAKE_NAME_UNIQUE(MainViewUp) |
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#if !defined(_SHARED_LIB) |
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#define materials MAKE_NAME_UNIQUE(materials) |
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#else |
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#define materials VguiMatSurface_materials // shared lib has no materials of own |
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#endif |
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#define mdlcache MAKE_NAME_UNIQUE(mdlcache) |
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#define modelinfo MAKE_NAME_UNIQUE(modelinfo) |
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#define modelrender MAKE_NAME_UNIQUE(modelrender) |
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#define mstudioanimdesc_t MAKE_NAME_UNIQUE(mstudioanimdesc_t) |
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#define mstudiomodel_t MAKE_NAME_UNIQUE(mstudiomodel_t) |
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#define NDebugOverlay MAKE_NAME_UNIQUE(NDebugOverlay) |
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#define networkstringtable MAKE_NAME_UNIQUE(networkstringtable) |
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#define nexttoken MAKE_NAME_UNIQUE(nexttoken) |
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#define partition MAKE_NAME_UNIQUE(partition) |
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#define PassServerEntityFilter MAKE_NAME_UNIQUE(PassServerEntityFilter) |
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#define PhysBlockHeader_t MAKE_NAME_UNIQUE(PhysBlockHeader_t) |
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#define physcollision MAKE_NAME_UNIQUE(physcollision) |
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#define PhysComputeSlideDirection MAKE_NAME_UNIQUE(PhysComputeSlideDirection) |
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#define PhysCreateBbox MAKE_NAME_UNIQUE(PhysCreateBbox) |
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#define PhysDisableEntityCollisions MAKE_NAME_UNIQUE(PhysDisableEntityCollisions) |
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#define PhysDisableObjectCollisions MAKE_NAME_UNIQUE(PhysDisableObjectCollisions) |
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#define PhysEnableEntityCollisions MAKE_NAME_UNIQUE(PhysEnableEntityCollisions) |
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#define PhysEnableObjectCollisions MAKE_NAME_UNIQUE(PhysEnableObjectCollisions) |
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#define physenv MAKE_NAME_UNIQUE(physenv) |
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#define PhysForceClearVelocity MAKE_NAME_UNIQUE(PhysForceClearVelocity) |
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#define PhysFrictionEffect MAKE_NAME_UNIQUE(PhysFrictionEffect) |
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#define physgametrace MAKE_NAME_UNIQUE(physgametrace) |
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#define PhysGetDefaultAABBSolid MAKE_NAME_UNIQUE(PhysGetDefaultAABBSolid) |
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#define PhysHasContactWithOtherInDirection MAKE_NAME_UNIQUE(PhysHasContactWithOtherInDirection) |
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#define physics MAKE_NAME_UNIQUE(physics) |
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#define PhysicsGameSystem MAKE_NAME_UNIQUE(PhysicsGameSystem) |
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#define physicssound MAKE_NAME_UNIQUE(physicssound) |
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#define PhysObjectHeader_t MAKE_NAME_UNIQUE(PhysObjectHeader_t) |
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#define PhysParseSurfaceData MAKE_NAME_UNIQUE(PhysParseSurfaceData) |
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#define physprops MAKE_NAME_UNIQUE(physprops) |
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#define PhysRecheckObjectPair MAKE_NAME_UNIQUE(PhysRecheckObjectPair) |
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#define PrecacheFileWeaponInfoDatabase MAKE_NAME_UNIQUE(PrecacheFileWeaponInfoDatabase) |
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#define PrecacheMaterial MAKE_NAME_UNIQUE(PrecacheMaterial) |
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#define predictables MAKE_NAME_UNIQUE(predictables) |
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#define QuaternionAccumulate MAKE_NAME_UNIQUE(QuaternionAccumulate) |
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#define QuaternionMA MAKE_NAME_UNIQUE(QuaternionMA) |
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#define QuaternionSM MAKE_NAME_UNIQUE(QuaternionSM) |
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#define RagdollActivate MAKE_NAME_UNIQUE(RagdollActivate) |
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#define RagdollApplyAnimationAsVelocity MAKE_NAME_UNIQUE(RagdollApplyAnimationAsVelocity) |
