You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
77 lines
2.3 KiB
77 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Dme version of a body group list |
|
// |
|
//===========================================================================// |
|
|
|
#include "mdlobjects/dmebodygrouplist.h" |
|
#include "datamodel/dmelementfactoryhelper.h" |
|
#include "mdlobjects/dmebodygroup.h" |
|
#include "mdlobjects/dmelodlist.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Expose this class to the scene database |
|
//----------------------------------------------------------------------------- |
|
IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroupList, CDmeBodyGroupList ); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CDmeBodyGroupList::OnConstruction() |
|
{ |
|
m_BodyGroups.Init( this, "bodyGroups" ); |
|
} |
|
|
|
void CDmeBodyGroupList::OnDestruction() |
|
{ |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Finds a body group by name |
|
//----------------------------------------------------------------------------- |
|
CDmeBodyGroup *CDmeBodyGroupList::FindBodyGroup( const char *pName ) |
|
{ |
|
int nCount = m_BodyGroups.Count(); |
|
for ( int i = 0; i < nCount; ++i ) |
|
{ |
|
if ( !Q_stricmp( pName, m_BodyGroups[i]->GetName() ) ) |
|
return m_BodyGroups[i]; |
|
} |
|
return NULL; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Gets the 'main' body part (used for compilation) |
|
//----------------------------------------------------------------------------- |
|
CDmeLODList *CDmeBodyGroupList::GetMainBodyPart() |
|
{ |
|
if ( m_BodyGroups.Count() == 0 ) |
|
return NULL; |
|
|
|
CDmeBodyGroup *pMainBodyGroup = FindBodyGroup( "default" ); |
|
if ( !pMainBodyGroup ) |
|
{ |
|
pMainBodyGroup = m_BodyGroups[0]; |
|
} |
|
|
|
CDmeLODList *pLODList = CastElement< CDmeLODList >( pMainBodyGroup->FindBodyPart( "default" ) ); |
|
if ( pLODList ) |
|
return pLODList; |
|
|
|
const int nBodypartCount = pMainBodyGroup->m_BodyParts.Count(); |
|
for ( int i = 0; i < nBodypartCount; ++i ) |
|
{ |
|
pLODList = CastElement< CDmeLODList >( pMainBodyGroup->m_BodyParts[ i ] ); |
|
if ( pLODList && pLODList->m_LODs.Count() > 0 ) |
|
return pLODList; |
|
} |
|
|
|
return NULL; |
|
}
|
|
|