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1985 lines
108 KiB
1985 lines
108 KiB
#if 0 |
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#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output" |
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#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names" |
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files="gl.h glext.h" |
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#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line" |
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awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 |
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echo "" |
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#define GL_MANGLE_C4 get aliases |
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grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq |
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echo "" |
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echo "#endif /* GL_MANGLE_H */" |
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exit |
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#endif /* REGENERATION */ |
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/* |
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* If you compile Mesa with USE_MGL_NAMESPACE defined then you can link |
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* your application both with OpenGL and Mesa. The Mesa functions will |
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* be redefined so they are prefixed with "mgl" instead of "gl". |
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* Mgl contributed by Randy Frank (rfrank@rsinc.com) |
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* Regneration code contributed by Ray Tice (rayt@ma.ultra.net) |
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*/ |
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#ifndef GL_MANGLE_H |
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#define GL_MANGLE_H |
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#ifndef MANGLE |
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#define MANGLE(x) mgl##x |
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#endif /*MANGLE*/ |
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/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ |
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#define glAccum MANGLE(Accum) |
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#define glActiveProgramEXT MANGLE(ActiveProgramEXT) |
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#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) |
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#define glActiveTextureARB MANGLE(ActiveTextureARB) |
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#define glActiveTexture MANGLE(ActiveTexture) |
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#define glActiveVaryingNV MANGLE(ActiveVaryingNV) |
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#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) |
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#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) |
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#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) |
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#define glAlphaFunc MANGLE(AlphaFunc) |
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#define glApplyTextureEXT MANGLE(ApplyTextureEXT) |
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#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) |
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#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) |
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#define glAreTexturesResident MANGLE(AreTexturesResident) |
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#define glArrayElementEXT MANGLE(ArrayElementEXT) |
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#define glArrayElement MANGLE(ArrayElement) |
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#define glArrayObjectATI MANGLE(ArrayObjectATI) |
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#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) |
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#define glAttachObjectARB MANGLE(AttachObjectARB) |
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#define glAttachShader MANGLE(AttachShader) |
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#define glBeginConditionalRender MANGLE(BeginConditionalRender) |
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#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV) |
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#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) |
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#define glBegin MANGLE(Begin) |
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#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) |
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#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD) |
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#define glBeginQueryARB MANGLE(BeginQueryARB) |
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#define glBeginQuery MANGLE(BeginQuery) |
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#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT) |
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#define glBeginTransformFeedback MANGLE(BeginTransformFeedback) |
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#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV) |
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#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) |
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#define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV) |
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#define glBindAttribLocationARB MANGLE(BindAttribLocationARB) |
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#define glBindAttribLocation MANGLE(BindAttribLocation) |
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#define glBindBufferARB MANGLE(BindBufferARB) |
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#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT) |
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#define glBindBufferBase MANGLE(BindBufferBase) |
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#define glBindBufferBaseNV MANGLE(BindBufferBaseNV) |
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#define glBindBuffer MANGLE(BindBuffer) |
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#define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT) |
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#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV) |
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#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT) |
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#define glBindBufferRange MANGLE(BindBufferRange) |
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#define glBindBufferRangeNV MANGLE(BindBufferRangeNV) |
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#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT) |
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#define glBindFragDataLocation MANGLE(BindFragDataLocation) |
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#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) |
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#define glBindFramebufferEXT MANGLE(BindFramebufferEXT) |
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#define glBindFramebuffer MANGLE(BindFramebuffer) |
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#define glBindLightParameterEXT MANGLE(BindLightParameterEXT) |
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#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) |
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#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT) |
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#define glBindParameterEXT MANGLE(BindParameterEXT) |
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#define glBindProgramARB MANGLE(BindProgramARB) |
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#define glBindProgramNV MANGLE(BindProgramNV) |
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#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) |
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#define glBindRenderbuffer MANGLE(BindRenderbuffer) |
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#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) |
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#define glBindTextureEXT MANGLE(BindTextureEXT) |
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#define glBindTexture MANGLE(BindTexture) |
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#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) |
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#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV) |
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#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) |
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#define glBindVertexArray MANGLE(BindVertexArray) |
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#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) |
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#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV) |
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#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV) |
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#define glBinormal3bEXT MANGLE(Binormal3bEXT) |
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#define glBinormal3bvEXT MANGLE(Binormal3bvEXT) |
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#define glBinormal3dEXT MANGLE(Binormal3dEXT) |
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#define glBinormal3dvEXT MANGLE(Binormal3dvEXT) |
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#define glBinormal3fEXT MANGLE(Binormal3fEXT) |
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#define glBinormal3fvEXT MANGLE(Binormal3fvEXT) |
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#define glBinormal3iEXT MANGLE(Binormal3iEXT) |
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#define glBinormal3ivEXT MANGLE(Binormal3ivEXT) |
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#define glBinormal3sEXT MANGLE(Binormal3sEXT) |
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#define glBinormal3svEXT MANGLE(Binormal3svEXT) |
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#define glBinormalPointerEXT MANGLE(BinormalPointerEXT) |
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#define glBitmap MANGLE(Bitmap) |
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#define glBlendColorEXT MANGLE(BlendColorEXT) |
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#define glBlendColor MANGLE(BlendColor) |
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#define glBlendEquationEXT MANGLE(BlendEquationEXT) |
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#define glBlendEquationi MANGLE(BlendEquationi) |
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#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD) |
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#define glBlendEquation MANGLE(BlendEquation) |
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#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) |
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#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) |
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#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei) |
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#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD) |
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#define glBlendEquationSeparate MANGLE(BlendEquationSeparate) |
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#define glBlendFunci MANGLE(BlendFunci) |
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#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD) |
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#define glBlendFunc MANGLE(BlendFunc) |
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#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) |
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#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei) |
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#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD) |
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#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) |
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#define glBlendFuncSeparate MANGLE(BlendFuncSeparate) |
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#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) |
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#define glBlitFramebuffer MANGLE(BlitFramebuffer) |
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#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV) |
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#define glBufferDataARB MANGLE(BufferDataARB) |
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#define glBufferData MANGLE(BufferData) |
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#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE) |
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#define glBufferSubDataARB MANGLE(BufferSubDataARB) |
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#define glBufferSubData MANGLE(BufferSubData) |
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#define glCallList MANGLE(CallList) |
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#define glCallLists MANGLE(CallLists) |
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#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) |
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#define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus) |
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#define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT) |
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#define glClampColorARB MANGLE(ClampColorARB) |
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#define glClampColor MANGLE(ClampColor) |
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#define glClearAccum MANGLE(ClearAccum) |
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#define glClearBufferfi MANGLE(ClearBufferfi) |
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#define glClearBufferfv MANGLE(ClearBufferfv) |
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#define glClearBufferiv MANGLE(ClearBufferiv) |
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#define glClearBufferuiv MANGLE(ClearBufferuiv) |
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#define glClearColorIiEXT MANGLE(ClearColorIiEXT) |
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#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT) |
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#define glClearColor MANGLE(ClearColor) |
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#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA) |
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#define glClearDepthdNV MANGLE(ClearDepthdNV) |
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#define glClearDepth MANGLE(ClearDepth) |
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#define glClearIndex MANGLE(ClearIndex) |
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#define glClear MANGLE(Clear) |
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#define glClearStencil MANGLE(ClearStencil) |
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#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) |
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#define glClientActiveTexture MANGLE(ClientActiveTexture) |
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#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) |
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#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT) |
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#define glClientWaitSync MANGLE(ClientWaitSync) |
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#define glClipPlane MANGLE(ClipPlane) |
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#define glColor3b MANGLE(Color3b) |
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#define glColor3bv MANGLE(Color3bv) |
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#define glColor3d MANGLE(Color3d) |
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#define glColor3dv MANGLE(Color3dv) |
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#define glColor3f MANGLE(Color3f) |
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#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) |
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#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) |
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#define glColor3fv MANGLE(Color3fv) |
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#define glColor3hNV MANGLE(Color3hNV) |
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#define glColor3hvNV MANGLE(Color3hvNV) |
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#define glColor3i MANGLE(Color3i) |
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#define glColor3iv MANGLE(Color3iv) |
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#define glColor3s MANGLE(Color3s) |
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#define glColor3sv MANGLE(Color3sv) |
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#define glColor3ub MANGLE(Color3ub) |
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#define glColor3ubv MANGLE(Color3ubv) |
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#define glColor3ui MANGLE(Color3ui) |
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#define glColor3uiv MANGLE(Color3uiv) |
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#define glColor3us MANGLE(Color3us) |
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#define glColor3usv MANGLE(Color3usv) |
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#define glColor4b MANGLE(Color4b) |
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#define glColor4bv MANGLE(Color4bv) |
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#define glColor4d MANGLE(Color4d) |
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#define glColor4dv MANGLE(Color4dv) |
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#define glColor4f MANGLE(Color4f) |
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#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) |
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#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) |
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#define glColor4fv MANGLE(Color4fv) |
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#define glColor4hNV MANGLE(Color4hNV) |
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#define glColor4hvNV MANGLE(Color4hvNV) |
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#define glColor4i MANGLE(Color4i) |
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#define glColor4iv MANGLE(Color4iv) |
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#define glColor4s MANGLE(Color4s) |
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#define glColor4sv MANGLE(Color4sv) |
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#define glColor4ub MANGLE(Color4ub) |
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#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) |
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#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) |
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#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) |
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#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) |
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#define glColor4ubv MANGLE(Color4ubv) |
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#define glColor4ui MANGLE(Color4ui) |
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#define glColor4uiv MANGLE(Color4uiv) |
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#define glColor4us MANGLE(Color4us) |
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#define glColor4usv MANGLE(Color4usv) |
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#define glColorFormatNV MANGLE(ColorFormatNV) |
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#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) |
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#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) |
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#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) |
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#define glColorMaski MANGLE(ColorMaski) |
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#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT) |
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#define glColorMask MANGLE(ColorMask) |
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#define glColorMaterial MANGLE(ColorMaterial) |
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#define glColorPointerEXT MANGLE(ColorPointerEXT) |
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#define glColorPointerListIBM MANGLE(ColorPointerListIBM) |
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#define glColorPointer MANGLE(ColorPointer) |
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#define glColorPointervINTEL MANGLE(ColorPointervINTEL) |
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#define glColorSubTableEXT MANGLE(ColorSubTableEXT) |
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#define glColorSubTable MANGLE(ColorSubTable) |
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#define glColorTableEXT MANGLE(ColorTableEXT) |
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#define glColorTable MANGLE(ColorTable) |
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#define glColorTableParameterfv MANGLE(ColorTableParameterfv) |
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#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) |
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#define glColorTableParameteriv MANGLE(ColorTableParameteriv) |
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#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) |
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#define glColorTableSGI MANGLE(ColorTableSGI) |
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#define glCombinerInputNV MANGLE(CombinerInputNV) |
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#define glCombinerOutputNV MANGLE(CombinerOutputNV) |
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#define glCombinerParameterfNV MANGLE(CombinerParameterfNV) |
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#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) |
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#define glCombinerParameteriNV MANGLE(CombinerParameteriNV) |
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#define glCombinerParameterivNV MANGLE(CombinerParameterivNV) |
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#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) |
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#define glCompileShaderARB MANGLE(CompileShaderARB) |
