Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef I_NOVINT_HFX
#define I_NOVINT_HFX
#define HFX_VERSION_MAJOR 0
#define HFX_VERSION_MAJOR_SZ "0"
#define HFX_VERSION_MINOR 5
#define HFX_VERSION_MINOR_SZ "5"
#define HFX_VERSION_FLOAT 0.5
#include "util/HFXInterfaceHelper.h"
//( NovintHFX )
#include "HFXConfig.h"
//( HFXClasses )
namespace std{
template<class _Ty>
class allocator;
template <class _Ty,
class _Ax > class vector;
};
#if _MSC_VER < 1400
#define VECTOR_TYPE(type) std::vector<type>
#endif
#if _MSC_VER >= 1400
#define VECTOR_TYPE(type) ::std::vector<type, ::std::allocator<type> >
#endif
#pragma warning( disable : 4251 )
class EffectTag;
//ensure these are not int he NovintHFX namespace.
#include "IHFXParam.h"
#include "IHFXEffect.h"
typedef int _declspec(dllimport) (*LinkHFX_Fn)( const char * password, const char *cmdline, void **effects, void **system );
//temporarily disable warning regarding to data classes
// needing external classes
#pragma warning(disable:4661)
//forward decl.
class IDevice;
class IStack;
struct IBaseEffectParams;
class IBaseEffect;
//( HapticsMath )
#include "Types/hfxVec3.h"
//( HapticsSystem )
struct IHapticEffectParamGroup;
typedef IHapticEffectParamGroup IHFXParamGroup;
typedef int DeviceIndex;
typedef unsigned long hfxPreciseTime;
typedef bool (*EnableMouseFn)( void );
enum eMouseMove
{
eHFXMM_Delta=0,
eHFXMM_Absolute=0,
};
enum eMouseButton
{
eHFXMM_1232=0,//1=left 2=right 3=middle 4=right
eHFXMM_1111,//1=left 2=left 3=left 4=left
eHFXMM_1342,//1=left 2=middle 3=4th 4=right
eHFXMM_None,
};
enum eMouseMethod
{
eHFXMouseMeth_OSInput=0,
eHFXMouseMeth_fMouse,
eHFXMouseMeth_useCallback,
eHFXMouseMeth_smartDelta,
eHFXMouseMeth_delta,
eHFXMouseMeth_COUNT,
};
enum eMouseClick
{
eHFXMC_Left=0,
eHFXMC_Right,
eHFXMC_Middle,
eHFXMC_Fourth,
eHFXMC_COUNT,
};
typedef bool (*MouseEmulationFn)( const double &devicex_pos,
const double &devicey_pos,
const double &devicez_pos,
const double &devicex_delta,
const double &devicey_delta,
const double &devicez_delta,
const int &buttons_down,
const int &buttons_pressed,
const int &buttons_released,
bool moved,
/* adjust if you would liek to send a mouse button */
bool buttonsDown[eHFXMC_COUNT]
);
struct ApplicationData
{
};
typedef void (*RollCallIndexSetCallBack)(IDevice *pDevice, const int devices_left);
class HFX_PURE_INTERFACE IHapticsSystem
{
public:
// call this method prior to shutting down the game.
virtual void ShutDown(bool hard=false) =0;
// THIS FUNCTION MUST BE CALLED BY YOUR APPLICATION AND RETURN TRUE PRIOR TO CREATING A DEVICE!
// window = the HWND of the program.
// returns weather or not the applicationdata was sufficent.
virtual bool AttachApplication(ApplicationData &app) =0;
virtual bool AttachApplicationByProcessName(ApplicationData &app, const char *szProcessName) =0;
// If you want to use more than 1 device set this before. NOTE: for multiple devices you must use device lock
//HFX_VIRTUAL bool SetOptionalDeviceCount( unsigned int nDevices );
// Use this function to create a device. (note: when making multiple devices they must be connected in numerical order.)
virtual bool RunDevice(IDevice **ppDevice, const char *deviceName=0, const char *configDir=0) =0;
// When using multiple devices you _MUST_ lock devices after device connection attempts are made.
virtual void LockDevices() =0;
// When using mutliple devices you _MUST_ unlock devices once they are locked to connect more devices and then lock again afterwards.
virtual void UnlockDevices() =0;
// Note: this will return the max number of devices specified in the constructor of HapticsSystem.
virtual unsigned int GetTargetDeviceCount() const =0;
// connects multiple devices at once. returns number of devices connected.