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#define RagdollComputeExactBbox MAKE_NAME_UNIQUE(RagdollComputeExactBbox) |
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#define RagdollCreate MAKE_NAME_UNIQUE(RagdollCreate) |
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#define RagdollDestroy MAKE_NAME_UNIQUE(RagdollDestroy) |
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#define RagdollExtractBoneIndices MAKE_NAME_UNIQUE(RagdollExtractBoneIndices) |
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#define RagdollGetBoneMatrix MAKE_NAME_UNIQUE(RagdollGetBoneMatrix) |
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#define RagdollIsAsleep MAKE_NAME_UNIQUE(RagdollIsAsleep) |
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#define RagdollSetupAnimatedFriction MAKE_NAME_UNIQUE(RagdollSetupAnimatedFriction) |
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#define RagdollSetupCollisions MAKE_NAME_UNIQUE(RagdollSetupCollisions) |
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#define CopyPackedAnimatedFriction MAKE_NAME_UNIQUE(CopyPackedAnimatedFriction) |
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#define random MAKE_NAME_UNIQUE(random) |
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#define RandomInterval MAKE_NAME_UNIQUE(RandomInterval) |
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#define ReadEncryptedKVFile MAKE_NAME_UNIQUE(ReadEncryptedKVFile) |
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#define ReadInterval MAKE_NAME_UNIQUE(ReadInterval) |
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#define ReadUsercmd MAKE_NAME_UNIQUE(ReadUsercmd) |
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#define ReadWeaponDataFromFileForSlot MAKE_NAME_UNIQUE(ReadWeaponDataFromFileForSlot) |
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#define RecvPropUtlVector MAKE_NAME_UNIQUE(RecvPropUtlVector) |
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#define RecvProxy_UtlVectorElement MAKE_NAME_UNIQUE(RecvProxy_UtlVectorElement) |
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#define RecvProxy_UtlVectorElement_DataTable MAKE_NAME_UNIQUE(RecvProxy_UtlVectorElement_DataTable) |
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#define RecvProxy_UtlVectorLength MAKE_NAME_UNIQUE(RecvProxy_UtlVectorLength) |
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#define RegisterUserMessages MAKE_NAME_UNIQUE(RegisterUserMessages) |
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#define RemapAngleRange MAKE_NAME_UNIQUE(RemapAngleRange) |
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#define ResetActivityIndexes MAKE_NAME_UNIQUE(ResetActivityIndexes) |
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#define ResetEventIndexes MAKE_NAME_UNIQUE(ResetEventIndexes) |
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#define ResetWindspeed MAKE_NAME_UNIQUE(ResetWindspeed) |
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#define s_pInterfaceRegs MAKE_NAME_UNIQUE(s_pInterfaceRegs) |
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#define SaveInit MAKE_NAME_UNIQUE(SaveInit) |
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#define SaveRestoreBlockHeader_t MAKE_NAME_UNIQUE(SaveRestoreBlockHeader_t) |
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#define ScaleBones MAKE_NAME_UNIQUE(ScaleBones) |
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#define Scene_Printf MAKE_NAME_UNIQUE(Scene_Printf) |
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#define SelectHeaviestSequence MAKE_NAME_UNIQUE(SelectHeaviestSequence) |
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#define SelectWeightedSequence MAKE_NAME_UNIQUE(SelectWeightedSequence) |
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#define SendPropUtlVector MAKE_NAME_UNIQUE(SendPropUtlVector) |
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#define SendProxy_LengthTable MAKE_NAME_UNIQUE(SendProxy_LengthTable) |
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#define SendProxy_UtlVectorElement MAKE_NAME_UNIQUE(SendProxy_UtlVectorElement) |
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#define SendProxy_UtlVectorElement_DataTable MAKE_NAME_UNIQUE(SendProxy_UtlVectorElement_DataTable) |
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#define SendProxy_UtlVectorLength MAKE_NAME_UNIQUE(SendProxy_UtlVectorLength) |
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#define SENTENCEG_Lookup MAKE_NAME_UNIQUE(SENTENCEG_Lookup) |
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#define SetActivityForSequence MAKE_NAME_UNIQUE(SetActivityForSequence) |
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#define SetBodygroup MAKE_NAME_UNIQUE(SetBodygroup) |
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#define SetEventIndexForSequence MAKE_NAME_UNIQUE(SetEventIndexForSequence) |
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#define SetupSingleBoneMatrix MAKE_NAME_UNIQUE(SetupSingleBoneMatrix) |