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#define glCompileShader MANGLE(CompileShader) |
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#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT) |
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#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT) |
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#define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT) |
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#define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT) |
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#define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT) |
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#define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT) |
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#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) |
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#define glCompressedTexImage1D MANGLE(CompressedTexImage1D) |
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#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) |
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#define glCompressedTexImage2D MANGLE(CompressedTexImage2D) |
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#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) |
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#define glCompressedTexImage3D MANGLE(CompressedTexImage3D) |
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#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) |
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#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) |
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#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) |
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#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) |
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#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) |
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#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) |
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#define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT) |
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#define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT) |
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#define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT) |
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#define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT) |
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#define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT) |
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#define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT) |
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#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) |
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#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) |
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#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) |
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#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) |
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#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) |
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#define glConvolutionParameterf MANGLE(ConvolutionParameterf) |
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#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) |
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#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) |
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#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) |
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#define glConvolutionParameteri MANGLE(ConvolutionParameteri) |
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#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) |
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#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) |
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#define glCopyBufferSubData MANGLE(CopyBufferSubData) |
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#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) |
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#define glCopyColorSubTable MANGLE(CopyColorSubTable) |
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#define glCopyColorTable MANGLE(CopyColorTable) |
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#define glCopyColorTableSGI MANGLE(CopyColorTableSGI) |
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#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) |
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#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) |
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#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) |
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#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) |
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#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV) |
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#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT) |
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#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT) |
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#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT) |
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#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT) |
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#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT) |
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#define glCopyPixels MANGLE(CopyPixels) |
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#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) |
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#define glCopyTexImage1D MANGLE(CopyTexImage1D) |
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#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) |
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#define glCopyTexImage2D MANGLE(CopyTexImage2D) |
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#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) |
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#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) |
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#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) |
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#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) |
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#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) |
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#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) |
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#define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT) |
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#define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT) |
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#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT) |
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#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT) |
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#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT) |
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#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA) |
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#define glCreateProgram MANGLE(CreateProgram) |
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#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) |
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#define glCreateShader MANGLE(CreateShader) |
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#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) |
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#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT) |
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#define glCullFace MANGLE(CullFace) |
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#define glCullParameterdvEXT MANGLE(CullParameterdvEXT) |
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#define glCullParameterfvEXT MANGLE(CullParameterfvEXT) |
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#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) |
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#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) |
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#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) |
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#define glDeformSGIX MANGLE(DeformSGIX) |
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#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) |
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#define glDeleteBuffersARB MANGLE(DeleteBuffersARB) |
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#define glDeleteBuffers MANGLE(DeleteBuffers) |
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#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) |
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#define glDeleteFencesNV MANGLE(DeleteFencesNV) |
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#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) |
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#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) |
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#define glDeleteFramebuffers MANGLE(DeleteFramebuffers) |
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#define glDeleteLists MANGLE(DeleteLists) |
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#define glDeleteObjectARB MANGLE(DeleteObjectARB) |
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#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) |
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#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD) |
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#define glDeleteProgram MANGLE(DeleteProgram) |
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#define glDeleteProgramsARB MANGLE(DeleteProgramsARB) |
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#define glDeleteProgramsNV MANGLE(DeleteProgramsNV) |
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#define glDeleteQueriesARB MANGLE(DeleteQueriesARB) |
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#define glDeleteQueries MANGLE(DeleteQueries) |
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#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) |
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#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers) |
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#define glDeleteShader MANGLE(DeleteShader) |
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#define glDeleteSync MANGLE(DeleteSync) |
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#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) |
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#define glDeleteTextures MANGLE(DeleteTextures) |
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#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV) |
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#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) |
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#define glDeleteVertexArrays MANGLE(DeleteVertexArrays) |
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#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) |
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#define glDepthBoundsdNV MANGLE(DepthBoundsdNV) |
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#define glDepthBoundsEXT MANGLE(DepthBoundsEXT) |
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#define glDepthFunc MANGLE(DepthFunc) |
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#define glDepthMask MANGLE(DepthMask) |
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#define glDepthRangedNV MANGLE(DepthRangedNV) |
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#define glDepthRange MANGLE(DepthRange) |
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#define glDetachObjectARB MANGLE(DetachObjectARB) |
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#define glDetachShader MANGLE(DetachShader) |
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#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) |
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#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT) |
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#define glDisableClientState MANGLE(DisableClientState) |
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#define glDisablei MANGLE(Disablei) |
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#define glDisableIndexedEXT MANGLE(DisableIndexedEXT) |
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#define glDisable MANGLE(Disable) |
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#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) |
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#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE) |
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#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) |
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#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) |
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#define glDrawArraysEXT MANGLE(DrawArraysEXT) |
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#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB) |
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#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT) |
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#define glDrawArraysInstanced MANGLE(DrawArraysInstanced) |
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#define glDrawArrays MANGLE(DrawArrays) |
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#define glDrawBuffer MANGLE(DrawBuffer) |
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#define glDrawBuffersARB MANGLE(DrawBuffersARB) |
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#define glDrawBuffersATI MANGLE(DrawBuffersATI) |
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#define glDrawBuffers MANGLE(DrawBuffers) |
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#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) |
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#define glDrawElementArrayATI MANGLE(DrawElementArrayATI) |
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#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex) |
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#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB) |
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#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex) |
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#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT) |
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#define glDrawElementsInstanced MANGLE(DrawElementsInstanced) |
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#define glDrawElements MANGLE(DrawElements) |
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#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) |
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#define glDrawPixels MANGLE(DrawPixels) |
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#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE) |
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#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) |
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#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex) |
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#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) |
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#define glDrawRangeElements MANGLE(DrawRangeElements) |
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#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV) |
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#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV) |
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#define glEdgeFlag MANGLE(EdgeFlag) |
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#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) |
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#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) |
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#define glEdgeFlagPointer MANGLE(EdgeFlagPointer) |
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#define glEdgeFlagv MANGLE(EdgeFlagv) |
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#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES) |
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#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES) |
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#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) |
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#define glElementPointerATI MANGLE(ElementPointerATI) |
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#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT) |
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#define glEnableClientState MANGLE(EnableClientState) |
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#define glEnablei MANGLE(Enablei) |
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#define glEnableIndexedEXT MANGLE(EnableIndexedEXT) |
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#define glEnable MANGLE(Enable) |
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#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) |
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#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE) |
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#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) |
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#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) |
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#define glEndConditionalRender MANGLE(EndConditionalRender) |
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#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV) |
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#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) |
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#define glEndList MANGLE(EndList) |
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#define glEnd MANGLE(End) |
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#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) |
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#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD) |
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#define glEndQueryARB MANGLE(EndQueryARB) |
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#define glEndQuery MANGLE(EndQuery) |
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#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT) |
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#define glEndTransformFeedback MANGLE(EndTransformFeedback) |
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#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV) |
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#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) |
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#define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV) |
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#define glEvalCoord1d MANGLE(EvalCoord1d) |
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#define glEvalCoord1dv MANGLE(EvalCoord1dv) |
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#define glEvalCoord1f MANGLE(EvalCoord1f) |
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#define glEvalCoord1fv MANGLE(EvalCoord1fv) |
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#define glEvalCoord2d MANGLE(EvalCoord2d) |
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#define glEvalCoord2dv MANGLE(EvalCoord2dv) |
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#define glEvalCoord2f MANGLE(EvalCoord2f) |
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#define glEvalCoord2fv MANGLE(EvalCoord2fv) |
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#define glEvalMapsNV MANGLE(EvalMapsNV) |
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#define glEvalMesh1 MANGLE(EvalMesh1) |
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#define glEvalMesh2 MANGLE(EvalMesh2) |
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#define glEvalPoint1 MANGLE(EvalPoint1) |
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#define glEvalPoint2 MANGLE(EvalPoint2) |
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#define glExecuteProgramNV MANGLE(ExecuteProgramNV) |
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#define glExtractComponentEXT MANGLE(ExtractComponentEXT) |
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#define glFeedbackBuffer MANGLE(FeedbackBuffer) |
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#define glFenceSync MANGLE(FenceSync) |
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#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) |
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#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) |
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#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE) |
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#define glFinishFenceNV MANGLE(FinishFenceNV) |
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#define glFinish MANGLE(Finish) |
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#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE) |
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#define glFinishTextureSUNX MANGLE(FinishTextureSUNX) |
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#define glFlush MANGLE(Flush) |
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#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE) |
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#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange) |
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#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) |
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#define glFlushRasterSGIX MANGLE(FlushRasterSGIX) |
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#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) |
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#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) |
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#define glFogCoorddEXT MANGLE(FogCoorddEXT) |
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#define glFogCoordd MANGLE(FogCoordd) |
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#define glFogCoorddvEXT MANGLE(FogCoorddvEXT) |
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#define glFogCoorddv MANGLE(FogCoorddv) |
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#define glFogCoordfEXT MANGLE(FogCoordfEXT) |
|
#define glFogCoordf MANGLE(FogCoordf) |
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#define glFogCoordFormatNV MANGLE(FogCoordFormatNV) |
|
#define glFogCoordfvEXT MANGLE(FogCoordfvEXT) |
|
#define glFogCoordfv MANGLE(FogCoordfv) |
|
#define glFogCoordhNV MANGLE(FogCoordhNV) |
