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//========= Copyright <EFBFBD> 1996-2008, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef STEAMCLIENTPUBLIC_H |
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#define STEAMCLIENTPUBLIC_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//lint -save -e1931 -e1927 -e1924 -e613 -e726 |
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// This header file defines the interface between the calling application and the code that |
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// knows how to communicate with the connection manager (CM) from the Steam service |
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// This header file is intended to be portable; ideally this 1 header file plus a lib or dll |
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// is all you need to integrate the client library into some other tree. So please avoid |
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// including or requiring other header files if possible. This header should only describe the |
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// interface layer, no need to include anything about the implementation. |
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#include "steamtypes.h" |
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#include "steamuniverse.h" |
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// General result codes |
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enum EResult |
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{ |
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k_EResultOK = 1, // success |
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k_EResultFail = 2, // generic failure |
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k_EResultNoConnection = 3, // no/failed network connection |
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// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed |
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k_EResultInvalidPassword = 5, // password/ticket is invalid |
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k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere |
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k_EResultInvalidProtocolVer = 7, // protocol version is incorrect |
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k_EResultInvalidParam = 8, // a parameter is incorrect |
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k_EResultFileNotFound = 9, // file was not found |
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k_EResultBusy = 10, // called method busy - action not taken |
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k_EResultInvalidState = 11, // called object was in an invalid state |
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k_EResultInvalidName = 12, // name is invalid |
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k_EResultInvalidEmail = 13, // email is invalid |
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k_EResultDuplicateName = 14, // name is not unique |
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k_EResultAccessDenied = 15, // access is denied |
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k_EResultTimeout = 16, // operation timed out |
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k_EResultBanned = 17, // VAC2 banned |
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k_EResultAccountNotFound = 18, // account not found |
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k_EResultInvalidSteamID = 19, // steamID is invalid |
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k_EResultServiceUnavailable = 20, // The requested service is currently unavailable |
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k_EResultNotLoggedOn = 21, // The user is not logged on |
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k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party) |
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k_EResultEncryptionFailure = 23, // Encryption or Decryption failed |
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k_EResultInsufficientPrivilege = 24, // Insufficient privilege |
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k_EResultLimitExceeded = 25, // Too much of a good thing |
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k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes) |
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k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired |
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k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again |
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k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time |
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k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user |
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k_EResultIPNotFound = 31, // IP address not found |
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k_EResultPersistFailed = 32, // failed to write change to the data store |
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k_EResultLockingFailed = 33, // failed to acquire access lock for this operation |
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k_EResultLogonSessionReplaced = 34, |
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k_EResultConnectFailed = 35, |
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k_EResultHandshakeFailed = 36, |
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k_EResultIOFailure = 37, |
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k_EResultRemoteDisconnect = 38, |
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k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested |
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k_EResultBlocked = 40, // a user didn't allow it |
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k_EResultIgnored = 41, // target is ignoring sender |
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k_EResultNoMatch = 42, // nothing matching the request found |
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k_EResultAccountDisabled = 43, |
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k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now |
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k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available |
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k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin |
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k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol. |
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k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another. |
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k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed. |
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k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait |
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k_EResultSuspended = 51, // Long running operation (content download) suspended/paused |
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k_EResultCancelled = 52, // Operation canceled (typically by user: content download) |
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k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable |
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k_EResultDiskFull = 54, // Operation canceled - not enough disk space. |
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k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed |
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k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side |
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k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account |
