You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
1.3 KiB
49 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $Header: $ |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef SHADERDLL_H |
|
#define SHADERDLL_H |
|
|
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include <materialsystem/IShader.h> |
|
|
|
//----------------------------------------------------------------------------- |
|
// forward declarations |
|
//----------------------------------------------------------------------------- |
|
class IShader; |
|
class ICvar; |
|
|
|
//----------------------------------------------------------------------------- |
|
// The standard implementation of CShaderDLL |
|
//----------------------------------------------------------------------------- |
|
class IShaderDLL |
|
{ |
|
public: |
|
// Adds a shader to the list of shaders |
|
virtual void InsertShader( IShader *pShader ) = 0; |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Singleton interface |
|
//----------------------------------------------------------------------------- |
|
IShaderDLL *GetShaderDLL(); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Singleton interface for CVars |
|
//----------------------------------------------------------------------------- |
|
ICvar *GetCVar(); |
|
|
|
|
|
|
|
|
|
|
|
#endif // SHADERDLL_H
|
|
|