|
#define glFogCoordhvNV MANGLE(FogCoordhvNV) |
|
#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) |
|
#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) |
|
#define glFogCoordPointer MANGLE(FogCoordPointer) |
|
#define glFogf MANGLE(Fogf) |
|
#define glFogFuncSGIS MANGLE(FogFuncSGIS) |
|
#define glFogfv MANGLE(Fogfv) |
|
#define glFogi MANGLE(Fogi) |
|
#define glFogiv MANGLE(Fogiv) |
|
#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) |
|
#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) |
|
#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) |
|
#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) |
|
#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) |
|
#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) |
|
#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) |
|
#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) |
|
#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) |
|
#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) |
|
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) |
|
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) |
|
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) |
|
#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT) |
|
#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT) |
|
#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT) |
|
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) |
|
#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer) |
|
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) |
|
#define glFramebufferTexture1D MANGLE(FramebufferTexture1D) |
|
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) |
|
#define glFramebufferTexture2D MANGLE(FramebufferTexture2D) |
|
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) |
|
#define glFramebufferTexture3D MANGLE(FramebufferTexture3D) |
|
#define glFramebufferTextureARB MANGLE(FramebufferTextureARB) |
|
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT) |
|
#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB) |
|
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT) |
|
#define glFramebufferTextureFace MANGLE(FramebufferTextureFace) |
|
#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB) |
|
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT) |
|
#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer) |
|
#define glFramebufferTexture MANGLE(FramebufferTexture) |
|
#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY) |
|
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX) |
|
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) |
|
#define glFrontFace MANGLE(FrontFace) |
|
#define glFrustum MANGLE(Frustum) |
|
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) |
|
#define glGenBuffersARB MANGLE(GenBuffersARB) |
|
#define glGenBuffers MANGLE(GenBuffers) |
|
#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) |
|
#define glGenerateMipmap MANGLE(GenerateMipmap) |
|
#define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT) |
|
#define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT) |
|
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE) |
|
#define glGenFencesNV MANGLE(GenFencesNV) |
|
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) |
|
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) |
|
#define glGenFramebuffers MANGLE(GenFramebuffers) |
|
#define glGenLists MANGLE(GenLists) |
|
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) |
|
#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD) |
|
#define glGenProgramsARB MANGLE(GenProgramsARB) |
|
#define glGenProgramsNV MANGLE(GenProgramsNV) |
|
#define glGenQueriesARB MANGLE(GenQueriesARB) |
|
#define glGenQueries MANGLE(GenQueries) |
|
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) |
|
#define glGenRenderbuffers MANGLE(GenRenderbuffers) |
|
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT) |
|
#define glGenTexturesEXT MANGLE(GenTexturesEXT) |
|
#define glGenTextures MANGLE(GenTextures) |
|
#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV) |
|
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) |
|
#define glGenVertexArrays MANGLE(GenVertexArrays) |
|
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) |
|
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB) |
|
#define glGetActiveAttrib MANGLE(GetActiveAttrib) |
|
#define glGetActiveUniformARB MANGLE(GetActiveUniformARB) |
|
#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv) |
|
#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName) |
|
#define glGetActiveUniform MANGLE(GetActiveUniform) |
|
#define glGetActiveUniformName MANGLE(GetActiveUniformName) |
|
#define glGetActiveUniformsiv MANGLE(GetActiveUniformsiv) |
|
#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV) |
|
#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) |
|
#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) |
|
#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) |
|
#define glGetAttachedShaders MANGLE(GetAttachedShaders) |
|
#define glGetAttribLocationARB MANGLE(GetAttribLocationARB) |
|
#define glGetAttribLocation MANGLE(GetAttribLocation) |
|
#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT) |
|
#define glGetBooleani_v MANGLE(GetBooleani_v) |
|
#define glGetBooleanv MANGLE(GetBooleanv) |
|
#define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v) |
|
#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) |
|
#define glGetBufferParameteriv MANGLE(GetBufferParameteriv) |
|
#define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV) |
|
#define glGetBufferPointervARB MANGLE(GetBufferPointervARB) |
|
#define glGetBufferPointerv MANGLE(GetBufferPointerv) |
|
#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) |
|
#define glGetBufferSubData MANGLE(GetBufferSubData) |
|
#define glGetClipPlane MANGLE(GetClipPlane) |
|
#define glGetColorTableEXT MANGLE(GetColorTableEXT) |
|
#define glGetColorTable MANGLE(GetColorTable) |
|
#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) |
|
#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) |
|
#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) |
|
#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) |
|
#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) |
|
#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) |
|
#define glGetColorTableSGI MANGLE(GetColorTableSGI) |
|
#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) |
|
#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) |
|
#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) |
|
#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) |
|
#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) |
|
#define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT) |
|
#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) |
|
#define glGetCompressedTexImage MANGLE(GetCompressedTexImage) |
|
#define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT) |
|
#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) |
|
#define glGetConvolutionFilter MANGLE(GetConvolutionFilter) |
|
#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) |
|
#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) |
|
#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) |
|
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) |
|
#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA) |
|
#define glGetDebugLogMESA MANGLE(GetDebugLogMESA) |
|
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) |
|
#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT) |
|
#define glGetDoublev MANGLE(GetDoublev) |
|
#define glGetError MANGLE(GetError) |
|
#define glGetFenceivNV MANGLE(GetFenceivNV) |
|
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) |
|
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) |
|
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT) |
|
#define glGetFloatv MANGLE(GetFloatv) |
|
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) |
|
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT) |
|
#define glGetFragDataLocation MANGLE(GetFragDataLocation) |
|
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) |
|
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) |
|
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) |
|
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) |
|
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) |
|
#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv) |
|
#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT) |
|
#define glGetHandleARB MANGLE(GetHandleARB) |
|
#define glGetHistogramEXT MANGLE(GetHistogramEXT) |
|
#define glGetHistogram MANGLE(GetHistogram) |
|
#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) |
|
#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) |
|
#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) |
|
#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) |
|
#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) |
|
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) |
|
#define glGetInfoLogARB MANGLE(GetInfoLogARB) |
|
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) |
|
#define glGetInteger64i_v MANGLE(GetInteger64i_v) |
|
#define glGetInteger64v MANGLE(GetInteger64v) |
|
#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT) |
|
#define glGetIntegeri_v MANGLE(GetIntegeri_v) |
|
#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV) |
|
#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV) |
|
#define glGetIntegerv MANGLE(GetIntegerv) |
|
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) |
|
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) |
|
#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) |
|
#define glGetLightfv MANGLE(GetLightfv) |
|
#define glGetLightiv MANGLE(GetLightiv) |
|
#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) |
|
#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) |
|
#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) |
|
#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) |
|
#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) |
|
#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) |
|
#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) |
|
#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) |
|
#define glGetMapdv MANGLE(GetMapdv) |
|
#define glGetMapfv MANGLE(GetMapfv) |
|
#define glGetMapiv MANGLE(GetMapiv) |
|
#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) |
|
#define glGetMapParameterivNV MANGLE(GetMapParameterivNV) |
|
#define glGetMaterialfv MANGLE(GetMaterialfv) |
|
#define glGetMaterialiv MANGLE(GetMaterialiv) |
|
#define glGetMinmaxEXT MANGLE(GetMinmaxEXT) |
|
#define glGetMinmax MANGLE(GetMinmax) |
|
#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) |
|
#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) |
|
#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) |
|
#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) |
|
#define glGetMultisamplefv MANGLE(GetMultisamplefv) |
|
#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV) |
|
#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT) |
|
#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT) |
|
#define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT) |
|
#define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT) |
|
#define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT) |
|
#define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT) |
|
#define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT) |
|
#define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT) |
|
#define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT) |
|
#define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT) |
|
#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT) |
|
#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT) |
|
#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT) |
|
#define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV) |
|
#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT) |
|
#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT) |
|
#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT) |
|
#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT) |
|
#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT) |
|
#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT) |
|
#define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT) |
|
#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT) |
|
#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT) |
|
#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT) |
|
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) |
|
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) |
|
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) |
|
#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE) |
|
#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) |
|
#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) |
|
#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) |
|
#define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD) |
|
#define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD) |
|
#define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD) |
|
#define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD) |
|
#define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD) |
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#define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD) |
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#define glGetPixelMapfv MANGLE(GetPixelMapfv) |
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#define glGetPixelMapuiv MANGLE(GetPixelMapuiv) |
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#define glGetPixelMapusv MANGLE(GetPixelMapusv) |
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#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) |
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#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) |
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#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT) |
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#define glGetPointervEXT MANGLE(GetPointervEXT) |
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#define glGetPointerv MANGLE(GetPointerv) |
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#define glGetPolygonStipple MANGLE(GetPolygonStipple) |
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#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) |
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#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) |
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#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV) |
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#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV) |
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#define glGetProgramInfoLog MANGLE(GetProgramInfoLog) |
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#define glGetProgramivARB MANGLE(GetProgramivARB) |
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#define glGetProgramiv MANGLE(GetProgramiv) |
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#define glGetProgramivNV MANGLE(GetProgramivNV) |
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#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) |
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#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) |
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#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV) |
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#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV) |
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#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV) |
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#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) |
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#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) |
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#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) |
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#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA) |
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#define glGetProgramStringARB MANGLE(GetProgramStringARB) |
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#define glGetProgramStringNV MANGLE(GetProgramStringNV) |
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#define glGetQueryivARB MANGLE(GetQueryivARB) |
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#define glGetQueryiv MANGLE(GetQueryiv) |
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#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) |
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#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) |
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#define glGetQueryObjectiv MANGLE(GetQueryObjectiv) |
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#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) |
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#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) |
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#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) |
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#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) |
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#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv) |
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#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) |
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#define glGetSeparableFilter MANGLE(GetSeparableFilter) |
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#define glGetShaderInfoLog MANGLE(GetShaderInfoLog) |
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#define glGetShaderiv MANGLE(GetShaderiv) |
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#define glGetShaderSourceARB MANGLE(GetShaderSourceARB) |
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#define glGetShaderSource MANGLE(GetShaderSource) |
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#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) |
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#define glGetStringi MANGLE(GetStringi) |
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#define glGetString MANGLE(GetString) |
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#define glGetSynciv MANGLE(GetSynciv) |
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#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) |
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#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) |
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#define glGetTexEnvfv MANGLE(GetTexEnvfv) |
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#define glGetTexEnviv MANGLE(GetTexEnviv) |
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#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) |
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#define glGetTexGendv MANGLE(GetTexGendv) |
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#define glGetTexGenfv MANGLE(GetTexGenfv) |
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#define glGetTexGeniv MANGLE(GetTexGeniv) |
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#define glGetTexImage MANGLE(GetTexImage) |
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#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) |
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#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) |
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#define glGetTexParameterfv MANGLE(GetTexParameterfv) |
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#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT) |
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#define glGetTexParameterIiv MANGLE(GetTexParameterIiv) |
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#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT) |
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#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv) |
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#define glGetTexParameteriv MANGLE(GetTexParameteriv) |
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#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE) |
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#define glGetTextureImageEXT MANGLE(GetTextureImageEXT) |
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#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT) |
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#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT) |
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#define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT) |
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#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT) |
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#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT) |
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#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT) |
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#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) |
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#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT) |
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#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying) |
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#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV) |
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#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex) |
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#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT) |
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#define glGetUniformfvARB MANGLE(GetUniformfvARB) |
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#define glGetUniformfv MANGLE(GetUniformfv) |
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#define glGetUniformIndices MANGLE(GetUniformIndices) |
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#define glGetUniformivARB MANGLE(GetUniformivARB) |
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#define glGetUniformiv MANGLE(GetUniformiv) |
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#define glGetUniformLocationARB MANGLE(GetUniformLocationARB) |
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#define glGetUniformLocation MANGLE(GetUniformLocation) |
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#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT) |
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#define glGetUniformui64vNV MANGLE(GetUniformui64vNV) |
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#define glGetUniformuivEXT MANGLE(GetUniformuivEXT) |
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#define glGetUniformuiv MANGLE(GetUniformuiv) |
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#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) |
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#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) |
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#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) |
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#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) |
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#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) |
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#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) |
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#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV) |