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k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid |
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k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first |
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k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files |
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k_EResultIllegalPassword = 61, // The requested new password is not legal |
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k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer ) |
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k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure |
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k_EResultCannotUseOldPassword = 64, // The requested new password is not legal |
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k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid |
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k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent |
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k_EResultHardwareNotCapableOfIPT = 67, // |
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k_EResultIPTInitError = 68, // |
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k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user |
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k_EResultFacebookQueryError = 70, // Facebook query returned an error |
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k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired |
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k_EResultIPLoginRestrictionFailed = 72, |
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k_EResultAccountLockedDown = 73, |
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k_EResultAccountLogonDeniedVerifiedEmailRequired = 74, |
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k_EResultNoMatchingURL = 75, |
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k_EResultBadResponse = 76, // parse failure, missing field, etc. |
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k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password |
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k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range |
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k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen |
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k_EResultDisabled = 80, // The requested service has been configured to be unavailable |
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k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid ! |
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k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action |
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k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted |
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k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent |
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k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login |
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k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted |
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k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker |
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k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch |
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k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match |
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k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners |
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k_EResultNotModified = 91, // data not modified |
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k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it |
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k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance |
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k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.) |
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k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource |
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k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account |
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k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone |
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k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet |
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k_EResultEmailSendFailure = 99, // Cannot send an email |
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k_EResultNotSettled = 100, // Can't perform operation till payment has settled |
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k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha |
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}; |
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// Error codes for use with the voice functions |
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enum EVoiceResult |
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{ |
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k_EVoiceResultOK = 0, |
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k_EVoiceResultNotInitialized = 1, |
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k_EVoiceResultNotRecording = 2, |
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k_EVoiceResultNoData = 3, |
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k_EVoiceResultBufferTooSmall = 4, |
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k_EVoiceResultDataCorrupted = 5, |
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k_EVoiceResultRestricted = 6, |
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k_EVoiceResultUnsupportedCodec = 7, |
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k_EVoiceResultReceiverOutOfDate = 8, |
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k_EVoiceResultReceiverDidNotAnswer = 9, |
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}; |
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// Result codes to GSHandleClientDeny/Kick |
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enum EDenyReason |
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{ |
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k_EDenyInvalid = 0, |
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k_EDenyInvalidVersion = 1, |
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k_EDenyGeneric = 2, |
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k_EDenyNotLoggedOn = 3, |
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k_EDenyNoLicense = 4, |
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k_EDenyCheater = 5, |
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k_EDenyLoggedInElseWhere = 6, |
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k_EDenyUnknownText = 7, |
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k_EDenyIncompatibleAnticheat = 8, |
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k_EDenyMemoryCorruption = 9, |
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k_EDenyIncompatibleSoftware = 10, |
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k_EDenySteamConnectionLost = 11, |
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k_EDenySteamConnectionError = 12, |
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k_EDenySteamResponseTimedOut = 13, |
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k_EDenySteamValidationStalled = 14, |
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k_EDenySteamOwnerLeftGuestUser = 15, |
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}; |
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// return type of GetAuthSessionTicket |
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typedef uint32 HAuthTicket; |