// if targetNumber==-1 then all connected devices will be ran.
virtual int RunMultipleDevices(const int targetNumber=-1) =0;
// returns true if device was stopped.
virtual bool StopRunningDevice(IDevice **ppDevice) =0;
// returns true if all instances were stopped.
virtual bool StopAllRunningDevices() =0;
//this will ask the user to press a button on each device. the order in which they
// press a button on each connected device will order their device id from zero to the number
// of falcons the user has minus one.
// note: without roll call devices are ordered by their serial number.
// returns false if only one falcon is connected.
virtual bool RollCallDevices(RollCallIndexSetCallBack CallBackFn=0,bool bCreateThread=false) =0;
// will return true untill roll call is over.
virtual bool IsInRollCall() const =0;
// updates roll call data. only call this if your in a roll call and the roll call was not started
// with bCreateThread set to true.
// returns true if still in roll call.
virtual bool RollCallUpdate() =0;
// cancles roll call in progress. if ApplyMadeChanges is true the devices who responded
// to the roll call will be set in and the unset will be moved to the end of the index list.
virtual bool StopRollCall(bool ApplyMadeChanges=false) =0;
//only call this ONCE per game input tick.
// returns number of devices updated.
virtual int InputUpdate();
//void SetMouseMode(HWND window,eHFXMouseMove MoveMode=eHFXMM_Delta,eHFXMouseButton ButtonMode=eHFXMM_1232);
virtual void SetMouseMode(eMouseMove MoveMode=eHFXMM_Delta,eMouseButton ButtonMode=eHFXMM_1232) =0;
virtual void StartMouse(IDevice *pDev) =0;
virtual void StartMouse(const DeviceIndex device) =0;
virtual void StartMouse() =0;
virtual void MouseUpdate() =0;
virtual void StopMouse() =0;
// returns if we are in cursor emulation. If pDevice is null it will return weather any device is in mouse emulation.
virtual bool IsMouseMode(const IDevice *pDevice=0) =0;
//returns true if forces are allowed.
virtual bool ForcesAllowed() =0;
//returns true if input is allowed.
virtual bool InputAllowed() =0;
//returns true if forces are enabled.
// Note: this could be true and forces may not be allowed.
// MouseMode RollCall window focus and possibly other things will not allow forces.
virtual bool ForcesEnabled() =0;
//HFX_VIRTUAL void DisableForces() HFX_PURE;
//HFX_VIRTUAL void EnableForces() HFX_PURE;
//returns device of index nDevice
virtual IDevice *GetRunningDeviceByIndex(const DeviceIndex nDevice) const =0;
//returns device on hardware index.
virtual IDevice *GetRunningDeviceByHardwareIndex(const int nSerialOrder) const =0;
//returns number of running devices.
virtual int RunningDeviceCount() const =0;
//returns number of devices connected to the users computer.
virtual int ConnectedDeviceCount() const =0;
// this will re count available devices.
// use ConnectedDeviceCount() to get the count.