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#define SharedRandomAngle MAKE_NAME_UNIQUE(SharedRandomAngle) |
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#define SharedRandomFloat MAKE_NAME_UNIQUE(SharedRandomFloat) |
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#define SharedRandomInt MAKE_NAME_UNIQUE(SharedRandomInt) |
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#define SharedRandomVector MAKE_NAME_UNIQUE(SharedRandomVector) |
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#define SlerpBones MAKE_NAME_UNIQUE(SlerpBones) |
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#define SolveBone MAKE_NAME_UNIQUE(SolveBone) |
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#define SoundCommand_t MAKE_NAME_UNIQUE(SoundCommand_t) |
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#define soundemitterbase MAKE_NAME_UNIQUE(soundemitterbase) |
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#define SpawnBlood MAKE_NAME_UNIQUE(SpawnBlood) |
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#define StandardFilterRules MAKE_NAME_UNIQUE(StandardFilterRules) |
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#define Studio_AlignIKMatrix MAKE_NAME_UNIQUE(Studio_AlignIKMatrix) |
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#define Studio_AnimMovement MAKE_NAME_UNIQUE(Studio_AnimMovement) |
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#define Studio_AnimPosition MAKE_NAME_UNIQUE(Studio_AnimPosition) |
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#define Studio_AnimVelocity MAKE_NAME_UNIQUE(Studio_AnimVelocity) |
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#define Studio_BoneIndexByName MAKE_NAME_UNIQUE(Studio_BoneIndexByName) |
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#define Studio_BuildMatrices MAKE_NAME_UNIQUE(Studio_BuildMatrices) |
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#define Studio_CalcBoneToBoneTransform MAKE_NAME_UNIQUE(Studio_CalcBoneToBoneTransform) |
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#define Studio_CPS MAKE_NAME_UNIQUE(Studio_CPS) |
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#define Studio_CreateBoneCache MAKE_NAME_UNIQUE(Studio_CreateBoneCache) |
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#define Studio_DestroyBoneCache MAKE_NAME_UNIQUE(Studio_DestroyBoneCache) |
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#define Studio_Duration MAKE_NAME_UNIQUE(Studio_Duration) |
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#define Studio_FindAnimDistance MAKE_NAME_UNIQUE(Studio_FindAnimDistance) |
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#define Studio_FindAttachment MAKE_NAME_UNIQUE(Studio_FindAttachment) |
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#define Studio_FindRandomAttachment MAKE_NAME_UNIQUE(Studio_FindRandomAttachment) |
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#define Studio_FindSeqDistance MAKE_NAME_UNIQUE(Studio_FindSeqDistance) |
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#define Studio_FPS MAKE_NAME_UNIQUE(Studio_FPS) |
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#define Studio_GetController MAKE_NAME_UNIQUE(Studio_GetController) |
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#define Studio_GetDefaultSurfaceProps MAKE_NAME_UNIQUE(Studio_GetDefaultSurfaceProps) |
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#define Studio_GetKeyValueText MAKE_NAME_UNIQUE(Studio_GetKeyValueText) |
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#define Studio_GetMass MAKE_NAME_UNIQUE(Studio_GetMass) |
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#define Studio_GetPoseParameter MAKE_NAME_UNIQUE(Studio_GetPoseParameter) |
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#define Studio_IKRuleWeight MAKE_NAME_UNIQUE(Studio_IKRuleWeight) |
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#define Studio_IKShouldLatch MAKE_NAME_UNIQUE(Studio_IKShouldLatch) |
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#define Studio_IKTail MAKE_NAME_UNIQUE(Studio_IKTail) |
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#define Studio_InvalidateBoneCache MAKE_NAME_UNIQUE(Studio_InvalidateBoneCache) |
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#define Studio_LocalPoseParameter MAKE_NAME_UNIQUE(Studio_LocalPoseParameter) |
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#define Studio_MaxFrame MAKE_NAME_UNIQUE(Studio_MaxFrame) |
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#define Studio_SeqMovement MAKE_NAME_UNIQUE(Studio_SeqMovement) |
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#define Studio_SeqVelocity MAKE_NAME_UNIQUE(Studio_SeqVelocity) |
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#define Studio_SetController MAKE_NAME_UNIQUE(Studio_SetController) |
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#define Studio_SetPoseParameter MAKE_NAME_UNIQUE(Studio_SetPoseParameter) |
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#define Studio_SolveIK MAKE_NAME_UNIQUE(Studio_SolveIK) |