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#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) |
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#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) |
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#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) |
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#define glGetVertexAttribdv MANGLE(GetVertexAttribdv) |
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#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) |
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#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) |
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#define glGetVertexAttribfv MANGLE(GetVertexAttribfv) |
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#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) |
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#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT) |
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#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv) |
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#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT) |
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#define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv) |
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#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) |
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#define glGetVertexAttribiv MANGLE(GetVertexAttribiv) |
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#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) |
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#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) |
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#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) |
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#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) |
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#define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV) |
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#define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV) |
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#define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV) |
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#define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV) |
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#define glGetVideoi64vNV MANGLE(GetVideoi64vNV) |
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#define glGetVideoivNV MANGLE(GetVideoivNV) |
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#define glGetVideoui64vNV MANGLE(GetVideoui64vNV) |
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#define glGetVideouivNV MANGLE(GetVideouivNV) |
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#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) |
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#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) |
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#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) |
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#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) |
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#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) |
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#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) |
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#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) |
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#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) |
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#define glHint MANGLE(Hint) |
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#define glHintPGI MANGLE(HintPGI) |
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#define glHistogramEXT MANGLE(HistogramEXT) |
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#define glHistogram MANGLE(Histogram) |
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#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) |
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#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) |
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#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) |
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#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) |
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#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) |
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#define glIndexd MANGLE(Indexd) |
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#define glIndexdv MANGLE(Indexdv) |
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#define glIndexf MANGLE(Indexf) |
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#define glIndexFormatNV MANGLE(IndexFormatNV) |
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#define glIndexFuncEXT MANGLE(IndexFuncEXT) |
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#define glIndexfv MANGLE(Indexfv) |
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#define glIndexi MANGLE(Indexi) |
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#define glIndexiv MANGLE(Indexiv) |
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#define glIndexMask MANGLE(IndexMask) |
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#define glIndexMaterialEXT MANGLE(IndexMaterialEXT) |
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#define glIndexPointerEXT MANGLE(IndexPointerEXT) |
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#define glIndexPointerListIBM MANGLE(IndexPointerListIBM) |
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#define glIndexPointer MANGLE(IndexPointer) |
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#define glIndexs MANGLE(Indexs) |
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#define glIndexsv MANGLE(Indexsv) |
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#define glIndexub MANGLE(Indexub) |
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#define glIndexubv MANGLE(Indexubv) |
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#define glInitNames MANGLE(InitNames) |
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#define glInsertComponentEXT MANGLE(InsertComponentEXT) |
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#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) |
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#define glInterleavedArrays MANGLE(InterleavedArrays) |
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#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) |
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#define glIsBufferARB MANGLE(IsBufferARB) |
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#define glIsBuffer MANGLE(IsBuffer) |
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#define glIsBufferResidentNV MANGLE(IsBufferResidentNV) |
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#define glIsEnabledi MANGLE(IsEnabledi) |
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#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT) |
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#define glIsEnabled MANGLE(IsEnabled) |
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#define glIsFenceAPPLE MANGLE(IsFenceAPPLE) |
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#define glIsFenceNV MANGLE(IsFenceNV) |
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#define glIsFramebufferEXT MANGLE(IsFramebufferEXT) |
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#define glIsFramebuffer MANGLE(IsFramebuffer) |
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#define glIsList MANGLE(IsList) |
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#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) |
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#define glIsObjectBufferATI MANGLE(IsObjectBufferATI) |
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#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) |
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#define glIsProgramARB MANGLE(IsProgramARB) |
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#define glIsProgram MANGLE(IsProgram) |
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#define glIsProgramNV MANGLE(IsProgramNV) |
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#define glIsQueryARB MANGLE(IsQueryARB) |
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#define glIsQuery MANGLE(IsQuery) |
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#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) |
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#define glIsRenderbuffer MANGLE(IsRenderbuffer) |
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#define glIsShader MANGLE(IsShader) |
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#define glIsSync MANGLE(IsSync) |
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#define glIsTextureEXT MANGLE(IsTextureEXT) |
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#define glIsTexture MANGLE(IsTexture) |
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#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV) |
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#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) |
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#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) |
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#define glIsVertexArray MANGLE(IsVertexArray) |
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#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE) |
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#define glLightEnviSGIX MANGLE(LightEnviSGIX) |
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#define glLightf MANGLE(Lightf) |
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#define glLightfv MANGLE(Lightfv) |
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#define glLighti MANGLE(Lighti) |
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#define glLightiv MANGLE(Lightiv) |
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#define glLightModelf MANGLE(LightModelf) |
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#define glLightModelfv MANGLE(LightModelfv) |
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#define glLightModeli MANGLE(LightModeli) |
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#define glLightModeliv MANGLE(LightModeliv) |
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#define glLineStipple MANGLE(LineStipple) |
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#define glLineWidth MANGLE(LineWidth) |
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#define glLinkProgramARB MANGLE(LinkProgramARB) |
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#define glLinkProgram MANGLE(LinkProgram) |
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#define glListBase MANGLE(ListBase) |
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#define glListParameterfSGIX MANGLE(ListParameterfSGIX) |
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#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) |
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#define glListParameteriSGIX MANGLE(ListParameteriSGIX) |
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#define glListParameterivSGIX MANGLE(ListParameterivSGIX) |
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#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) |
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#define glLoadIdentity MANGLE(LoadIdentity) |
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#define glLoadMatrixd MANGLE(LoadMatrixd) |
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#define glLoadMatrixf MANGLE(LoadMatrixf) |
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#define glLoadName MANGLE(LoadName) |
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#define glLoadProgramNV MANGLE(LoadProgramNV) |
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#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) |
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#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) |
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#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) |
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#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) |
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#define glLockArraysEXT MANGLE(LockArraysEXT) |
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#define glLogicOp MANGLE(LogicOp) |
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#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV) |
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#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV) |
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#define glMap1d MANGLE(Map1d) |
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#define glMap1f MANGLE(Map1f) |
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#define glMap2d MANGLE(Map2d) |
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#define glMap2f MANGLE(Map2f) |
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#define glMapBufferARB MANGLE(MapBufferARB) |
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#define glMapBuffer MANGLE(MapBuffer) |
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#define glMapBufferRange MANGLE(MapBufferRange) |
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#define glMapControlPointsNV MANGLE(MapControlPointsNV) |
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#define glMapGrid1d MANGLE(MapGrid1d) |
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#define glMapGrid1f MANGLE(MapGrid1f) |
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#define glMapGrid2d MANGLE(MapGrid2d) |
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#define glMapGrid2f MANGLE(MapGrid2f) |
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#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT) |
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#define glMapObjectBufferATI MANGLE(MapObjectBufferATI) |
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#define glMapParameterfvNV MANGLE(MapParameterfvNV) |
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#define glMapParameterivNV MANGLE(MapParameterivNV) |
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#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE) |
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#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE) |
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#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE) |
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#define glMapVertexAttrib2fAPPLE MANGLE(MapVertexAttrib2fAPPLE) |
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#define glMaterialf MANGLE(Materialf) |
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#define glMaterialfv MANGLE(Materialfv) |
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#define glMateriali MANGLE(Materiali) |
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#define glMaterialiv MANGLE(Materialiv) |
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#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT) |
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#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) |
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#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) |
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#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) |
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#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) |
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#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT) |
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#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT) |
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#define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT) |
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#define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT) |
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#define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT) |
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#define glMatrixMode MANGLE(MatrixMode) |
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#define glMatrixMultdEXT MANGLE(MatrixMultdEXT) |
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#define glMatrixMultfEXT MANGLE(MatrixMultfEXT) |
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#define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT) |
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#define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT) |
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#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT) |
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#define glMatrixPopEXT MANGLE(MatrixPopEXT) |
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#define glMatrixPushEXT MANGLE(MatrixPushEXT) |
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#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT) |
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#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT) |
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#define glMatrixScaledEXT MANGLE(MatrixScaledEXT) |
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#define glMatrixScalefEXT MANGLE(MatrixScalefEXT) |
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#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT) |
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#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT) |
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#define glMinmaxEXT MANGLE(MinmaxEXT) |
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#define glMinmax MANGLE(Minmax) |
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#define glMinSampleShading MANGLE(MinSampleShading) |
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#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) |
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#define glMultiDrawArrays MANGLE(MultiDrawArrays) |
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#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) |
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#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex) |
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#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) |
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#define glMultiDrawElements MANGLE(MultiDrawElements) |
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#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) |
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#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) |
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#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) |
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#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT) |
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#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) |
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#define glMultiTexCoord1d MANGLE(MultiTexCoord1d) |
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#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) |
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#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) |
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#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) |
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#define glMultiTexCoord1f MANGLE(MultiTexCoord1f) |
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#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) |
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#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) |
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#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV) |
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#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV) |
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#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) |
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#define glMultiTexCoord1i MANGLE(MultiTexCoord1i) |
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#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) |
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#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) |
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#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) |
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#define glMultiTexCoord1s MANGLE(MultiTexCoord1s) |
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#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) |
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#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) |
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#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) |
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#define glMultiTexCoord2d MANGLE(MultiTexCoord2d) |
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#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) |
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#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) |
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#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) |
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#define glMultiTexCoord2f MANGLE(MultiTexCoord2f) |
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#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) |
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#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) |
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#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV) |
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#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV) |
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#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) |
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#define glMultiTexCoord2i MANGLE(MultiTexCoord2i) |
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#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) |
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#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) |
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#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) |
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#define glMultiTexCoord2s MANGLE(MultiTexCoord2s) |
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#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) |
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#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) |
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#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) |
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#define glMultiTexCoord3d MANGLE(MultiTexCoord3d) |
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#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) |
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#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) |