virtual void RecountConnectedDevices() =0;
virtual bool AllocateEffectParameter(IHFXParamGroup *&pIEffectParam, HFXEffectID associatedClass, const char *copyCachedSettings=0, const char *storageName=0) =0;
HFX_INLINE bool AllocateEffectParameter(IHFXParamGroup *&pIEffectParam, const char *copyCachedSettings=(const char*)0, const char *storageName=0 ){return AllocateEffectParameter(pIEffectParam, 0, copyCachedSettings, storageName);}
virtual bool DeallocateEffectParameter(IHFXParamGroup *&ppIEffectParam) =0;
virtual unsigned int GetCachedParameterCount() const =0;
virtual IHFXParamGroup *GetCachedParameter(const char *name) =0;
virtual IHFXParamGroup *GetCachedParameter(const unsigned int name) =0;
virtual const char *GetCachedParameterName(const unsigned int id) const =0;
// Note: any format ( besides Bitfile ) where it cannot find the file specified will try to
// load a encoded bitfile if it does not exist. A bit file will be generated when you load any
// format. When release time comes around just delete the iniFile and include the bitfile output
// each format has a way to turn this functionality off. if you
virtual bool CacheEffectParametersINI( const char *iniFile ) =0;
virtual bool CacheEffectParametersBitfile( const char *bitFile ) =0;
// will add .nvnt extension
virtual bool SaveCache( const char *file ) =0;
//HFX_VIRTUAL bool LoadHFXModule( const char *moduleName, const char *modulePassword=0 ) HFX_PURE;
virtual hfxPreciseTime GetBaseTime() const =0;
virtual hfxPreciseTime GetRunTime() const =0;
virtual double GetRunTimeSeconds() const =0;
virtual double GetBaseTimeSeconds() const =0;
virtual bool CreateNewEffectStack(const char *uniqueName, IStack**ppStack, unsigned int inputDevices=0) =0;
virtual bool DeleteEffectStack(IStack**ppStack) =0;
virtual IStack* FindEffectStack(const char *name) =0;
//command support
//HFX_VIRTUAL int RunCommand( const char *cmd ) HFX_PURE;
//HFX_VIRTUAL bool InitFromXML(ApplicationData &appdata,unsigned int &devices, const char *xmlLoc) HFX_PURE;
virtual int LogMessage(const int type, const char *fmt, ...);
virtual int LogMessage(const char *fmt, ...);
virtual bool SetMouseEmulation( eMouseMethod method ) =0;
virtual bool SetMouseEmulationFunction( MouseEmulationFn method_function ) =0;
#ifndef HFX_INTERNAL
inline bool SetMouseEmulation( MouseEmulationFn method_function ){if(!method_function) return false; return ( SetMouseEmulation(eHFXMouseMeth_useCallback) && SetMouseEmulationFunction(method_function)); }
#endif
virtual bool ScaleDeviceCoordsForCursor( double &x, double &y, double width=-1, double height=-1, double offsetx=-1, double offsety=-1 ) =0;
// try and put device to sleep. if null all devices will try to sleep. devices will sleep untill touched.
virtual void AttemptSlumber(IDevice *device=0) =0;
virtual void ActivateDynamicWindowHandler(const char *windowClassName, const char *windowText, unsigned int msHeartInterval=70) =0;
virtual void DeactivateDynamicWindowHandler() =0;
virtual bool IsDynamicWindowHandlerRunning() const =0;
virtual HFXEffectID RegisterEffectClass(const char *tag, HFXCreate_t alloc, HFXDestroy_t dealloc, HFXNEED needs, IHFXParamGroup *defaults=0) =0;
#define HFX_NON_ELEMENT 0xFFFFF0
virtual bool SetParameterGroupVar(IHFXParamGroup &params, HFXParamID var, const char *string, unsigned int element=HFX_NON_ELEMENT) =0;
virtual bool SetParameterGroupVar(IHFXParamGroup &params, const char *varString, const char *string, unsigned int element=HFX_NON_ELEMENT) =0;
virtual HFXEffectID LookupEffectIDByName(const char *name) const =0;
virtual const char *LookupEffectNameByID(HFXEffectID id) const =0;
// only call if explicit stack syncs are enabled
virtual void SyncEffectStacks() =0;
virtual HFXParamID EnumerateEffectParameters( HFXEffectID id, HFXParamID LastParamID ) =0;
virtual bool CacheEffectParameterGroupCopy(const char *cachename, IHFXParamGroup *params) =0;
virtual bool SaveEffectParameterCache(const char *filename, const char *type = "ini") =0;
virtual void DoReport() =0;
};
//( HapticsDevice )
//HFX BUTTON DEFINES : Based on HDL Button Defines.
#define HFX_BUTTON_1 0x00000001 /**< Mask for button 1 */
#define HFX_BUTTON_2 0x00000002 /**< Mask for button 2 */
#define HFX_BUTTON_3 0x00000004 /**< Mask for button 3 */
#define HFX_BUTTON_4 0x00000008 /**< Mask for button 4 */
#define HFX_BUTTON_ANY 0xffffffff /**< Mask for any button */
//Internal class.
struct HFX_PURE_INTERFACE IDeviceData
{
};
namespace NovintHFX{
class Device;
class Stack;
namespace Effects{
struct command_info;
int ProcessCommand( IBaseEffect *pEffect, const char *argv[], const unsigned int argc );
}
};
// This function callback type will be used with SetServoLoopCallbackFunction.