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#define studiohdr_t MAKE_NAME_UNIQUE(studiohdr_t) |
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#define SURFACEPROP_MANIFEST_FILE MAKE_NAME_UNIQUE(SURFACEPROP_MANIFEST_FILE) |
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#define Sys_GetFactory MAKE_NAME_UNIQUE(Sys_GetFactory) |
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#define Sys_GetFactoryThis MAKE_NAME_UNIQUE(Sys_GetFactoryThis) |
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#define Sys_LoadInterface MAKE_NAME_UNIQUE(Sys_LoadInterface) |
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#define Sys_LoadModule MAKE_NAME_UNIQUE(Sys_LoadModule) |
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#define Sys_UnloadModule MAKE_NAME_UNIQUE(Sys_UnloadModule) |
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#define te MAKE_NAME_UNIQUE(te) |
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#define TE_ArmorRicochet MAKE_NAME_UNIQUE(TE_ArmorRicochet) |
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#define TE_BeamEntPoint MAKE_NAME_UNIQUE(TE_BeamEntPoint) |
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#define TE_BeamEnts MAKE_NAME_UNIQUE(TE_BeamEnts) |
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#define TE_BeamFollow MAKE_NAME_UNIQUE(TE_BeamFollow) |
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#define TE_BeamLaser MAKE_NAME_UNIQUE(TE_BeamLaser) |
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#define TE_BeamPoints MAKE_NAME_UNIQUE(TE_BeamPoints) |
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#define TE_BeamRing MAKE_NAME_UNIQUE(TE_BeamRing) |
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#define TE_BeamRingPoint MAKE_NAME_UNIQUE(TE_BeamRingPoint) |
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#define TE_BeamSpline MAKE_NAME_UNIQUE(TE_BeamSpline) |
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#define TE_BloodSprite MAKE_NAME_UNIQUE(TE_BloodSprite) |
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#define TE_BloodStream MAKE_NAME_UNIQUE(TE_BloodStream) |
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#define TE_BreakModel MAKE_NAME_UNIQUE(TE_BreakModel) |
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#define TE_BSPDecal MAKE_NAME_UNIQUE(TE_BSPDecal) |
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#define TE_Bubbles MAKE_NAME_UNIQUE(TE_Bubbles) |
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#define TE_BubbleTrail MAKE_NAME_UNIQUE(TE_BubbleTrail) |
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#define TE_Decal MAKE_NAME_UNIQUE(TE_Decal) |
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#define TE_DispatchEffect MAKE_NAME_UNIQUE(TE_DispatchEffect) |
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#define TE_Dust MAKE_NAME_UNIQUE(TE_Dust) |
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#define TE_DynamicLight MAKE_NAME_UNIQUE(TE_DynamicLight) |
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#define TE_EnergySplash MAKE_NAME_UNIQUE(TE_EnergySplash) |
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#define TE_Explosion MAKE_NAME_UNIQUE(TE_Explosion) |
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#define TE_FootprintDecal MAKE_NAME_UNIQUE(TE_FootprintDecal) |
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#define TE_GaussExplosion MAKE_NAME_UNIQUE(TE_GaussExplosion) |
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#define TE_GlowSprite MAKE_NAME_UNIQUE(TE_GlowSprite) |
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#define TE_KillPlayerAttachments MAKE_NAME_UNIQUE(TE_KillPlayerAttachments) |
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#define TE_LargeFunnel MAKE_NAME_UNIQUE(TE_LargeFunnel) |
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#define TE_MetalSparks MAKE_NAME_UNIQUE(TE_MetalSparks) |
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#define TE_MuzzleFlash MAKE_NAME_UNIQUE(TE_MuzzleFlash) |
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#define TE_PlayerDecal MAKE_NAME_UNIQUE(TE_PlayerDecal) |
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#define TE_ProjectDecal MAKE_NAME_UNIQUE(TE_ProjectDecal) |
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#define TE_ShatterSurface MAKE_NAME_UNIQUE(TE_ShatterSurface) |
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#define TE_ShowLine MAKE_NAME_UNIQUE(TE_ShowLine) |
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#define TE_Smoke MAKE_NAME_UNIQUE(TE_Smoke) |
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#define TE_Sparks MAKE_NAME_UNIQUE(TE_Sparks) |
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#define TE_Sprite MAKE_NAME_UNIQUE(TE_Sprite) |
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#define TE_SpriteSpray MAKE_NAME_UNIQUE(TE_SpriteSpray) |
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#define TE_WorldDecal MAKE_NAME_UNIQUE(TE_WorldDecal) |
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#define TempCreateInterface MAKE_NAME_UNIQUE(TempCreateInterface) |