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const HAuthTicket k_HAuthTicketInvalid = 0; |
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// results from BeginAuthSession |
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enum EBeginAuthSessionResult |
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{ |
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k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID. |
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k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid. |
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k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID |
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k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version |
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k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game |
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k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired |
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}; |
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// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession |
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enum EAuthSessionResponse |
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{ |
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k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused. |
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k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam |
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k_EAuthSessionResponseNoLicenseOrExpired = 2, // The license has expired. |
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k_EAuthSessionResponseVACBanned = 3, // The user is VAC banned for this game. |
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k_EAuthSessionResponseLoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected. |
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k_EAuthSessionResponseVACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user |
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k_EAuthSessionResponseAuthTicketCanceled = 6, // The ticket has been canceled by the issuer |
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k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid. |
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k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam. |
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k_EAuthSessionResponsePublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC |
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}; |
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// results from UserHasLicenseForApp |
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enum EUserHasLicenseForAppResult |
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{ |
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k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app |
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k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app |
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k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated |
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}; |
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// Steam account types |
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enum EAccountType |
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{ |
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k_EAccountTypeInvalid = 0, |
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k_EAccountTypeIndividual = 1, // single user account |
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k_EAccountTypeMultiseat = 2, // multiseat (e.g. cybercafe) account |
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k_EAccountTypeGameServer = 3, // game server account |
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k_EAccountTypeAnonGameServer = 4, // anonymous game server account |
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k_EAccountTypePending = 5, // pending |
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k_EAccountTypeContentServer = 6, // content server |
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k_EAccountTypeClan = 7, |
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k_EAccountTypeChat = 8, |
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k_EAccountTypeConsoleUser = 9, // Fake SteamID for local PSN account on PS3 or Live account on 360, etc. |
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k_EAccountTypeAnonUser = 10, |
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// Max of 16 items in this field |
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k_EAccountTypeMax |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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enum EAppReleaseState |
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{ |
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k_EAppReleaseState_Unknown = 0, // unknown, required appinfo or license info is missing |
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k_EAppReleaseState_Unavailable = 1, // even if user 'just' owns it, can see game at all |
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k_EAppReleaseState_Prerelease = 2, // can be purchased and is visible in games list, nothing else. Common appInfo section released |
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k_EAppReleaseState_PreloadOnly = 3, // owners can preload app, not play it. AppInfo fully released. |
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k_EAppReleaseState_Released = 4, // owners can download and play app. |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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enum EAppOwnershipFlags |
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{ |
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k_EAppOwnershipFlags_None = 0x0000, // unknown |
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k_EAppOwnershipFlags_OwnsLicense = 0x0001, // owns license for this game |
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k_EAppOwnershipFlags_FreeLicense = 0x0002, // not paid for game |
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k_EAppOwnershipFlags_RegionRestricted = 0x0004, // owns app, but not allowed to play in current region |
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k_EAppOwnershipFlags_LowViolence = 0x0008, // only low violence version |
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k_EAppOwnershipFlags_InvalidPlatform = 0x0010, // app not supported on current platform |
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k_EAppOwnershipFlags_SharedLicense = 0x0020, // license was granted by authorized local device |
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k_EAppOwnershipFlags_FreeWeekend = 0x0040, // owned by a free weekend licenses |
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k_EAppOwnershipFlags_RetailLicense = 0x0080, // has a retail license for game, (CD-Key etc) |
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k_EAppOwnershipFlags_LicenseLocked = 0x0100, // shared license is locked (in use) by other user |
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k_EAppOwnershipFlags_LicensePending = 0x0200, // owns app, but transaction is still pending. Can't install or play |
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k_EAppOwnershipFlags_LicenseExpired = 0x0400, // doesn't own app anymore since license expired |
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k_EAppOwnershipFlags_LicensePermanent = 0x0800, // permanent license, not borrowed, or guest or freeweekend etc |
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k_EAppOwnershipFlags_LicenseRecurring = 0x1000, // Recurring license, user is charged periodically |