// The main difference between hdlServoOp and this is that you get the device.
typedef int (*OldServoLoopFn) (void *pParam, class IDevice *pDevice, double outforces[3]);
class HFX_PURE_INTERFACE IDevice
{
public:
//Is this device able to output forces?
virtual bool AcceptingForces() const =0;
//The device is connected.
virtual bool IsConnected() const =0;
//Sets pos to the tool Position.
virtual void GetToolPosition(double pos[3]) const =0;
virtual void GetToolPositionWorkspace(double pos[3]) const =0;
virtual void GetButtonData(int *down=0, int *pressed=0, int *released=0) const =0;
virtual void GetCurrentForce(double force[3]) const =0;
virtual bool IsButtonDown( int nButton ) const =0;
virtual IStack *GetEffectStack() =0;
virtual const DeviceIndex GetIndex() const =0;
virtual int GetHardwareIndex() const =0;
virtual void InputUpdate() =0;
virtual bool ConnectStack( IStack *stack ) =0;
virtual bool DisconnectStack( IStack *stack ) =0;
// This function is here for quick integration into games which already have a few custom
// effects of their own. Taking the old ServoOp function and adding in pDevice
virtual void SetServoLoopCallbackFunction( OldServoLoopFn old_fn, void *pParam ) =0;
// you should never call this unless your in a callback running on servo.
virtual void _GetServoData(double toolpos[3], int &buttons) =0;
virtual __int64 GetSerialNumber() const =0;
virtual BoundingBox3 GetWorkspace() const =0;
virtual void SetEngineData(void *data) =0;
virtual void *GetEngineData() const =0;
virtual bool HasRested( unsigned int msDur=1 ) const =0;
virtual bool IsSleeping(bool justForces=false) const =0;
virtual bool TriggerFade(unsigned int msMuteTime, unsigned int msDuration, bool forceOverride=false) =0;
virtual void ForceSlumber() =0;
virtual void SetForceScale(const double &scale) =0;
virtual double GetForceScale() const =0;
};
//( HapticsStack )
class Processor;
//EFFECT STACK
//note one stack per device handle only.
class HFX_PURE_INTERFACE IStack
{
public:
// Returns true if effect was created.
// --
// NOTE: NOT ALL EFFECTS ( SUCH AS SELF DELETING )
// WILL ALLOW YOU TO HAVE A HANDLE TO IT.
// CHECKING POINTER VALIDITY OF THE HANDLE IN THE
// CREATE NEW EFFECT WILL ONLY LET YOU KNOW IF
// ANYTHING WAS SET TO IT, NOT NECCISARILLY IF
// THE EFFECT WAS CREATED.
// --
virtual bool CreateCachedEffect(IHFXEffect *&pHandle, const char *entry, const char *instancename=0 );
template<typename T>
HFX_INLINE bool CreateCachedEffect(T *&pTypedHandle, const char *entry, const char *instanceName=0)
{
return CreateCachedEffect((IHFXEffect*&)pTypedHandle, entry, instanceName);
}
HFX_INLINE bool CreateCachedEffect(const char *entry){ return CreateCachedEffect(hfxNoHandle, entry); }
virtual bool CreateNewEffect(IHFXEffect *&ppHandle, HFXEffectID effectName, IHFXParamGroup *params, const char *instanceName=0);
template<typename T>
HFX_INLINE bool CreateNewEffect(T *&pTypedHandle, HFXEffectID effectName, IHFXParamGroup *params, const char *instanceName=0)
{
return CreateNewEffect((IHFXEffect*&)pTypedHandle, effectName, params, instanceName);
}
HFX_INLINE bool CreateNewEffect(HFXEffectID effectName, IHFXParamGroup *params){ return CreateNewEffect(hfxNoHandle, effectName, params, 0); };
// Returns NULL if there was no effect using that name.
// --
// NOTE: YOU SHOULD ONLY HAVE ONE HANDLE OF A EFFECT
// IN AS A MEMBER VARIABLE ( NON LOCAL ). OTHERWISE
// YOU RISK INVALID POINTERS IF YOU DELETE THE EFFECT.
// WITH A SECOND REFERENCE.
virtual IHFXEffect *FindRunningEffect(const char *instanceName) const =0;
// Returns true if effect was deleted
// --
// NOTE: THIS IS ONLY FOR EFFECTS WHICH NEED TO BE
// DELETED MANUALLY. MANY EFFECTS WILL DELETE
// THEMSELFS AND THOSE EFFECTS YOU SHOULD NOT
// EVER RECEIVE HANDLES FOR.