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#define touchevent_t MAKE_NAME_UNIQUE(touchevent_t) |
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#define touchlink_t MAKE_NAME_UNIQUE(touchlink_t) |
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#define UTIL_AngleDiff MAKE_NAME_UNIQUE(UTIL_AngleDiff) |
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#define UTIL_BloodDrips MAKE_NAME_UNIQUE(UTIL_BloodDrips) |
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#define UTIL_BloodImpact MAKE_NAME_UNIQUE(UTIL_BloodImpact) |
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#define UTIL_Bubbles MAKE_NAME_UNIQUE(UTIL_Bubbles) |
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#define UTIL_EmitAmbientSound MAKE_NAME_UNIQUE(UTIL_EmitAmbientSound) |
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#define UTIL_FreeFile MAKE_NAME_UNIQUE(UTIL_FreeFile) |
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#define UTIL_FunctionFromName MAKE_NAME_UNIQUE(UTIL_FunctionFromName) |
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#define UTIL_FunctionToName MAKE_NAME_UNIQUE(UTIL_FunctionToName) |
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#define UTIL_IsLowViolence MAKE_NAME_UNIQUE(UTIL_IsLowViolence) |
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#define UTIL_LoadActivityRemapFile MAKE_NAME_UNIQUE(UTIL_LoadActivityRemapFile) |
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#define UTIL_LoadFileForMe MAKE_NAME_UNIQUE(UTIL_LoadFileForMe) |
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#define UTIL_PrecacheDecal MAKE_NAME_UNIQUE(UTIL_PrecacheDecal) |
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#define UTIL_ScreenShake MAKE_NAME_UNIQUE(UTIL_ScreenShake) |
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#define UTIL_ShouldShowBlood MAKE_NAME_UNIQUE(UTIL_ShouldShowBlood) |
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#define UTIL_Smoke MAKE_NAME_UNIQUE(UTIL_Smoke) |
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#define UTIL_StringToColor32 MAKE_NAME_UNIQUE(UTIL_StringToColor32) |
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#define UTIL_StringToFloatArray MAKE_NAME_UNIQUE(UTIL_StringToFloatArray) |
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#define UTIL_StringToIntArray MAKE_NAME_UNIQUE(UTIL_StringToIntArray) |
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#define UTIL_StringToVector MAKE_NAME_UNIQUE(UTIL_StringToVector) |
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#define UTIL_Tracer MAKE_NAME_UNIQUE(UTIL_Tracer) |
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#define UTIL_TranslateSoundName MAKE_NAME_UNIQUE(UTIL_TranslateSoundName) |
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#define UTIL_VecToPitch MAKE_NAME_UNIQUE(UTIL_VecToPitch) |
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#define UTIL_VecToYaw MAKE_NAME_UNIQUE(UTIL_VecToYaw) |
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#define UTIL_WaterLevel MAKE_NAME_UNIQUE(UTIL_WaterLevel) |
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#define UTIL_YawToVector MAKE_NAME_UNIQUE(UTIL_YawToVector) |
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#define VerifySequenceIndex MAKE_NAME_UNIQUE(VerifySequenceIndex) |
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#define VGui_CreateGlobalPanels MAKE_NAME_UNIQUE(VGui_CreateGlobalPanels) |
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#define VGui_PostInit MAKE_NAME_UNIQUE(VGui_PostInit) |
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#define VGui_Shutdown MAKE_NAME_UNIQUE(VGui_Shutdown) |
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#define VGui_Startup MAKE_NAME_UNIQUE(VGui_Startup) |
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#define W_Precache MAKE_NAME_UNIQUE(W_Precache) |
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#define WriteUsercmd MAKE_NAME_UNIQUE(WriteUsercmd) |
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#endif |
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#if defined(_STATIC_LINKED) && defined(_VGUI_DLL) |
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// unique these overloaded symbols to avoid static linking clash |
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// ensures locality to vguidll lib |
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#define scheme vguidll_scheme |
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#define surface vguidll_surface |
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#define system vguidll_system |
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#define ivgui vguidll_ivgui |
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#define filesystem vguidll_filesystem |
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#define localize vguidll_localize |
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#define ipanel vguidll_ipanel |
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#endif |
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#endif |