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k_EAppOwnershipFlags_LicenseCanceled = 0x2000, // Mark as canceled, but might be still active if recurring |
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k_EAppOwnershipFlags_AutoGrant = 0x4000, // Ownership is based on any kind of autogrant license |
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k_EAppOwnershipFlags_PendingGift = 0x8000, // user has pending gift to redeem |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: designed as flags to allow filters masks |
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//----------------------------------------------------------------------------- |
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enum EAppType |
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{ |
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k_EAppType_Invalid = 0x000, // unknown / invalid |
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k_EAppType_Game = 0x001, // playable game, default type |
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k_EAppType_Application = 0x002, // software application |
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k_EAppType_Tool = 0x004, // SDKs, editors & dedicated servers |
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k_EAppType_Demo = 0x008, // game demo |
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k_EAppType_Media_DEPRECATED = 0x010, // legacy - was used for game trailers, which are now just videos on the web |
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k_EAppType_DLC = 0x020, // down loadable content |
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k_EAppType_Guide = 0x040, // game guide, PDF etc |
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k_EAppType_Driver = 0x080, // hardware driver updater (ATI, Razor etc) |
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k_EAppType_Config = 0x100, // hidden app used to config Steam features (backpack, sales, etc) |
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k_EAppType_Hardware = 0x200, // a hardware device (Steam Machine, Steam Controller, Steam Link, etc.) |
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// 0x400 is up for grabs here |
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k_EAppType_Video = 0x800, // A video component of either a Film or TVSeries (may be the feature, an episode, preview, making-of, etc) |
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k_EAppType_Plugin = 0x1000, // Plug-in types for other Apps |
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k_EAppType_Music = 0x2000, // Music files |
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k_EAppType_Shortcut = 0x40000000, // just a shortcut, client side only |
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k_EAppType_DepotOnly = 0x80000000, // placeholder since depots and apps share the same namespace |
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}; |
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//----------------------------------------------------------------------------- |
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// types of user game stats fields |
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// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE |
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//----------------------------------------------------------------------------- |
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enum ESteamUserStatType |
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{ |
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k_ESteamUserStatTypeINVALID = 0, |
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k_ESteamUserStatTypeINT = 1, |
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k_ESteamUserStatTypeFLOAT = 2, |
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// Read as FLOAT, set with count / session length |
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k_ESteamUserStatTypeAVGRATE = 3, |
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k_ESteamUserStatTypeACHIEVEMENTS = 4, |
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k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5, |
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// max, for sanity checks |
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k_ESteamUserStatTypeMAX |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Chat Entry Types (previously was only friend-to-friend message types) |
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//----------------------------------------------------------------------------- |
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enum EChatEntryType |
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{ |
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k_EChatEntryTypeInvalid = 0, |
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k_EChatEntryTypeChatMsg = 1, // Normal text message from another user |
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k_EChatEntryTypeTyping = 2, // Another user is typing (not used in multi-user chat) |
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k_EChatEntryTypeInviteGame = 3, // Invite from other user into that users current game |
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k_EChatEntryTypeEmote = 4, // text emote message (deprecated, should be treated as ChatMsg) |
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//k_EChatEntryTypeLobbyGameStart = 5, // lobby game is starting (dead - listen for LobbyGameCreated_t callback instead) |
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k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window ) |
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// Above are previous FriendMsgType entries, now merged into more generic chat entry types |
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k_EChatEntryTypeEntered = 7, // user has entered the conversation (used in multi-user chat and group chat) |
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k_EChatEntryTypeWasKicked = 8, // user was kicked (data: 64-bit steamid of actor performing the kick) |
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k_EChatEntryTypeWasBanned = 9, // user was banned (data: 64-bit steamid of actor performing the ban) |
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k_EChatEntryTypeDisconnected = 10, // user disconnected |
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k_EChatEntryTypeHistoricalChat = 11, // a chat message from user's chat history or offilne message |
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k_EChatEntryTypeReserved1 = 12, |
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k_EChatEntryTypeReserved2 = 13, |
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k_EChatEntryTypeLinkBlocked = 14, // a link was removed by the chat filter. |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Chat Room Enter Responses |
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//----------------------------------------------------------------------------- |
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enum EChatRoomEnterResponse |
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{ |
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k_EChatRoomEnterResponseSuccess = 1, // Success |
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k_EChatRoomEnterResponseDoesntExist = 2, // Chat doesn't exist (probably closed) |
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k_EChatRoomEnterResponseNotAllowed = 3, // General Denied - You don't have the permissions needed to join the chat |
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k_EChatRoomEnterResponseFull = 4, // Chat room has reached its maximum size |
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k_EChatRoomEnterResponseError = 5, // Unexpected Error |