// --
virtual bool DeleteRunningEffect(IHFXEffect *&effect) =0;
template<typename T>
HFX_INLINE bool DeleteRunningEffect(T *&pTypedEffect)
{
return DeleteRunningEffect((IHFXEffect*&)pTypedEffect);
}
virtual void GetLastForce(double force[3])const =0;
virtual void SetDeviceLock(bool state) =0;
virtual bool IsDeviceListLocked() const =0;
// returns true if device was added or is already a member. if slot is -1 it will just enter the device
// as the next available slot.
virtual bool AddDevice(IDevice*pDevice, int slot=-1) =0;
// returns the device in slot
virtual IDevice *GetDeviceInSlot(unsigned int id=0) const =0;
virtual void GetCalclatedForces(double force[3]) =0;
virtual const char *Name() const =0;
//command support
//HFX_VIRTUAL int RunCommand( const char *cmd ) HFX_PURE;
virtual void *GetUserData() const =0;
virtual void SetUserData(void*data) =0;
virtual void SetVolume( const double &scale ) =0;
virtual double GetVolume() const =0;
virtual unsigned int GetTargetDeviceCount() const =0;
virtual void SetEngineData(void *data) =0;
virtual void *GetEngineData() const =0;
virtual void SetEffectUserData(IHFXEffect *pEffect, void *pData) =0;
virtual void *GetEffectUserData(IHFXEffect *pEffect) =0;
};
//( HapticsEffect )
struct HFX_PURE_INTERFACE IRegister
{
public:
virtual void AllocateEffect(IHFXEffect *&pEffectPtr) =0;
virtual void DeallocateEffect(IHFXEffect *&pEffectPtr) =0;
virtual void AllocateParameterGroup(IHFXParamGroup *&pEffectPtr) =0;
virtual void DeallocateParameterGroup(IHFXParamGroup *&pEffectPtr) =0;
virtual const char *GetTagName() const =0;
};
#define HFX_PROCESSOR_PARAM_FORCESCALE 4294967293
#define HFX_PROCESSOR_PARAM_TIMESCALE 4294967294
class HFX_PURE_INTERFACE IProcessor
{
public:
// call this to mute and unmute this effect. (note: effect will still be updated, just will not output force.)
// note : this setting will not be applied untill the next sync op ( InputUpdate ) called by the application.
virtual void SetMuted(bool mute) =0;
virtual void SetPaused(bool pause) =0;
// see if the effect is muted.
HFX_INLINE bool IsMuted() const { return ((GetEffectState() & HFXSTATE_MUTE)!=0); }
// see if the effect is explicitly paused.
HFX_INLINE bool IsPaused() const { return ((GetEffectState() & HFXSTATE_PAUSE)!=0); }
// scale this force (NOTE: THIS IS SEPERATE FROM PARAMETER SCALE!)
virtual void SetForceScale( double scale ) =0;
virtual double GetForceScale( ) const =0;
virtual const char *GetEffectTypeName() const =0;
// override this function to return the number of falcons this
// effect requires.
HFX_INLINE unsigned int RequiredDeviceCount() const
{
HFXNEED needs= GetEffectNeeds();
return HFXNEED_UTIL_COUNT_DEVICES(needs);
}
// returns true if the effect is running.
HFX_INLINE bool IsRunning() const {return ( (GetEffectState() & (HFXSTATE_RUNNING)) != 0 );}
// if your effect is not self deleting and requires runtime data you should override this to true.
HFX_INLINE bool CanBeHandled() const { return (GetEffectNeeds() & HFXNEED_ENCAPSULATED)==0; }
// this lets the haptic effect stack know you are done with this effect and it is waiting to be deleted.
// CANNOT BE OVERRIDDEN ( see OnFlaggedForRemoval() )
virtual void FlagForRemoval() =0;
//Stack functions!
friend class NovintHFX::Stack;
friend int NovintHFX::Effects::ProcessCommand( IBaseEffect *pEffect, const char *argv[], const unsigned int argc );
// do not use.
//HFX_VIRTUAL bool Stop() HFX_PURE;
// DO NOT OVERRIDE!
HFX_INLINE bool NeedsRemoval() const
{ return ( ( GetEffectNeeds() & HFXNEED_REMOVE ) ? ( ( ( GetEffectState() & HFXSTATE_RUNNING ) ) ? false : true ) : false ); }
// DO NOT OVERRIDE!