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#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) |
|
#define glMultiTexCoord3f MANGLE(MultiTexCoord3f) |
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#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) |
|
#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) |
|
#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV) |
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#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV) |
|
#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) |
|
#define glMultiTexCoord3i MANGLE(MultiTexCoord3i) |
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#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) |
|
#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) |
|
#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) |
|
#define glMultiTexCoord3s MANGLE(MultiTexCoord3s) |
|
#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) |
|
#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) |
|
#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) |
|
#define glMultiTexCoord4d MANGLE(MultiTexCoord4d) |
|
#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) |
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#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) |
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#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) |
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#define glMultiTexCoord4f MANGLE(MultiTexCoord4f) |
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#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) |
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#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) |
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#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV) |
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#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV) |
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#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) |
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#define glMultiTexCoord4i MANGLE(MultiTexCoord4i) |
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#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) |
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#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) |
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#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) |
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#define glMultiTexCoord4s MANGLE(MultiTexCoord4s) |
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#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) |
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#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) |
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#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT) |
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#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT) |
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#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT) |
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#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT) |
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#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT) |
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#define glMultiTexGendEXT MANGLE(MultiTexGendEXT) |
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#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT) |
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#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT) |
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#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT) |
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#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT) |
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#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT) |
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#define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT) |
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#define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT) |
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#define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT) |
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#define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT) |
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#define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT) |
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#define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT) |
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#define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT) |
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#define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT) |
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#define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT) |
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#define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT) |
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#define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT) |
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#define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT) |
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#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT) |
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#define glMultMatrixd MANGLE(MultMatrixd) |
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#define glMultMatrixf MANGLE(MultMatrixf) |
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#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) |
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#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) |
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#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) |
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#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) |
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#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT) |
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#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT) |
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#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT) |
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#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT) |
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#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT) |
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#define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT) |
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#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT) |
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#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT) |
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#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT) |
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#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV) |
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#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV) |
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#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT) |
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#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT) |
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#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT) |
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#define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT) |
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#define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT) |
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#define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT) |
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#define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT) |
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#define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT) |
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#define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT) |
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#define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT) |
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#define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT) |
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#define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT) |
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#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT) |
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#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT) |
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#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT) |
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#define glNewList MANGLE(NewList) |
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#define glNewObjectBufferATI MANGLE(NewObjectBufferATI) |
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#define glNormal3b MANGLE(Normal3b) |
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#define glNormal3bv MANGLE(Normal3bv) |
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#define glNormal3d MANGLE(Normal3d) |
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#define glNormal3dv MANGLE(Normal3dv) |
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#define glNormal3f MANGLE(Normal3f) |
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#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) |
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#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) |
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#define glNormal3fv MANGLE(Normal3fv) |
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#define glNormal3hNV MANGLE(Normal3hNV) |
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#define glNormal3hvNV MANGLE(Normal3hvNV) |
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#define glNormal3i MANGLE(Normal3i) |
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#define glNormal3iv MANGLE(Normal3iv) |
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#define glNormal3s MANGLE(Normal3s) |
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#define glNormal3sv MANGLE(Normal3sv) |
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#define glNormalFormatNV MANGLE(NormalFormatNV) |
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#define glNormalPointerEXT MANGLE(NormalPointerEXT) |
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#define glNormalPointerListIBM MANGLE(NormalPointerListIBM) |
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#define glNormalPointer MANGLE(NormalPointer) |
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#define glNormalPointervINTEL MANGLE(NormalPointervINTEL) |
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#define glNormalStream3bATI MANGLE(NormalStream3bATI) |
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#define glNormalStream3bvATI MANGLE(NormalStream3bvATI) |
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#define glNormalStream3dATI MANGLE(NormalStream3dATI) |
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#define glNormalStream3dvATI MANGLE(NormalStream3dvATI) |
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#define glNormalStream3fATI MANGLE(NormalStream3fATI) |
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#define glNormalStream3fvATI MANGLE(NormalStream3fvATI) |
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#define glNormalStream3iATI MANGLE(NormalStream3iATI) |
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#define glNormalStream3ivATI MANGLE(NormalStream3ivATI) |
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#define glNormalStream3sATI MANGLE(NormalStream3sATI) |
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#define glNormalStream3svATI MANGLE(NormalStream3svATI) |
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#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE) |
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#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE) |
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#define glOrtho MANGLE(Ortho) |
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#define glPassTexCoordATI MANGLE(PassTexCoordATI) |
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#define glPassThrough MANGLE(PassThrough) |
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#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV) |
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#define glPixelDataRangeNV MANGLE(PixelDataRangeNV) |
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#define glPixelMapfv MANGLE(PixelMapfv) |
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#define glPixelMapuiv MANGLE(PixelMapuiv) |
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#define glPixelMapusv MANGLE(PixelMapusv) |
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#define glPixelStoref MANGLE(PixelStoref) |
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#define glPixelStorei MANGLE(PixelStorei) |
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#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) |
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#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) |
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#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) |
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#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) |
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#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) |
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#define glPixelTransferf MANGLE(PixelTransferf) |
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#define glPixelTransferi MANGLE(PixelTransferi) |
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#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) |
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#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) |
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#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) |
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#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) |
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#define glPixelZoom MANGLE(PixelZoom) |
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#define glPNTrianglesfATI MANGLE(PNTrianglesfATI) |
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#define glPNTrianglesiATI MANGLE(PNTrianglesiATI) |
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#define glPointParameterfARB MANGLE(PointParameterfARB) |
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#define glPointParameterfEXT MANGLE(PointParameterfEXT) |
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#define glPointParameterf MANGLE(PointParameterf) |
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#define glPointParameterfSGIS MANGLE(PointParameterfSGIS) |
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#define glPointParameterfvARB MANGLE(PointParameterfvARB) |
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#define glPointParameterfvEXT MANGLE(PointParameterfvEXT) |
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#define glPointParameterfv MANGLE(PointParameterfv) |
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#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) |
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#define glPointParameteri MANGLE(PointParameteri) |
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#define glPointParameteriNV MANGLE(PointParameteriNV) |
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#define glPointParameteriv MANGLE(PointParameteriv) |
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#define glPointParameterivNV MANGLE(PointParameterivNV) |
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#define glPointSize MANGLE(PointSize) |
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#define glPollAsyncSGIX MANGLE(PollAsyncSGIX) |
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#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) |
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#define glPolygonMode MANGLE(PolygonMode) |
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#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) |
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#define glPolygonOffset MANGLE(PolygonOffset) |
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#define glPolygonStipple MANGLE(PolygonStipple) |
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#define glPopAttrib MANGLE(PopAttrib) |
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#define glPopClientAttrib MANGLE(PopClientAttrib) |
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#define glPopMatrix MANGLE(PopMatrix) |
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#define glPopName MANGLE(PopName) |
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#define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV) |
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#define glPresentFrameKeyedNV MANGLE(PresentFrameKeyedNV) |
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#define glPrimitiveRestartIndex MANGLE(PrimitiveRestartIndex) |
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#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV) |
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#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) |
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#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) |
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#define glPrioritizeTextures MANGLE(PrioritizeTextures) |
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#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV) |
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#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV) |
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#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV) |
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#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA) |
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#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) |
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#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) |
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#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) |
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#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) |
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#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV) |
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#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV) |
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#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV) |
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#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV) |
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#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT) |
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#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV) |
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#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV) |
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#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) |
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#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) |
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#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) |
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#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) |
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#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV) |
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#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV) |
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#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV) |
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#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV) |
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#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT) |
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#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV) |
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#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV) |
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#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV) |
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#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV) |
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#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV) |
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#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV) |
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#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) |
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#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) |
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#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) |
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#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) |
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#define glProgramParameteriARB MANGLE(ProgramParameteriARB) |
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#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT) |
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#define glProgramParameteri MANGLE(ProgramParameteri) |
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#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) |
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#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) |
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#define glProgramStringARB MANGLE(ProgramStringARB) |
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#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT) |
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#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT) |
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#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT) |
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#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT) |
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#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT) |
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#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT) |
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#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT) |
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#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT) |
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#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT) |
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#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT) |