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k_EChatRoomEnterResponseBanned = 6, // You are banned from this chat room and may not join |
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k_EChatRoomEnterResponseLimited = 7, // Joining this chat is not allowed because you are a limited user (no value on account) |
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k_EChatRoomEnterResponseClanDisabled = 8, // Attempt to join a clan chat when the clan is locked or disabled |
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k_EChatRoomEnterResponseCommunityBan = 9, // Attempt to join a chat when the user has a community lock on their account |
|
|
k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining |
|
|
k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat |
|
|
// k_EChatRoomEnterResponseNoRankingDataLobby = 12, // No longer used |
|
|
// k_EChatRoomEnterResponseNoRankingDataUser = 13, // No longer used |
|
|
// k_EChatRoomEnterResponseRankOutOfRange = 14, // No longer used |
|
|
}; |
|
|
|
|
|
|
|
|
typedef void (*PFNLegacyKeyRegistration)( const char *pchCDKey, const char *pchInstallPath ); |
|
|
typedef bool (*PFNLegacyKeyInstalled)(); |
|
|
|
|
|
const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF; |
|
|
const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF; |
|
|
// we allow 3 simultaneous user account instances right now, 1= desktop, 2 = console, 4 = web, 0 = all |
|
|
const unsigned int k_unSteamUserDesktopInstance = 1; |
|
|
const unsigned int k_unSteamUserConsoleInstance = 2; |
|
|
const unsigned int k_unSteamUserWebInstance = 4; |
|
|
|
|
|
// Special flags for Chat accounts - they go in the top 8 bits |
|
|
// of the steam ID's "instance", leaving 12 for the actual instances |
|
|
enum EChatSteamIDInstanceFlags |
|
|
{ |
|
|
k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags |
|
|
|
|
|
k_EChatInstanceFlagClan = ( k_unSteamAccountInstanceMask + 1 ) >> 1, // top bit |
|
|
k_EChatInstanceFlagLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 2, // next one down, etc |
|
|
k_EChatInstanceFlagMMSLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 3, // next one down, etc |
|
|
|
|
|
// Max of 8 flags |
|
|
}; |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Marketing message flags that change how a client should handle them |
|
|
//----------------------------------------------------------------------------- |
|
|
enum EMarketingMessageFlags |
|
|
{ |
|
|
k_EMarketingMessageFlagsNone = 0, |
|
|
k_EMarketingMessageFlagsHighPriority = 1 << 0, |
|
|
k_EMarketingMessageFlagsPlatformWindows = 1 << 1, |
|
|
k_EMarketingMessageFlagsPlatformMac = 1 << 2, |
|
|
k_EMarketingMessageFlagsPlatformLinux = 1 << 3, |
|
|
|
|
|
//aggregate flags |
|
|
k_EMarketingMessageFlagsPlatformRestrictions = |
|
|
k_EMarketingMessageFlagsPlatformWindows | |
|
|
k_EMarketingMessageFlagsPlatformMac | |
|
|
k_EMarketingMessageFlagsPlatformLinux, |
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Possible positions to tell the overlay to show notifications in |
|
|
//----------------------------------------------------------------------------- |
|
|
enum ENotificationPosition |
|
|
{ |
|
|
k_EPositionTopLeft = 0, |
|
|
k_EPositionTopRight = 1, |
|
|
k_EPositionBottomLeft = 2, |
|
|
k_EPositionBottomRight = 3, |
|
|
}; |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Broadcast upload result details |
|
|
//----------------------------------------------------------------------------- |
|
|
enum EBroadcastUploadResult |
|
|
{ |
|
|
k_EBroadcastUploadResultNone = 0, // broadcast state unknown |
|
|
k_EBroadcastUploadResultOK = 1, // broadcast was good, no problems |
|
|
k_EBroadcastUploadResultInitFailed = 2, // broadcast init failed |
|
|
k_EBroadcastUploadResultFrameFailed = 3, // broadcast frame upload failed |
|
|
k_EBroadcastUploadResultTimeout = 4, // broadcast upload timed out |
|
|
k_EBroadcastUploadResultBandwidthExceeded = 5, // broadcast send too much data |
|
|
k_EBroadcastUploadResultLowFPS = 6, // broadcast FPS too low |
|
|
k_EBroadcastUploadResultMissingKeyFrames = 7, // broadcast sending not enough key frames |
|
|
k_EBroadcastUploadResultNoConnection = 8, // broadcast client failed to connect to relay |
|
|
k_EBroadcastUploadResultRelayFailed = 9, // relay dropped the upload |
|
|
k_EBroadcastUploadResultSettingsChanged = 10, // the client changed broadcast settings |
|
|
k_EBroadcastUploadResultMissingAudio = 11, // client failed to send audio data |
|
|
k_EBroadcastUploadResultTooFarBehind = 12, // clients was too slow uploading |
|
|
k_EBroadcastUploadResultTranscodeBehind = 13, // server failed to keep up with transcode |
|
|
}; |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: codes for well defined launch options |
|
|
//----------------------------------------------------------------------------- |
|
|
enum ELaunchOptionType |
|
|
{ |
|
|
k_ELaunchOptionType_None = 0, // unknown what launch option does |
|
|
k_ELaunchOptionType_Default = 1, // runs the game, app, whatever in default mode |
|
|
k_ELaunchOptionType_SafeMode = 2, // runs the game in safe mode |
|
|
k_ELaunchOptionType_Multiplayer = 3, // runs the game in multiplayer mode |
|
|
k_ELaunchOptionType_Config = 4, // runs config tool for this game |
|
|
k_ELaunchOptionType_VR = 5, // runs game in VR mode |
|
|
k_ELaunchOptionType_Server = 6, // runs dedicated server for this game |
|
|
k_ELaunchOptionType_Editor = 7, // runs game editor |
|
|
k_ELaunchOptionType_Manual = 8, // shows game manual |
|
|
k_ELaunchOptionType_Benchmark = 9, // runs game benchmark |
|
|
k_ELaunchOptionType_Option1 = 10, // generic run option, uses description field for game name |
|
|
k_ELaunchOptionType_Option2 = 11, // generic run option, uses description field for game name |
|
|
k_ELaunchOptionType_Option3 = 12, // generic run option, uses description field for game name |
|
|
|
|
|
|
|
|
k_ELaunchOptionType_Dialog = 1000, // show launch options dialog |
|
|
}; |
|
|
|
|
|
|
|
|
#pragma pack( push, 1 ) |
|
|
|
|
|
#define CSTEAMID_DEFINED |
|
|
|
|
|
// Steam ID structure (64 bits total) |
|
|
class CSteamID |
|
|
{ |
|
|
public: |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Constructor |
|
|
//----------------------------------------------------------------------------- |
|
|
CSteamID() |
|
|
{ |
|
|
m_steamid.m_comp.m_unAccountID = 0; |
|
|
m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid; |
|
|
m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid; |
|
|
m_steamid.m_comp.m_unAccountInstance = 0; |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Constructor |
|
|
// Input : unAccountID - 32-bit account ID |
|
|
// eUniverse - Universe this account belongs to |
|
|
// eAccountType - Type of account |
|
|
//----------------------------------------------------------------------------- |
|
|
CSteamID( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType ) |
|
|
{ |
|
|
Set( unAccountID, eUniverse, eAccountType ); |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Constructor |
|
|
// Input : unAccountID - 32-bit account ID |
|
|
// unAccountInstance - instance |
|
|
// eUniverse - Universe this account belongs to |
|
|
// eAccountType - Type of account |
|
|
//----------------------------------------------------------------------------- |
|
|
CSteamID( uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType ) |
|
|
{ |
|
|
#if defined(_SERVER) && defined(Assert) |
|
|
Assert( ! ( ( k_EAccountTypeIndividual == eAccountType ) && ( unAccountInstance > k_unSteamUserWebInstance ) ) ); // enforce that for individual accounts, instance is always 1 |
|
|
#endif // _SERVER |
|
|
InstancedSet( unAccountID, unAccountInstance, eUniverse, eAccountType ); |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Constructor |
|
|
// Input : ulSteamID - 64-bit representation of a Steam ID |
|
|
// Note: Will not accept a uint32 or int32 as input, as that is a probable mistake. |