HFX_INLINE bool WantsSyncOp() const
{
return (((GetEffectNeeds() & HFXNEED_SYNC)!=0) && ((GetEffectState() & HFXSTATE_WANT_SYNC)!=0));
}
// DO NOT OVERRIDE!
virtual bool WantsUpdate() const {return (((GetEffectNeeds() & HFXNEED_PROCESS)!=0) && ((GetEffectState() & HFXSTATE_WANT_UPDATE)!=0) && ((GetEffectState() & HFXSTATE_RUNNING)!=0));}
virtual HFXSTATE GetEffectState() const =0;
virtual const HFXNEED &GetEffectNeeds() const =0;
virtual void *_output() const =0;
virtual const double &Runtime() const =0;
virtual const double &Frametime() const =0;
virtual IStack *GetStack() =0;
virtual IHFXSystem *GetSystem() =0;
virtual void *GetUserData() =0;
virtual void SetUserData(void *userData) =0;
HFX_INLINE hfxVec3 &Output() { return *(reinterpret_cast<hfxVec3*>(_output())); }
HFX_INLINE const hfxVec3 &Output() const{return *(reinterpret_cast<const hfxVec3*>(_output()));}
HFX_INLINE double &operator[](int i){ return (Output().m[i]); };
HFX_INLINE const double &operator[](int i)const{ return (Output()[i]); };
HFX_INLINE bool IsOutputValid() const { return !IsOutputNaN();}
HFX_INLINE bool IsOutputNaN() const { const double *o=Output(); return(o[0]!=o[0]||o[1]!=o[1]||o[2]!=o[2]);}
HFX_INLINE hfxVec3 &operator =(const hfxVec3 &vect){hfxVec3 &out = Output(); out = vect; return out;}
};
typedef IProcessor IHFXProcessor;
typedef char HFX_VarType;
#define HFX_Double 'd'
#define HFX_Float 'f'
#define HFX_Int 'i'
#define HFX_Bool 'b'
#define HFX_Other 'o'
#define HFX_Pointer 'p'
#define HFX_Null 0
#pragma warning( default : 4251 )
#ifdef HFX_MODULE_LAYER
#include HFX_MODULE_LAYER
#endif
#define ConnectNovintHFX YOU_MUST_INCLUDE_WINDOWS_PRIOR_TO_INCLUDING_INovintHFX_h
#endif
// to connect windows.h must be included
#if ( !defined(I_NOVINT_HFX_WINDOWS) && ( defined(_INC_WINDOWS) || defined(LoadLibrary) && defined(HMODULE) ) ) && !defined(STATIC_IHFX)
#define I_NOVINT_HFX_WINDOWS
#ifdef ConnectNovintHFX
#undef ConnectNovintHFX
#endif
extern HMODULE dllNovintHFX_;
extern IHapticsSystem *_hfx;
//quick helper class to ensure novint hfx unloads properly.
struct NovintHFXCloseHelper
{
NovintHFXCloseHelper() : forceSkipQuit(false)
{
static bool ONE_INSTANCE_ONLY=true;
if(!ONE_INSTANCE_ONLY)
{
#ifdef _DEBUG
// look at the call stack and please remove whatever is calling this constructor.
// there should be only one HFX_INIT_VARS.
DebugBreak();
#endif
ExitProcess(100);
}
ONE_INSTANCE_ONLY = false;
};
bool forceSkipQuit;
~NovintHFXCloseHelper()
{
if(!forceSkipQuit&&_hfx)
{
_hfx->ShutDown(true);
}
};
};
extern NovintHFXCloseHelper _hfx_close;
#define HFX_INIT_VARS() \
HMODULE dllNovintHFX_=0; \
IHapticsSystem *_hfx =0; \
NovintHFXCloseHelper _hfx_close;
// if windows is included heres a inline function to get the interface!