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#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT) |
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#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT) |
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#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT) |
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#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT) |
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#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT) |
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#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT) |
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#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT) |
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#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT) |
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#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT) |
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#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT) |
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#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT) |
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#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT) |
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#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT) |
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#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT) |
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#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT) |
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#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT) |
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#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT) |
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#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT) |
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#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT) |
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#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT) |
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#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT) |
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#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT) |
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#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT) |
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#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV) |
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#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV) |
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#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV) |
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#define glProvokingVertexEXT MANGLE(ProvokingVertexEXT) |
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#define glProvokingVertex MANGLE(ProvokingVertex) |
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#define glPushAttrib MANGLE(PushAttrib) |
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#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT) |
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#define glPushClientAttrib MANGLE(PushClientAttrib) |
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#define glPushMatrix MANGLE(PushMatrix) |
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#define glPushName MANGLE(PushName) |
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#define glRasterPos2d MANGLE(RasterPos2d) |
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#define glRasterPos2dv MANGLE(RasterPos2dv) |
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#define glRasterPos2f MANGLE(RasterPos2f) |
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#define glRasterPos2fv MANGLE(RasterPos2fv) |
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#define glRasterPos2i MANGLE(RasterPos2i) |
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#define glRasterPos2iv MANGLE(RasterPos2iv) |
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#define glRasterPos2s MANGLE(RasterPos2s) |
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#define glRasterPos2sv MANGLE(RasterPos2sv) |
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#define glRasterPos3d MANGLE(RasterPos3d) |
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#define glRasterPos3dv MANGLE(RasterPos3dv) |
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#define glRasterPos3f MANGLE(RasterPos3f) |
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#define glRasterPos3fv MANGLE(RasterPos3fv) |
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#define glRasterPos3i MANGLE(RasterPos3i) |
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#define glRasterPos3iv MANGLE(RasterPos3iv) |
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#define glRasterPos3s MANGLE(RasterPos3s) |
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#define glRasterPos3sv MANGLE(RasterPos3sv) |
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#define glRasterPos4d MANGLE(RasterPos4d) |
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#define glRasterPos4dv MANGLE(RasterPos4dv) |
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#define glRasterPos4f MANGLE(RasterPos4f) |
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#define glRasterPos4fv MANGLE(RasterPos4fv) |
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#define glRasterPos4i MANGLE(RasterPos4i) |
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#define glRasterPos4iv MANGLE(RasterPos4iv) |
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#define glRasterPos4s MANGLE(RasterPos4s) |
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#define glRasterPos4sv MANGLE(RasterPos4sv) |
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#define glReadBuffer MANGLE(ReadBuffer) |
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#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) |
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#define glReadPixels MANGLE(ReadPixels) |
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#define glRectd MANGLE(Rectd) |
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#define glRectdv MANGLE(Rectdv) |
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#define glRectf MANGLE(Rectf) |
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#define glRectfv MANGLE(Rectfv) |
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#define glRecti MANGLE(Recti) |
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#define glRectiv MANGLE(Rectiv) |
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#define glRects MANGLE(Rects) |
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#define glRectsv MANGLE(Rectsv) |
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#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) |
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#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) |
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#define glRenderbufferStorage MANGLE(RenderbufferStorage) |
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#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV) |
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#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT) |
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#define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample) |
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#define glRenderMode MANGLE(RenderMode) |
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#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) |
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#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) |
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#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) |
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#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) |
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#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) |
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#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) |
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#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) |
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#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) |
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#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) |
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#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) |
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#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) |
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#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) |
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#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) |
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#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) |
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#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) |
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#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) |
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#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) |
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#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) |
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#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) |
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#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) |
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#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) |
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#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) |
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#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) |
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#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) |
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#define glResetHistogramEXT MANGLE(ResetHistogramEXT) |
|
#define glResetHistogram MANGLE(ResetHistogram) |
|
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) |
|
#define glResetMinmax MANGLE(ResetMinmax) |
|
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) |
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#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV) |
|
#define glRotated MANGLE(Rotated) |
|
#define glRotatef MANGLE(Rotatef) |
|
#define glSampleCoverageARB MANGLE(SampleCoverageARB) |
|
#define glSampleCoverage MANGLE(SampleCoverage) |
|
#define glSampleMapATI MANGLE(SampleMapATI) |
|
#define glSampleMaskEXT MANGLE(SampleMaskEXT) |
|
#define glSampleMaski MANGLE(SampleMaski) |
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#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV) |
|
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS) |
|
#define glSamplePatternEXT MANGLE(SamplePatternEXT) |
|
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS) |
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#define glScaled MANGLE(Scaled) |
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#define glScalef MANGLE(Scalef) |
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#define glScissor MANGLE(Scissor) |
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#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) |
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#define glSecondaryColor3b MANGLE(SecondaryColor3b) |
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#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) |
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#define glSecondaryColor3bv MANGLE(SecondaryColor3bv) |
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#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) |
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#define glSecondaryColor3d MANGLE(SecondaryColor3d) |
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#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) |
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#define glSecondaryColor3dv MANGLE(SecondaryColor3dv) |
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#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) |
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#define glSecondaryColor3f MANGLE(SecondaryColor3f) |
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#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) |
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#define glSecondaryColor3fv MANGLE(SecondaryColor3fv) |
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#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV) |
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#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV) |
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#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) |
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#define glSecondaryColor3i MANGLE(SecondaryColor3i) |
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#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) |
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#define glSecondaryColor3iv MANGLE(SecondaryColor3iv) |
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#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) |
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#define glSecondaryColor3s MANGLE(SecondaryColor3s) |
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#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) |
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#define glSecondaryColor3sv MANGLE(SecondaryColor3sv) |
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#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) |
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#define glSecondaryColor3ub MANGLE(SecondaryColor3ub) |
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#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) |
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#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) |
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#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) |
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#define glSecondaryColor3ui MANGLE(SecondaryColor3ui) |
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#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) |
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#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) |
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#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) |
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#define glSecondaryColor3us MANGLE(SecondaryColor3us) |
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#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) |
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#define glSecondaryColor3usv MANGLE(SecondaryColor3usv) |
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#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV) |
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#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) |
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#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) |
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#define glSecondaryColorPointer MANGLE(SecondaryColorPointer) |
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#define glSelectBuffer MANGLE(SelectBuffer) |
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#define glSelectPerfMonitorCountersAMD MANGLE(SelectPerfMonitorCountersAMD) |
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#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) |
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#define glSeparableFilter2D MANGLE(SeparableFilter2D) |
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#define glSetFenceAPPLE MANGLE(SetFenceAPPLE) |
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#define glSetFenceNV MANGLE(SetFenceNV) |
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#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) |
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#define glSetInvariantEXT MANGLE(SetInvariantEXT) |
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#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) |
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#define glShadeModel MANGLE(ShadeModel) |
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#define glShaderOp1EXT MANGLE(ShaderOp1EXT) |
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#define glShaderOp2EXT MANGLE(ShaderOp2EXT) |
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#define glShaderOp3EXT MANGLE(ShaderOp3EXT) |
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#define glShaderSourceARB MANGLE(ShaderSourceARB) |
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#define glShaderSource MANGLE(ShaderSource) |
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#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) |
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#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) |
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#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) |
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#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) |
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#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) |
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#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) |
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#define glStencilClearTagEXT MANGLE(StencilClearTagEXT) |
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#define glStencilFunc MANGLE(StencilFunc) |
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#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) |
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#define glStencilFuncSeparate MANGLE(StencilFuncSeparate) |
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#define glStencilMask MANGLE(StencilMask) |
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#define glStencilMaskSeparate MANGLE(StencilMaskSeparate) |
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#define glStencilOp MANGLE(StencilOp) |
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#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) |
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#define glStencilOpSeparate MANGLE(StencilOpSeparate) |
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#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) |
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#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) |
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#define glSwizzleEXT MANGLE(SwizzleEXT) |
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#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) |
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#define glTangent3bEXT MANGLE(Tangent3bEXT) |
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#define glTangent3bvEXT MANGLE(Tangent3bvEXT) |
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#define glTangent3dEXT MANGLE(Tangent3dEXT) |
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#define glTangent3dvEXT MANGLE(Tangent3dvEXT) |
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#define glTangent3fEXT MANGLE(Tangent3fEXT) |
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#define glTangent3fvEXT MANGLE(Tangent3fvEXT) |
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#define glTangent3iEXT MANGLE(Tangent3iEXT) |
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#define glTangent3ivEXT MANGLE(Tangent3ivEXT) |
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#define glTangent3sEXT MANGLE(Tangent3sEXT) |
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#define glTangent3svEXT MANGLE(Tangent3svEXT) |
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#define glTangentPointerEXT MANGLE(TangentPointerEXT) |
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#define glTbufferMask3DFX MANGLE(TbufferMask3DFX) |
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#define glTessellationFactorAMD MANGLE(TessellationFactorAMD) |
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#define glTessellationModeAMD MANGLE(TessellationModeAMD) |
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#define glTestFenceAPPLE MANGLE(TestFenceAPPLE) |
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#define glTestFenceNV MANGLE(TestFenceNV) |
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#define glTestObjectAPPLE MANGLE(TestObjectAPPLE) |
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#define glTexBufferARB MANGLE(TexBufferARB) |
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#define glTexBufferEXT MANGLE(TexBufferEXT) |
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#define glTexBuffer MANGLE(TexBuffer) |
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#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) |
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#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) |
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#define glTexCoord1d MANGLE(TexCoord1d) |
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#define glTexCoord1dv MANGLE(TexCoord1dv) |
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#define glTexCoord1f MANGLE(TexCoord1f) |
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#define glTexCoord1fv MANGLE(TexCoord1fv) |
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#define glTexCoord1hNV MANGLE(TexCoord1hNV) |
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#define glTexCoord1hvNV MANGLE(TexCoord1hvNV) |
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#define glTexCoord1i MANGLE(TexCoord1i) |
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#define glTexCoord1iv MANGLE(TexCoord1iv) |
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#define glTexCoord1s MANGLE(TexCoord1s) |
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#define glTexCoord1sv MANGLE(TexCoord1sv) |
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#define glTexCoord2d MANGLE(TexCoord2d) |
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#define glTexCoord2dv MANGLE(TexCoord2dv) |
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#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) |
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#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) |
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#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) |
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#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) |
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#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) |
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#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) |
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#define glTexCoord2f MANGLE(TexCoord2f) |
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#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) |