|
|
// See the stubbed out overloads in the private: section for more info. |
|
|
//----------------------------------------------------------------------------- |
|
|
CSteamID( uint64 ulSteamID ) |
|
|
{ |
|
|
SetFromUint64( ulSteamID ); |
|
|
} |
|
|
#ifdef INT64_DIFFERENT_FROM_INT64_T |
|
|
CSteamID( uint64_t ulSteamID ) |
|
|
{ |
|
|
SetFromUint64( (uint64)ulSteamID ); |
|
|
} |
|
|
#endif |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Sets parameters for steam ID |
|
|
// Input : unAccountID - 32-bit account ID |
|
|
// eUniverse - Universe this account belongs to |
|
|
// eAccountType - Type of account |
|
|
//----------------------------------------------------------------------------- |
|
|
void Set( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType ) |
|
|
{ |
|
|
m_steamid.m_comp.m_unAccountID = unAccountID; |
|
|
m_steamid.m_comp.m_EUniverse = eUniverse; |
|
|
m_steamid.m_comp.m_EAccountType = eAccountType; |
|
|
|
|
|
if ( eAccountType == k_EAccountTypeClan || eAccountType == k_EAccountTypeGameServer ) |
|
|
{ |
|
|
m_steamid.m_comp.m_unAccountInstance = 0; |
|
|
} |
|
|
else |
|
|
{ |
|
|
// by default we pick the desktop instance |
|
|
m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Sets parameters for steam ID |
|
|
// Input : unAccountID - 32-bit account ID |
|
|
// eUniverse - Universe this account belongs to |
|
|
// eAccountType - Type of account |
|
|
//----------------------------------------------------------------------------- |
|
|
void InstancedSet( uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType ) |
|
|
{ |
|
|
m_steamid.m_comp.m_unAccountID = unAccountID; |
|
|
m_steamid.m_comp.m_EUniverse = eUniverse; |
|
|
m_steamid.m_comp.m_EAccountType = eAccountType; |
|
|
m_steamid.m_comp.m_unAccountInstance = unInstance; |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Initializes a steam ID from its 52 bit parts and universe/type |
|
|
// Input : ulIdentifier - 52 bits of goodness |
|
|
//----------------------------------------------------------------------------- |
|
|
void FullSet( uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType ) |
|
|
{ |
|
|
m_steamid.m_comp.m_unAccountID = ( ulIdentifier & k_unSteamAccountIDMask ); // account ID is low 32 bits |
|
|
m_steamid.m_comp.m_unAccountInstance = ( ( ulIdentifier >> 32 ) & k_unSteamAccountInstanceMask ); // account instance is next 20 bits |
|
|
m_steamid.m_comp.m_EUniverse = eUniverse; |
|
|
m_steamid.m_comp.m_EAccountType = eAccountType; |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Initializes a steam ID from its 64-bit representation |
|
|
// Input : ulSteamID - 64-bit representation of a Steam ID |
|
|
//----------------------------------------------------------------------------- |
|
|
void SetFromUint64( uint64 ulSteamID ) |
|
|
{ |
|
|
m_steamid.m_unAll64Bits = ulSteamID; |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Clear all fields, leaving an invalid ID. |
|
|
//----------------------------------------------------------------------------- |
|
|
void Clear() |
|
|
{ |
|
|
m_steamid.m_comp.m_unAccountID = 0; |
|
|
m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid; |
|
|
m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid; |
|
|
m_steamid.m_comp.m_unAccountInstance = 0; |
|
|
} |
|
|
|
|
|
|
|
|
#if defined( INCLUDED_STEAM2_USERID_STRUCTS ) |
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Initializes a steam ID from a Steam2 ID structure |
|
|
// Input: pTSteamGlobalUserID - Steam2 ID to convert |
|
|
// eUniverse - universe this ID belongs to |
|
|
//----------------------------------------------------------------------------- |
|
|
void SetFromSteam2( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse ) |
|
|
{ |
|
|
m_steamid.m_comp.m_unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 + |
|
|
pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits; |
|
|
m_steamid.m_comp.m_EUniverse = eUniverse; // set the universe |
|
|
m_steamid.m_comp.m_EAccountType = k_EAccountTypeIndividual; // Steam 2 accounts always map to account type of individual |
|
|
m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; // Steam2 only knew desktop instances |
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Fills out a Steam2 ID structure |
|
|
// Input: pTSteamGlobalUserID - Steam2 ID to write to |
|
|
//----------------------------------------------------------------------------- |
|
|
void ConvertToSteam2( TSteamGlobalUserID *pTSteamGlobalUserID ) const |
|
|
{ |
|
|
// only individual accounts have any meaning in Steam 2, only they can be mapped |
|
|
// Assert( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual ); |
|
|
|
|
|
pTSteamGlobalUserID->m_SteamInstanceID = 0; |
|
|
pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits = m_steamid.m_comp.m_unAccountID % 2; |
|
|
pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits = m_steamid.m_comp.m_unAccountID / 2; |
|
|
} |
|
|
#endif // defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H ) |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Converts steam ID to its 64-bit representation |
|
|
// Output : 64-bit representation of a Steam ID |
|
|
//----------------------------------------------------------------------------- |
|
|
uint64 ConvertToUint64() const |
|
|
{ |
|
|
return m_steamid.m_unAll64Bits; |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Converts the static parts of a steam ID to a 64-bit representation. |
|
|
// For multiseat accounts, all instances of that account will have the |
|
|
// same static account key, so they can be grouped together by the static |
|
|
// account key. |
|
|
// Output : 64-bit static account key |
|
|
//----------------------------------------------------------------------------- |
|
|
uint64 GetStaticAccountKey() const |
|
|
{ |
|
|
// note we do NOT include the account instance (which is a dynamic property) in the static account key |
|
|
return (uint64) ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) << 56 ) + ((uint64) m_steamid.m_comp.m_EAccountType << 52 ) + m_steamid.m_comp.m_unAccountID ); |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: create an anonymous game server login to be filled in by the AM |
|
|
//----------------------------------------------------------------------------- |
|
|
void CreateBlankAnonLogon( EUniverse eUniverse ) |
|
|
{ |
|
|
m_steamid.m_comp.m_unAccountID = 0; |
|
|
m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer; |
|
|
m_steamid.m_comp.m_EUniverse = eUniverse; |
|
|
m_steamid.m_comp.m_unAccountInstance = 0; |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: create an anonymous game server login to be filled in by the AM |
|
|
//----------------------------------------------------------------------------- |
|
|
void CreateBlankAnonUserLogon( EUniverse eUniverse ) |
|
|
{ |
|
|
m_steamid.m_comp.m_unAccountID = 0; |
|
|
m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser; |
|
|
m_steamid.m_comp.m_EUniverse = eUniverse; |
|
|
m_steamid.m_comp.m_unAccountInstance = 0; |
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this an anonymous game server login that will be filled in? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BBlankAnonAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0; |
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this a game server account id? (Either persistent or anonymous) |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BGameServerAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer; |
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this a persistent (not anonymous) game server account id? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BPersistentGameServerAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer; |
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this an anonymous game server account id? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BAnonGameServerAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer; |