inline bool ConnectNovintHFX( IHapticsSystem **ppSystem, void *window, const char *cmd, void*pCursorEnableFn=0, unsigned int TargetDevices=1)
{
if(ppSystem==0)
return false;
char szNovintDir[ MAX_PATH ];
char szNovintDll[ MAX_PATH ];
if ( GetEnvironmentVariableA( "NOVINT_DEVICE_SUPPORT", szNovintDir, sizeof( szNovintDir ) ) == 0 || !V_IsAbsolutePath( szNovintDir ) )
{
return false;
}
unsigned int tries = 0;
while(dllNovintHFX_==0)
{
const char *dllName = HFX_DYNAMIC_LIBRARY_NAME(tries);
if(!dllName)
break;
V_sprintf_safe( szNovintDll, "%s\\bin\\%s", szNovintDir, dllName );
dllNovintHFX_ = LoadLibraryA( szNovintDll );
if(!dllNovintHFX_)
tries++;
}
NovintHFX_ExposeInterfaceFn connectFn = 0;
if(dllNovintHFX_)
{
connectFn = (NovintHFX_ExposeInterfaceFn)GetProcAddress(dllNovintHFX_, HFX_CONNECT_FUNCTION_NAME());
}
if(!connectFn){
// if direct load failed..
if(dllNovintHFX_)
{
FreeLibrary(dllNovintHFX_);
}
V_sprintf_safe( szNovintDll, "%s\\bin\\%s", szNovintDir, "hfx.dll" );
dllNovintHFX_ = LoadLibraryA( szNovintDll );
if(dllNovintHFX_)
{
connectFn = (NovintHFX_ExposeInterfaceFn)GetProcAddress(dllNovintHFX_, "CreateHFX");
}
}
if(connectFn&&connectFn((void **)ppSystem, window, cmd, HFX_VERSION_MAJOR, HFX_VERSION_MINOR, pCursorEnableFn, TargetDevices )==0)
{
_hfx = (*ppSystem);
return true;
}
return false;
}
#ifndef HFX_STRIPPED
inline bool ConnectNovintHFX_XML( IHapticsSystem **ppSystem, void *window, const char *xml, void*pCursorEnableFn=0, unsigned int TargetDevices=1)
{
if(ppSystem==0)
return false;
char szNovintDir[ MAX_PATH ];
char szNovintDll[ MAX_PATH ];
if ( GetEnvironmentVariable( "NOVINT_DEVICE_SUPPORT", szNovintDir, sizeof( szNovintDir ) ) == 0 || !V_IsAbsolutePath( szNovintDir ) )
{
return false;
}
unsigned int tries = 0;
while(dllNovintHFX_==0)
{
const char *dllName = HFX_DYNAMIC_LIBRARY_NAME(tries);
if(!dllName)
break;
V_sprintf_safe( szNovintDll, "%s\\bin\\%s", szNovintDir, dllName );
dllNovintHFX_ = LoadLibraryA( szNovintDll );
if(!dllNovintHFX_)
tries++;
}
NovintHFX_ExposeInterfaceFn connectFn = 0;
if(dllNovintHFX_)
{
connectFn = (NovintHFX_ExposeInterfaceFn)GetProcAddress(dllNovintHFX_, HFX_CONNECT_FUNCTION_NAME_XML());
}
if(!connectFn){
if(dllNovintHFX_)
{
FreeLibrary(dllNovintHFX_);
dllNovintHFX_=0;
}
V_sprintf_safe( szNovintDll, "%s\\bin\\%s", szNovintDir, "hfx.dll" );
dllNovintHFX_ = LoadLibraryA( szNovintDll );
if(dllNovintHFX_)
{
connectFn = (NovintHFX_ExposeInterfaceFn)GetProcAddress(dllNovintHFX_, "CreateHFX_XML");
}
}
if(connectFn&&connectFn((void **)ppSystem, window, xml, HFX_VERSION_MAJOR, HFX_VERSION_MINOR, pCursorEnableFn, TargetDevices )==0)
{
_hfx = (*ppSystem);
return true;
}
return false;
}
#endif
inline bool ConnectNovintHFX( IHapticsSystem **ppSystem, HWND hwnd, const char *cmd, void*pCursorEnableFn=0, unsigned int TargetDevices=1 ){ return ConnectNovintHFX( ppSystem, (void*)hwnd, cmd, pCursorEnableFn, TargetDevices); }
inline void DisconnectNovintHFX(IHapticsSystem **ppSystem=0)
{
if(dllNovintHFX_&&_hfx)
{
IHapticsSystem *pTemp = _hfx;
_hfx = 0;
_hfx_close.forceSkipQuit=true;
if(ppSystem)
{
*ppSystem = 0;
}
pTemp->ShutDown();
if(FreeLibrary(dllNovintHFX_))
{
dllNovintHFX_ = 0;
}
}
}
#endif