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47 lines
1.0 KiB
47 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Memory allocation! |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TIER0_MEM_H |
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#define TIER0_MEM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <stddef.h> |
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#include "tier0/platform.h" |
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#if !defined(STATIC_TIER0) && !defined(_STATIC_LINKED) |
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#ifdef TIER0_DLL_EXPORT |
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# define MEM_INTERFACE DLL_EXPORT |
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#else |
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# define MEM_INTERFACE DLL_IMPORT |
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#endif |
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#else // BUILD_AS_DLL |
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#define MEM_INTERFACE extern |
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#endif // BUILD_AS_DLL |
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//----------------------------------------------------------------------------- |
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// DLL-exported methods for particular kinds of memory |
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//----------------------------------------------------------------------------- |
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MEM_INTERFACE void *MemAllocScratch( int nMemSize ); |
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MEM_INTERFACE void MemFreeScratch(); |
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MEM_INTERFACE void MemAllocOOMError( size_t nSize ); |
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#ifdef _LINUX |
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MEM_INTERFACE void ZeroMemory( void *mem, size_t length ); |
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#endif |
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#endif /* TIER0_MEM_H */
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