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this a content server account id? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BContentServerAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer; |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this a clan account id? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BClanAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan; |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this a chat account id? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BChatAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat; |
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this a chat account id? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool IsLobby() const |
|
|
{ |
|
|
return ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat ) |
|
|
&& ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby ); |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this an individual user account id? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BIndividualAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser; |
|
|
} |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this an anonymous account? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BAnonAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer; |
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this an anonymous user account? ( used to create an account or reset a password ) |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BAnonUserAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser; |
|
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Is this a faked up Steam ID for a PSN friend account? |
|
|
//----------------------------------------------------------------------------- |
|
|
bool BConsoleUserAccount() const |
|
|
{ |
|
|
return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser; |
|
|
} |
|
|
|
|
|
// simple accessors |
|
|
void SetAccountID( uint32 unAccountID ) { m_steamid.m_comp.m_unAccountID = unAccountID; } |
|
|
void SetAccountInstance( uint32 unInstance ){ m_steamid.m_comp.m_unAccountInstance = unInstance; } |
|
|
void ClearIndividualInstance() { if ( BIndividualAccount() ) m_steamid.m_comp.m_unAccountInstance = 0; } |
|
|
bool HasNoIndividualInstance() const { return BIndividualAccount() && (m_steamid.m_comp.m_unAccountInstance==0); } |
|
|
AccountID_t GetAccountID() const { return m_steamid.m_comp.m_unAccountID; } |
|
|
uint32 GetUnAccountInstance() const { return m_steamid.m_comp.m_unAccountInstance; } |
|
|
EAccountType GetEAccountType() const { return ( EAccountType ) m_steamid.m_comp.m_EAccountType; } |
|
|
EUniverse GetEUniverse() const { return m_steamid.m_comp.m_EUniverse; } |
|
|
void SetEUniverse( EUniverse eUniverse ) { m_steamid.m_comp.m_EUniverse = eUniverse; } |
|
|
bool IsValid() const; |
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|
|
|
|
// this set of functions is hidden, will be moved out of class |
|
|
explicit CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid ); |
|
|
const char * Render() const; // renders this steam ID to string |
|
|
static const char * Render( uint64 ulSteamID ); // static method to render a uint64 representation of a steam ID to a string |
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|
|
|
|
void SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse ); |
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|
// SetFromString allows many partially-correct strings, constraining how |
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|
// we might be able to change things in the future. |
|
|
// SetFromStringStrict requires the exact string forms that we support |
|
|
// and is preferred when the caller knows it's safe to be strict. |
|
|
// Returns whether the string parsed correctly. |
|
|
bool SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse ); |
|
|
bool SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse ); |
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|
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inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; } |
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|
inline bool operator!=( const CSteamID &val ) const { return !operator==( val ); } |
|
|
inline bool operator<( const CSteamID &val ) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; } |
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|
inline bool operator>( const CSteamID &val ) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; } |
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|
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// DEBUG function |
|
|
bool BValidExternalSteamID() const; |
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|
private: |
|
|
// These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID. |
|
|
// If you get a compiler error about an ambiguous constructor/function then it may be because you're |
|
|
// passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID |
|
|
// using the correct Universe and account Type/Instance values. |
|
|
CSteamID( uint32 ); |
|
|
CSteamID( int32 ); |
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// 64 bits total |
|
|
union SteamID_t |
|
|
{ |
|
|
struct SteamIDComponent_t |
|
|
{ |
|
|
#ifdef VALVE_BIG_ENDIAN |
|
|
EUniverse m_EUniverse : 8; // universe this account belongs to |
|
|
unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference |
|
|
unsigned int m_unAccountInstance : 20; // dynamic instance ID |
|
|
uint32 m_unAccountID : 32; // unique account identifier |
|
|
#else |
|
|
uint32 m_unAccountID : 32; // unique account identifier |
|
|
unsigned int m_unAccountInstance : 20; // dynamic instance ID |
|
|
unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference |
|
|
EUniverse m_EUniverse : 8; // universe this account belongs to |
|
|
#endif |
|
|
} m_comp; |
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|
|
uint64 m_unAll64Bits; |
|
|
} m_steamid; |
|
|
}; |
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|
|
inline bool CSteamID::IsValid() const |
|
|
{ |
|
|
if ( m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax ) |
|
|
return false; |
|
|
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|
|
if ( m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax ) |
|
|
return false; |
|
|
|
|
|
if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual ) |
|
|
{ |
|
|
if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance > k_unSteamUserWebInstance ) |
|
|
return false; |
|
|
} |
|
|
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|
|
if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan ) |
|
|
{ |
|
|
if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0 ) |
|
|
return false; |
|
|
} |
|
|
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|
|
if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer ) |
|
|
{ |
|
|
if ( m_steamid.m_comp.m_unAccountID == 0 ) |
|
|
return false; |
|
|
// Any limit on instances? We use them for local users and bots |
|
|
} |
|
|
return true; |
|
|
} |
|
|
|
|
|
// generic invalid CSteamID |
|
|
#define k_steamIDNil CSteamID() |
|
|
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|
|
// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol |
|
|
// to provide its steamID |
|
|
#define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) |
|
|
// This steamID comes from a user game connection to an sv_lan GS |
|
|
#define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid ) |
|
|
// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized |
|
|
// its steam3 component and started logging on. |
|
|
#define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) |
|
|
// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still |
|
|
// wants to support the "Join Game" option in the friends list |
|
|