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#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) |
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#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) |
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#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) |
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#define glTexCoord2fv MANGLE(TexCoord2fv) |
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#define glTexCoord2hNV MANGLE(TexCoord2hNV) |
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#define glTexCoord2hvNV MANGLE(TexCoord2hvNV) |
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#define glTexCoord2i MANGLE(TexCoord2i) |
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#define glTexCoord2iv MANGLE(TexCoord2iv) |
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#define glTexCoord2s MANGLE(TexCoord2s) |
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#define glTexCoord2sv MANGLE(TexCoord2sv) |
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#define glTexCoord3d MANGLE(TexCoord3d) |
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#define glTexCoord3dv MANGLE(TexCoord3dv) |
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#define glTexCoord3f MANGLE(TexCoord3f) |
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#define glTexCoord3fv MANGLE(TexCoord3fv) |
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#define glTexCoord3hNV MANGLE(TexCoord3hNV) |
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#define glTexCoord3hvNV MANGLE(TexCoord3hvNV) |
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#define glTexCoord3i MANGLE(TexCoord3i) |
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#define glTexCoord3iv MANGLE(TexCoord3iv) |
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#define glTexCoord3s MANGLE(TexCoord3s) |
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#define glTexCoord3sv MANGLE(TexCoord3sv) |
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#define glTexCoord4d MANGLE(TexCoord4d) |
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#define glTexCoord4dv MANGLE(TexCoord4dv) |
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#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) |
|
#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) |
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#define glTexCoord4f MANGLE(TexCoord4f) |
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#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) |
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#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) |
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#define glTexCoord4fv MANGLE(TexCoord4fv) |
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#define glTexCoord4hNV MANGLE(TexCoord4hNV) |
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#define glTexCoord4hvNV MANGLE(TexCoord4hvNV) |
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#define glTexCoord4i MANGLE(TexCoord4i) |
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#define glTexCoord4iv MANGLE(TexCoord4iv) |
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#define glTexCoord4s MANGLE(TexCoord4s) |
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#define glTexCoord4sv MANGLE(TexCoord4sv) |
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#define glTexCoordFormatNV MANGLE(TexCoordFormatNV) |
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#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) |
|
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) |
|
#define glTexCoordPointer MANGLE(TexCoordPointer) |
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#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) |
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#define glTexEnvf MANGLE(TexEnvf) |
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#define glTexEnvfv MANGLE(TexEnvfv) |
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#define glTexEnvi MANGLE(TexEnvi) |
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#define glTexEnviv MANGLE(TexEnviv) |
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#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) |
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#define glTexGend MANGLE(TexGend) |
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#define glTexGendv MANGLE(TexGendv) |
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#define glTexGenf MANGLE(TexGenf) |
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#define glTexGenfv MANGLE(TexGenfv) |
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#define glTexGeni MANGLE(TexGeni) |
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#define glTexGeniv MANGLE(TexGeniv) |
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#define glTexImage1D MANGLE(TexImage1D) |
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#define glTexImage2D MANGLE(TexImage2D) |
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#define glTexImage2DMultisample MANGLE(TexImage2DMultisample) |
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#define glTexImage3DEXT MANGLE(TexImage3DEXT) |
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#define glTexImage3D MANGLE(TexImage3D) |
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#define glTexImage3DMultisample MANGLE(TexImage3DMultisample) |
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#define glTexImage4DSGIS MANGLE(TexImage4DSGIS) |
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#define glTexParameterf MANGLE(TexParameterf) |
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#define glTexParameterfv MANGLE(TexParameterfv) |
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#define glTexParameterIivEXT MANGLE(TexParameterIivEXT) |
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#define glTexParameterIiv MANGLE(TexParameterIiv) |
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#define glTexParameteri MANGLE(TexParameteri) |
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#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT) |
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#define glTexParameterIuiv MANGLE(TexParameterIuiv) |
|
#define glTexParameteriv MANGLE(TexParameteriv) |
|
#define glTexRenderbufferNV MANGLE(TexRenderbufferNV) |
|
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) |
|
#define glTexSubImage1D MANGLE(TexSubImage1D) |
|
#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) |
|
#define glTexSubImage2D MANGLE(TexSubImage2D) |
|
#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) |
|
#define glTexSubImage3D MANGLE(TexSubImage3D) |
|
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) |
|
#define glTextureBarrierNV MANGLE(TextureBarrierNV) |
|
#define glTextureBufferEXT MANGLE(TextureBufferEXT) |
|
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) |
|
#define glTextureImage1DEXT MANGLE(TextureImage1DEXT) |
|
#define glTextureImage2DEXT MANGLE(TextureImage2DEXT) |
|
#define glTextureImage3DEXT MANGLE(TextureImage3DEXT) |
|
#define glTextureLightEXT MANGLE(TextureLightEXT) |
|
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT) |
|
#define glTextureNormalEXT MANGLE(TextureNormalEXT) |
|
#define glTextureParameterfEXT MANGLE(TextureParameterfEXT) |
|
#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT) |
|
#define glTextureParameteriEXT MANGLE(TextureParameteriEXT) |
|
#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT) |
|
#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT) |
|
#define glTextureParameterivEXT MANGLE(TextureParameterivEXT) |
|
#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE) |
|
#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT) |
|
#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT) |
|
#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT) |
|
#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT) |
|
#define glTrackMatrixNV MANGLE(TrackMatrixNV) |
|
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV) |
|
#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT) |
|
#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings) |
|
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV) |
|
#define glTranslated MANGLE(Translated) |
|
#define glTranslatef MANGLE(Translatef) |
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#define glUniform1fARB MANGLE(Uniform1fARB) |
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#define glUniform1f MANGLE(Uniform1f) |
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#define glUniform1fvARB MANGLE(Uniform1fvARB) |
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#define glUniform1fv MANGLE(Uniform1fv) |
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#define glUniform1iARB MANGLE(Uniform1iARB) |
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#define glUniform1i MANGLE(Uniform1i) |
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#define glUniform1ivARB MANGLE(Uniform1ivARB) |
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#define glUniform1iv MANGLE(Uniform1iv) |
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#define glUniform1uiEXT MANGLE(Uniform1uiEXT) |
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#define glUniform1ui MANGLE(Uniform1ui) |
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#define glUniform1uivEXT MANGLE(Uniform1uivEXT) |
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#define glUniform1uiv MANGLE(Uniform1uiv) |
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#define glUniform2fARB MANGLE(Uniform2fARB) |
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#define glUniform2f MANGLE(Uniform2f) |
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#define glUniform2fvARB MANGLE(Uniform2fvARB) |
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#define glUniform2fv MANGLE(Uniform2fv) |
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#define glUniform2iARB MANGLE(Uniform2iARB) |
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#define glUniform2i MANGLE(Uniform2i) |
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#define glUniform2ivARB MANGLE(Uniform2ivARB) |
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#define glUniform2iv MANGLE(Uniform2iv) |
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#define glUniform2uiEXT MANGLE(Uniform2uiEXT) |
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#define glUniform2ui MANGLE(Uniform2ui) |
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#define glUniform2uivEXT MANGLE(Uniform2uivEXT) |
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#define glUniform2uiv MANGLE(Uniform2uiv) |
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#define glUniform3fARB MANGLE(Uniform3fARB) |
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#define glUniform3f MANGLE(Uniform3f) |
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#define glUniform3fvARB MANGLE(Uniform3fvARB) |
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#define glUniform3fv MANGLE(Uniform3fv) |
|
#define glUniform3iARB MANGLE(Uniform3iARB) |
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#define glUniform3i MANGLE(Uniform3i) |
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#define glUniform3ivARB MANGLE(Uniform3ivARB) |
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#define glUniform3iv MANGLE(Uniform3iv) |
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#define glUniform3uiEXT MANGLE(Uniform3uiEXT) |
|
#define glUniform3ui MANGLE(Uniform3ui) |
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#define glUniform3uivEXT MANGLE(Uniform3uivEXT) |
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#define glUniform3uiv MANGLE(Uniform3uiv) |
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#define glUniform4fARB MANGLE(Uniform4fARB) |
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#define glUniform4f MANGLE(Uniform4f) |
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#define glUniform4fvARB MANGLE(Uniform4fvARB) |
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#define glUniform4fv MANGLE(Uniform4fv) |
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#define glUniform4iARB MANGLE(Uniform4iARB) |
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#define glUniform4i MANGLE(Uniform4i) |
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#define glUniform4ivARB MANGLE(Uniform4ivARB) |
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#define glUniform4iv MANGLE(Uniform4iv) |
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#define glUniform4uiEXT MANGLE(Uniform4uiEXT) |
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#define glUniform4ui MANGLE(Uniform4ui) |
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#define glUniform4uivEXT MANGLE(Uniform4uivEXT) |
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#define glUniform4uiv MANGLE(Uniform4uiv) |
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#define glUniformBlockBinding MANGLE(UniformBlockBinding) |
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#define glUniformBufferEXT MANGLE(UniformBufferEXT) |
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#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) |
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#define glUniformMatrix2fv MANGLE(UniformMatrix2fv) |
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#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) |
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#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) |
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#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) |
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#define glUniformMatrix3fv MANGLE(UniformMatrix3fv) |
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#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) |
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#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) |
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#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) |
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#define glUniformMatrix4fv MANGLE(UniformMatrix4fv) |
|
#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) |
|
#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) |
|
#define glUniformui64NV MANGLE(Uniformui64NV) |
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#define glUniformui64vNV MANGLE(Uniformui64vNV) |
|
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT) |
|
#define glUnmapBufferARB MANGLE(UnmapBufferARB) |
|
#define glUnmapBuffer MANGLE(UnmapBuffer) |
|
#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT) |
|
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) |
|
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) |
|
#define glUseProgram MANGLE(UseProgram) |
|
#define glUseProgramObjectARB MANGLE(UseProgramObjectARB) |
|
#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT) |
|
#define glValidateProgramARB MANGLE(ValidateProgramARB) |
|
#define glValidateProgram MANGLE(ValidateProgram) |
|
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) |
|
#define glVariantbvEXT MANGLE(VariantbvEXT) |
|
#define glVariantdvEXT MANGLE(VariantdvEXT) |
|
#define glVariantfvEXT MANGLE(VariantfvEXT) |
|
#define glVariantivEXT MANGLE(VariantivEXT) |
|
#define glVariantPointerEXT MANGLE(VariantPointerEXT) |
|
#define glVariantsvEXT MANGLE(VariantsvEXT) |
|
#define glVariantubvEXT MANGLE(VariantubvEXT) |
|
#define glVariantuivEXT MANGLE(VariantuivEXT) |
|
#define glVariantusvEXT MANGLE(VariantusvEXT) |
|
#define glVertex2d MANGLE(Vertex2d) |
|
#define glVertex2dv MANGLE(Vertex2dv) |
|
#define glVertex2f MANGLE(Vertex2f) |
|
#define glVertex2fv MANGLE(Vertex2fv) |
|
#define glVertex2hNV MANGLE(Vertex2hNV) |
|
#define glVertex2hvNV MANGLE(Vertex2hvNV) |
|
#define glVertex2i MANGLE(Vertex2i) |
|
#define glVertex2iv MANGLE(Vertex2iv) |
|
#define glVertex2s MANGLE(Vertex2s) |
|
#define glVertex2sv MANGLE(Vertex2sv) |
|
#define glVertex3d MANGLE(Vertex3d) |
|
#define glVertex3dv MANGLE(Vertex3dv) |
|
#define glVertex3f MANGLE(Vertex3f) |
|
#define glVertex3fv MANGLE(Vertex3fv) |
|
#define glVertex3hNV MANGLE(Vertex3hNV) |
|
#define glVertex3hvNV MANGLE(Vertex3hvNV) |
|
#define glVertex3i MANGLE(Vertex3i) |
|
#define glVertex3iv MANGLE(Vertex3iv) |
|
#define glVertex3s MANGLE(Vertex3s) |
|
#define glVertex3sv MANGLE(Vertex3sv) |
|
#define glVertex4d MANGLE(Vertex4d) |
|
#define glVertex4dv MANGLE(Vertex4dv) |
|
#define glVertex4f MANGLE(Vertex4f) |
|
#define glVertex4fv MANGLE(Vertex4fv) |
|
#define glVertex4hNV MANGLE(Vertex4hNV) |
|
#define glVertex4hvNV MANGLE(Vertex4hvNV) |
|
#define glVertex4i MANGLE(Vertex4i) |
|
#define glVertex4iv MANGLE(Vertex4iv) |
|
#define glVertex4s MANGLE(Vertex4s) |
|
#define glVertex4sv MANGLE(Vertex4sv) |
|
#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) |
|
#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) |
|
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) |
|
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) |
|
#define glVertexAttrib1d MANGLE(VertexAttrib1d) |
|
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) |
|
#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) |
|
#define glVertexAttrib1dv MANGLE(VertexAttrib1dv) |
|
#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) |
|
#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) |
|
#define glVertexAttrib1f MANGLE(VertexAttrib1f) |
|
#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) |
|
#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) |
|
#define glVertexAttrib1fv MANGLE(VertexAttrib1fv) |
|
#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) |
|
#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) |
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#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) |
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#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) |
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#define glVertexAttrib1s MANGLE(VertexAttrib1s) |
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#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) |
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#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) |
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#define glVertexAttrib1sv MANGLE(VertexAttrib1sv) |
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#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) |
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#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) |
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#define glVertexAttrib2d MANGLE(VertexAttrib2d) |
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#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) |
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#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) |
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#define glVertexAttrib2dv MANGLE(VertexAttrib2dv) |
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#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) |
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#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) |
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#define glVertexAttrib2f MANGLE(VertexAttrib2f) |
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#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) |
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#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) |
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#define glVertexAttrib2fv MANGLE(VertexAttrib2fv) |
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#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) |
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#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) |
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#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) |
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#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) |
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#define glVertexAttrib2s MANGLE(VertexAttrib2s) |
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#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) |
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#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) |
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#define glVertexAttrib2sv MANGLE(VertexAttrib2sv) |
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#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) |
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#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) |
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#define glVertexAttrib3d MANGLE(VertexAttrib3d) |
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#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) |
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#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) |
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#define glVertexAttrib3dv MANGLE(VertexAttrib3dv) |
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#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) |
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#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) |
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#define glVertexAttrib3f MANGLE(VertexAttrib3f) |
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#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) |
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#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) |
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#define glVertexAttrib3fv MANGLE(VertexAttrib3fv) |
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#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) |
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#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) |
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#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) |
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#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) |
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#define glVertexAttrib3s MANGLE(VertexAttrib3s) |
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#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) |
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#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) |
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#define glVertexAttrib3sv MANGLE(VertexAttrib3sv) |
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#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) |
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#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) |
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#define glVertexAttrib4bv MANGLE(VertexAttrib4bv) |
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#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) |
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#define glVertexAttrib4d MANGLE(VertexAttrib4d) |
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#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) |
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#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) |
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#define glVertexAttrib4dv MANGLE(VertexAttrib4dv) |
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#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) |
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#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) |
