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66 lines
1.6 KiB
66 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: includes all the headers required for the cliend side of the GC |
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// SDK GC SDK. Include this in your stdafx.h |
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// |
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//============================================================================= |
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#ifndef GCCLIENTSDK_H |
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#define GCCLIENTSDK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "gcsteamdefines.h" |
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#include "tier0/platform.h" |
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#include "steam/steamtypes.h" |
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#include "tier0/dbg.h" |
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#include "tier0/vprof.h" |
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#include "tier0/fasttimer.h" |
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#include "tier0/t0constants.h" |
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#include "tier1/utlmap.h" |
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#include "tier1/utllinkedlist.h" |
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#include "tier1/utlpriorityqueue.h" |
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#include "tier1/utlstring.h" |
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#include "tier1/utlbuffer.h" |
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#include "tier1/mempool.h" |
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#include "tier1/tsmempool.h" |
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#include "tier1/tsmultimempool.h" |
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#include "tier1/checksum_crc.h" |
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#include "tier1/fmtstr.h" |
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#include "vstdlib/coroutine.h" |
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// public stuff |
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#include "steam/steamclientpublic.h" |
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#include "misc.h" |
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#include "steam/isteamclient.h" |
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#include "steam/isteamgamecoordinator.h" |
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#include "steam/steam_api.h" |
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// stuff to include early because it is widely depended on |
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#include "netpacket.h" |
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#include "gcmsg.h" |
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#include "msgprotobuf.h" |
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#include "gcconstants.h" |
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#include "refcount.h" |
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#include "jobtime.h" |
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#include "messagelist.h" |
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#include "gclogger.h" |
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#include "job.h" |
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#include "jobmgr.h" |
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#include "netpacketpool.h" |
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#include "sharedobject.h" |
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#include "protobufsharedobject.h" |
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#include "sharedobjectcache.h" |
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#include "gcclient_sharedobjectcache.h" |
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#include "gcclient.h" |
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#include "gcclientjob.h" |
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#include "gcsystemmsgs.h" |
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#include "webapi_response.h" |
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#endif // GCCLIENTSDK_H
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