#define k_steamIDNonSteamGS CSteamID( 2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) |
|
|
|
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|
|
#ifdef STEAM |
|
|
// Returns the matching chat steamID, with the default instance of 0 |
|
|
// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance |
|
|
CSteamID ChatIDFromSteamID( const CSteamID &steamID ); |
|
|
// Returns the matching clan steamID, with the default instance of 0 |
|
|
// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance |
|
|
CSteamID ClanIDFromSteamID( const CSteamID &steamID ); |
|
|
// Asserts steamID type before conversion |
|
|
CSteamID ChatIDFromClanID( const CSteamID &steamIDClan ); |
|
|
// Asserts steamID type before conversion |
|
|
CSteamID ClanIDFromChatID( const CSteamID &steamIDChat ); |
|
|
|
|
|
#endif // _STEAM |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: encapsulates an appID/modID pair |
|
|
//----------------------------------------------------------------------------- |
|
|
class CGameID |
|
|
{ |
|
|
public: |
|
|
|
|
|
CGameID() |
|
|
{ |
|
|
m_gameID.m_nType = k_EGameIDTypeApp; |
|
|
m_gameID.m_nAppID = k_uAppIdInvalid; |
|
|
m_gameID.m_nModID = 0; |
|
|
} |
|
|
|
|
|
explicit CGameID( uint64 ulGameID ) |
|
|
{ |
|
|
m_ulGameID = ulGameID; |
|
|
} |
|
|
#ifdef INT64_DIFFERENT_FROM_INT64_T |
|
|
CGameID( uint64_t ulGameID ) |
|
|
{ |
|
|
m_ulGameID = (uint64)ulGameID; |
|
|
} |
|
|
#endif |
|
|
|
|
|
explicit CGameID( int32 nAppID ) |
|
|
{ |
|
|
m_ulGameID = 0; |
|
|
m_gameID.m_nAppID = nAppID; |
|
|
} |
|
|
|
|
|
explicit CGameID( uint32 nAppID ) |
|
|
{ |
|
|
m_ulGameID = 0; |
|
|
m_gameID.m_nAppID = nAppID; |
|
|
} |
|
|
|
|
|
CGameID( uint32 nAppID, uint32 nModID ) |
|
|
{ |
|
|
m_ulGameID = 0; |
|
|
m_gameID.m_nAppID = nAppID; |
|
|
m_gameID.m_nModID = nModID; |
|
|
m_gameID.m_nType = k_EGameIDTypeGameMod; |
|
|
} |
|
|
|
|
|
// Hidden functions used only by Steam |
|
|
explicit CGameID( const char *pchGameID ); |
|
|
const char *Render() const; // render this Game ID to string |
|
|
static const char *Render( uint64 ulGameID ); // static method to render a uint64 representation of a Game ID to a string |
|
|
|
|
|
// must include checksum_crc.h first to get this functionality |
|
|
#if defined( CHECKSUM_CRC_H ) |
|
|
CGameID( uint32 nAppID, const char *pchModPath ) |
|
|
{ |
|
|
m_ulGameID = 0; |
|
|
m_gameID.m_nAppID = nAppID; |
|
|
m_gameID.m_nType = k_EGameIDTypeGameMod; |
|
|
|
|
|
char rgchModDir[MAX_PATH]; |
|
|
V_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) ); |
|
|
CRC32_t crc32; |
|
|
CRC32_Init( &crc32 ); |
|
|
CRC32_ProcessBuffer( &crc32, rgchModDir, V_strlen( rgchModDir ) ); |
|
|
CRC32_Final( &crc32 ); |
|
|
|
|
|
// set the high-bit on the mod-id |
|
|
// reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique |
|
|
// replacement for appID's |
|
|
m_gameID.m_nModID = crc32 | (0x80000000); |
|
|
} |
|
|
|
|
|
CGameID( const char *pchExePath, const char *pchAppName ) |
|
|
{ |
|
|
m_ulGameID = 0; |
|
|
m_gameID.m_nAppID = k_uAppIdInvalid; |
|
|
m_gameID.m_nType = k_EGameIDTypeShortcut; |
|
|
|
|
|
CRC32_t crc32; |
|
|
CRC32_Init( &crc32 ); |
|
|
CRC32_ProcessBuffer( &crc32, pchExePath, V_strlen( pchExePath ) ); |
|
|
CRC32_ProcessBuffer( &crc32, pchAppName, V_strlen( pchAppName ) ); |
|
|
CRC32_Final( &crc32 ); |
|
|
|
|
|
// set the high-bit on the mod-id |
|
|
// reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique |
|
|
// replacement for appID's |
|
|
m_gameID.m_nModID = crc32 | (0x80000000); |
|
|
} |
|
|
|
|
|
#if defined( VSTFILEID_H ) |
|
|
|
|
|
CGameID( VstFileID vstFileID ) |
|
|
{ |
|
|
m_ulGameID = 0; |
|
|
m_gameID.m_nAppID = k_uAppIdInvalid; |
|
|
m_gameID.m_nType = k_EGameIDTypeP2P; |
|
|
|
|
|
CRC32_t crc32; |
|
|
CRC32_Init( &crc32 ); |
|
|
const char *pchFileId = vstFileID.Render(); |
|
|
CRC32_ProcessBuffer( &crc32, pchFileId, V_strlen( pchFileId ) ); |
|
|
CRC32_Final( &crc32 ); |
|
|
|
|
|
// set the high-bit on the mod-id |
|
|
// reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique |
|
|
// replacement for appID's |
|
|
m_gameID.m_nModID = crc32 | (0x80000000); |
|
|
} |
|
|
|
|
|
#endif /* VSTFILEID_H */ |
|
|
|
|
|
#endif /* CHECKSUM_CRC_H */ |
|
|
|
|
|
|
|
|
uint64 ToUint64() const |
|
|
{ |
|
|
return m_ulGameID; |
|
|
} |
|
|
|
|
|
uint64 *GetUint64Ptr() |
|
|
{ |
|
|
return &m_ulGameID; |
|
|
} |
|
|
|
|
|
void Set( uint64 ulGameID ) |
|
|
{ |
|
|
m_ulGameID = ulGameID; |
|
|
} |
|
|
|
|
|
bool IsMod() const |
|
|
{ |
|
|
return ( m_gameID.m_nType == k_EGameIDTypeGameMod ); |
|
|
} |
|
|
|
|
|
bool IsShortcut() const |
|
|
{ |
|
|
return ( m_gameID.m_nType == k_EGameIDTypeShortcut ); |
|
|
} |
|
|
|
|
|
bool IsP2PFile() const |
|
|
{ |
|
|
return ( m_gameID.m_nType == k_EGameIDTypeP2P ); |
|
|
} |
|
|
|
|
|
bool IsSteamApp() const |
|
|
{ |
|
|
return ( m_gameID.m_nType == k_EGameIDTypeApp ); |
|
|
} |
|
|
|
|
|
uint32 ModID() const |
|
|
{ |
|
|
return m_gameID.m_nModID; |
|
|
} |
|
|
|
|
|
uint32 AppID() const |
|
|
{ |
|
|
return m_gameID.m_nAppID; |
|
|
} |
|
|
|
|
|
bool operator == ( const CGameID &rhs ) const |
|
|
{ |
|
|
return m_ulGameID == rhs.m_ulGameID; |
|
|
} |
|
|
|
|
|
bool operator != ( const CGameID &rhs ) const |
|
|
{ |
|
|
return !(*this == rhs); |
|
|
} |
|
|
|
|
|
bool operator < ( const CGameID &rhs ) const |
|
|
{ |
|
|
return ( m_ulGameID < rhs.m_ulGameID ); |
|
|
} |
|
|
|
|
|
bool IsValid() const |
|
|
{ |
|
|
// each type has it's own invalid fixed point: |
|
|
switch( m_gameID.m_nType ) |
|
|
{ |
|
|
case k_EGameIDTypeApp: |
|
|
return m_gameID.m_nAppID != k_uAppIdInvalid; |
|
|
|
|
|
case k_EGameIDTypeGameMod: |
|
|
return m_gameID.m_nAppID != k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000; |
|
|
|
|
|
case k_EGameIDTypeShortcut: |
|
|
return (m_gameID.m_nModID & 0x80000000) != 0; |
|
|
|
|
|
case k_EGameIDTypeP2P: |
|
|
return m_gameID.m_nAppID == k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000; |
|
|
|
|
|
default: |
|
|
#if defined(Assert) |
|
|
Assert(false); |
|
|
#endif |
|
|
return false; |
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
void Reset() |
|
|
{ |
|
|
m_ulGameID = 0; |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
private: |
|
|
|
|
|
enum EGameIDType |
|
|
{ |
|
|
k_EGameIDTypeApp = 0, |
|
|
k_EGameIDTypeGameMod = 1, |
|
|
k_EGameIDTypeShortcut = 2, |
|
|
k_EGameIDTypeP2P = 3, |
|
|
}; |
|
|
|
|
|
struct GameID_t |
|
|
{ |
|
|
#ifdef VALVE_BIG_ENDIAN |
|
|
unsigned int m_nModID : 32; |
|
|
unsigned int m_nType : 8; |
|
|
unsigned int m_nAppID : 24; |
|
|
#else |
|
|
unsigned int m_nAppID : 24; |
|
|
unsigned int m_nType : 8; |
|
|
unsigned int m_nModID : 32; |
|
|
#endif |
|
|
}; |
|
|
|
|
|
union |
|
|
{ |
|
|
uint64 m_ulGameID; |
|
|
GameID_t m_gameID; |
|
|
}; |
|
|
}; |
|
|
|
|
|
#pragma pack( pop ) |
|
|
|
|
|
const int k_cchGameExtraInfoMax = 64; |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Constants used for query ports. |
|
|
//----------------------------------------------------------------------------- |
|
|
|
|
|
#define QUERY_PORT_NOT_INITIALIZED 0xFFFF // We haven't asked the GS for this query port's actual value yet. |
|
|
#define QUERY_PORT_ERROR 0xFFFE // We were unable to get the query port for this server. |
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback |
|
|
// just before minidump file is captured after a crash has occurred. (Allows app to append additional comment data to the dump, etc.) |
|
|
//----------------------------------------------------------------------------- |
|
|
typedef void (*PFNPreMinidumpCallback)(void *context); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
// Purpose: Used by ICrashHandler interfaces to reference particular installed crash handlers |
|
|
//----------------------------------------------------------------------------- |
|
|
typedef void *BREAKPAD_HANDLE; |
|
|
#define BREAKPAD_INVALID_HANDLE (BREAKPAD_HANDLE)0 |
|
|
|
|
|
#endif // STEAMCLIENTPUBLIC_H
|
|
|
|