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#define glVertexAttrib4f MANGLE(VertexAttrib4f) |
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#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) |
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#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) |
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#define glVertexAttrib4fv MANGLE(VertexAttrib4fv) |
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#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) |
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#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) |
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#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) |
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#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) |
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#define glVertexAttrib4iv MANGLE(VertexAttrib4iv) |
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#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) |
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#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) |
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#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) |
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#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) |
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#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) |
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#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) |
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#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) |
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#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) |
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#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) |
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#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) |
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#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) |
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#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) |
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#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) |
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#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) |
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#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) |
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#define glVertexAttrib4s MANGLE(VertexAttrib4s) |
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#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) |
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#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) |
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#define glVertexAttrib4sv MANGLE(VertexAttrib4sv) |
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#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) |
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#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) |
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#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) |
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#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) |
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#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) |
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#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) |
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#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) |
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#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) |
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#define glVertexAttrib4usv MANGLE(VertexAttrib4usv) |
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#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) |
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#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB) |
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#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV) |
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#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) |
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#define glVertexAttribI1i MANGLE(VertexAttribI1i) |
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#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT) |
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#define glVertexAttribI1iv MANGLE(VertexAttribI1iv) |
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#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT) |
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#define glVertexAttribI1ui MANGLE(VertexAttribI1ui) |
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#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT) |
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#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv) |
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#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT) |
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#define glVertexAttribI2i MANGLE(VertexAttribI2i) |
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#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT) |
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#define glVertexAttribI2iv MANGLE(VertexAttribI2iv) |
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#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT) |
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#define glVertexAttribI2ui MANGLE(VertexAttribI2ui) |
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#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT) |
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#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv) |
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#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT) |
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#define glVertexAttribI3i MANGLE(VertexAttribI3i) |
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#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT) |
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#define glVertexAttribI3iv MANGLE(VertexAttribI3iv) |
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#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT) |
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#define glVertexAttribI3ui MANGLE(VertexAttribI3ui) |
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#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT) |
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#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv) |
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#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT) |
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#define glVertexAttribI4bv MANGLE(VertexAttribI4bv) |
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#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT) |
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#define glVertexAttribI4i MANGLE(VertexAttribI4i) |
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#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT) |
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#define glVertexAttribI4iv MANGLE(VertexAttribI4iv) |
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#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT) |
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#define glVertexAttribI4sv MANGLE(VertexAttribI4sv) |
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#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT) |
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#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv) |
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#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT) |
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#define glVertexAttribI4ui MANGLE(VertexAttribI4ui) |
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#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT) |
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#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv) |
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#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT) |
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#define glVertexAttribI4usv MANGLE(VertexAttribI4usv) |
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#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV) |
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#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) |
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#define glVertexAttribIPointer MANGLE(VertexAttribIPointer) |
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#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) |
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#define glVertexAttribPointer MANGLE(VertexAttribPointer) |
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#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) |
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#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) |
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#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) |
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#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV) |
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#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) |
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#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) |
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#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) |
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#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV) |
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#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) |
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#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) |
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#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) |
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#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV) |
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#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) |
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#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) |
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#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) |
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#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) |
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#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) |
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#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) |
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#define glVertexBlendARB MANGLE(VertexBlendARB) |
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#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) |
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#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) |
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#define glVertexFormatNV MANGLE(VertexFormatNV) |
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#define glVertexPointerEXT MANGLE(VertexPointerEXT) |
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#define glVertexPointerListIBM MANGLE(VertexPointerListIBM) |
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#define glVertexPointer MANGLE(VertexPointer) |
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#define glVertexPointervINTEL MANGLE(VertexPointervINTEL) |
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#define glVertexStream1dATI MANGLE(VertexStream1dATI) |
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#define glVertexStream1dvATI MANGLE(VertexStream1dvATI) |
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#define glVertexStream1fATI MANGLE(VertexStream1fATI) |
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#define glVertexStream1fvATI MANGLE(VertexStream1fvATI) |
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#define glVertexStream1iATI MANGLE(VertexStream1iATI) |
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#define glVertexStream1ivATI MANGLE(VertexStream1ivATI) |
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#define glVertexStream1sATI MANGLE(VertexStream1sATI) |
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#define glVertexStream1svATI MANGLE(VertexStream1svATI) |
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#define glVertexStream2dATI MANGLE(VertexStream2dATI) |
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#define glVertexStream2dvATI MANGLE(VertexStream2dvATI) |
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#define glVertexStream2fATI MANGLE(VertexStream2fATI) |
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#define glVertexStream2fvATI MANGLE(VertexStream2fvATI) |
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#define glVertexStream2iATI MANGLE(VertexStream2iATI) |
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#define glVertexStream2ivATI MANGLE(VertexStream2ivATI) |
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#define glVertexStream2sATI MANGLE(VertexStream2sATI) |
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#define glVertexStream2svATI MANGLE(VertexStream2svATI) |
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#define glVertexStream3dATI MANGLE(VertexStream3dATI) |
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#define glVertexStream3dvATI MANGLE(VertexStream3dvATI) |
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#define glVertexStream3fATI MANGLE(VertexStream3fATI) |
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#define glVertexStream3fvATI MANGLE(VertexStream3fvATI) |
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#define glVertexStream3iATI MANGLE(VertexStream3iATI) |
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#define glVertexStream3ivATI MANGLE(VertexStream3ivATI) |
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#define glVertexStream3sATI MANGLE(VertexStream3sATI) |
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#define glVertexStream3svATI MANGLE(VertexStream3svATI) |
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#define glVertexStream4dATI MANGLE(VertexStream4dATI) |
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#define glVertexStream4dvATI MANGLE(VertexStream4dvATI) |
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#define glVertexStream4fATI MANGLE(VertexStream4fATI) |
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#define glVertexStream4fvATI MANGLE(VertexStream4fvATI) |
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#define glVertexStream4iATI MANGLE(VertexStream4iATI) |
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#define glVertexStream4ivATI MANGLE(VertexStream4ivATI) |
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#define glVertexStream4sATI MANGLE(VertexStream4sATI) |
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#define glVertexStream4svATI MANGLE(VertexStream4svATI) |
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#define glVertexWeightfEXT MANGLE(VertexWeightfEXT) |
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#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) |
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#define glVertexWeighthNV MANGLE(VertexWeighthNV) |
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#define glVertexWeighthvNV MANGLE(VertexWeighthvNV) |
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#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) |
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#define glVideoCaptureNV MANGLE(VideoCaptureNV) |
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#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV) |
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#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV) |
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#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV) |
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#define glViewport MANGLE(Viewport) |
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#define glWaitSync MANGLE(WaitSync) |
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#define glWeightbvARB MANGLE(WeightbvARB) |
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#define glWeightdvARB MANGLE(WeightdvARB) |
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#define glWeightfvARB MANGLE(WeightfvARB) |
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#define glWeightivARB MANGLE(WeightivARB) |
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#define glWeightPointerARB MANGLE(WeightPointerARB) |
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#define glWeightsvARB MANGLE(WeightsvARB) |
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#define glWeightubvARB MANGLE(WeightubvARB) |
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#define glWeightuivARB MANGLE(WeightuivARB) |
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#define glWeightusvARB MANGLE(WeightusvARB) |
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#define glWindowPos2dARB MANGLE(WindowPos2dARB) |
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#define glWindowPos2d MANGLE(WindowPos2d) |
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#define glWindowPos2dMESA MANGLE(WindowPos2dMESA) |
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#define glWindowPos2dvARB MANGLE(WindowPos2dvARB) |
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#define glWindowPos2dv MANGLE(WindowPos2dv) |
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#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) |
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#define glWindowPos2fARB MANGLE(WindowPos2fARB) |
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#define glWindowPos2f MANGLE(WindowPos2f) |
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#define glWindowPos2fMESA MANGLE(WindowPos2fMESA) |
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#define glWindowPos2fvARB MANGLE(WindowPos2fvARB) |
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#define glWindowPos2fv MANGLE(WindowPos2fv) |
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#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) |
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#define glWindowPos2iARB MANGLE(WindowPos2iARB) |
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#define glWindowPos2i MANGLE(WindowPos2i) |
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#define glWindowPos2iMESA MANGLE(WindowPos2iMESA) |
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#define glWindowPos2ivARB MANGLE(WindowPos2ivARB) |
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#define glWindowPos2iv MANGLE(WindowPos2iv) |
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#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) |
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#define glWindowPos2sARB MANGLE(WindowPos2sARB) |
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#define glWindowPos2s MANGLE(WindowPos2s) |
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#define glWindowPos2sMESA MANGLE(WindowPos2sMESA) |
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#define glWindowPos2svARB MANGLE(WindowPos2svARB) |
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#define glWindowPos2sv MANGLE(WindowPos2sv) |
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#define glWindowPos2svMESA MANGLE(WindowPos2svMESA) |
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#define glWindowPos3dARB MANGLE(WindowPos3dARB) |
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#define glWindowPos3d MANGLE(WindowPos3d) |
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#define glWindowPos3dMESA MANGLE(WindowPos3dMESA) |
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#define glWindowPos3dvARB MANGLE(WindowPos3dvARB) |
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#define glWindowPos3dv MANGLE(WindowPos3dv) |
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#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) |
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#define glWindowPos3fARB MANGLE(WindowPos3fARB) |
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#define glWindowPos3f MANGLE(WindowPos3f) |
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#define glWindowPos3fMESA MANGLE(WindowPos3fMESA) |
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#define glWindowPos3fvARB MANGLE(WindowPos3fvARB) |
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#define glWindowPos3fv MANGLE(WindowPos3fv) |
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#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) |
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#define glWindowPos3iARB MANGLE(WindowPos3iARB) |
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#define glWindowPos3i MANGLE(WindowPos3i) |
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#define glWindowPos3iMESA MANGLE(WindowPos3iMESA) |
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#define glWindowPos3ivARB MANGLE(WindowPos3ivARB) |
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#define glWindowPos3iv MANGLE(WindowPos3iv) |
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#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) |
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#define glWindowPos3sARB MANGLE(WindowPos3sARB) |
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#define glWindowPos3s MANGLE(WindowPos3s) |
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#define glWindowPos3sMESA MANGLE(WindowPos3sMESA) |
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#define glWindowPos3svARB MANGLE(WindowPos3svARB) |
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#define glWindowPos3sv MANGLE(WindowPos3sv) |
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#define glWindowPos3svMESA MANGLE(WindowPos3svMESA) |
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#define glWindowPos4dMESA MANGLE(WindowPos4dMESA) |
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#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) |
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#define glWindowPos4fMESA MANGLE(WindowPos4fMESA) |
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#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) |
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#define glWindowPos4iMESA MANGLE(WindowPos4iMESA) |
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#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) |
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#define glWindowPos4sMESA MANGLE(WindowPos4sMESA) |
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#define glWindowPos4svMESA MANGLE(WindowPos4svMESA) |
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#define glWriteMaskEXT MANGLE(WriteMaskEXT) |
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#endif /* GL_MANGLE_H */
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