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306 lines
5.7 KiB
306 lines
5.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "usercmd.h" |
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#include "bitbuf.h" |
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#include "checksum_md5.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// TF2 specific, need enough space for OBJ_LAST items from tf_shareddefs.h |
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#define WEAPON_SUBTYPE_BITS 6 |
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//----------------------------------------------------------------------------- |
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// Purpose: Write a delta compressed user command. |
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// Input : *buf - |
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// *to - |
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// *from - |
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// Output : static |
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//----------------------------------------------------------------------------- |
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void WriteUsercmd( bf_write *buf, const CUserCmd *to, const CUserCmd *from ) |
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{ |
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if ( to->command_number != ( from->command_number + 1 ) ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteUBitLong( to->command_number, 32 ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->tick_count != ( from->tick_count + 1 ) ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteUBitLong( to->tick_count, 32 ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->viewangles[ 0 ] != from->viewangles[ 0 ] ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteFloat( to->viewangles[ 0 ] ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->viewangles[ 1 ] != from->viewangles[ 1 ] ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteFloat( to->viewangles[ 1 ] ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->viewangles[ 2 ] != from->viewangles[ 2 ] ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteFloat( to->viewangles[ 2 ] ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->forwardmove != from->forwardmove ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteFloat( to->forwardmove ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->sidemove != from->sidemove ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteFloat( to->sidemove ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->upmove != from->upmove ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteFloat( to->upmove ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->buttons != from->buttons ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteUBitLong( to->buttons, 32 ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->impulse != from->impulse ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteUBitLong( to->impulse, 8 ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->weaponselect != from->weaponselect ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteUBitLong( to->weaponselect, MAX_EDICT_BITS ); |
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if ( to->weaponsubtype != from->weaponsubtype ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteUBitLong( to->weaponsubtype, WEAPON_SUBTYPE_BITS ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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// TODO: Can probably get away with fewer bits. |
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if ( to->mousedx != from->mousedx ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteShort( to->mousedx ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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if ( to->mousedy != from->mousedy ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteShort( to->mousedy ); |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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#if defined( HL2_CLIENT_DLL ) |
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if ( to->entitygroundcontact.Count() != 0 ) |
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{ |
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buf->WriteOneBit( 1 ); |
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buf->WriteShort( to->entitygroundcontact.Count() ); |
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int i; |
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for (i = 0; i < to->entitygroundcontact.Count(); i++) |
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{ |
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buf->WriteUBitLong( to->entitygroundcontact[i].entindex, MAX_EDICT_BITS ); |
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buf->WriteBitCoord( to->entitygroundcontact[i].minheight ); |
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buf->WriteBitCoord( to->entitygroundcontact[i].maxheight ); |
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} |
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} |
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else |
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{ |
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buf->WriteOneBit( 0 ); |
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} |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Read in a delta compressed usercommand. |
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// Input : *buf - |
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// *move - |
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// *from - |
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// Output : static void ReadUsercmd |
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//----------------------------------------------------------------------------- |
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void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from ) |
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{ |
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// Assume no change |
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*move = *from; |
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if ( buf->ReadOneBit() ) |
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{ |
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move->command_number = buf->ReadUBitLong( 32 ); |
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} |
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else |
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{ |
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// Assume steady increment |
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move->command_number = from->command_number + 1; |
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} |
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if ( buf->ReadOneBit() ) |
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{ |
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move->tick_count = buf->ReadUBitLong( 32 ); |
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} |
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else |
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{ |
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// Assume steady increment |
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move->tick_count = from->tick_count + 1; |
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} |
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// Read direction |
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if ( buf->ReadOneBit() ) |
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{ |
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move->viewangles[0] = buf->ReadFloat(); |
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} |
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if ( buf->ReadOneBit() ) |
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{ |
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move->viewangles[1] = buf->ReadFloat(); |
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} |
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if ( buf->ReadOneBit() ) |
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{ |
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move->viewangles[2] = buf->ReadFloat(); |
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} |
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// Moved value validation and clamping to CBasePlayer::ProcessUsercmds() |
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// Read movement |
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if ( buf->ReadOneBit() ) |
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{ |
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move->forwardmove = buf->ReadFloat(); |
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} |
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if ( buf->ReadOneBit() ) |
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{ |
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move->sidemove = buf->ReadFloat(); |
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} |
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if ( buf->ReadOneBit() ) |
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{ |
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move->upmove = buf->ReadFloat(); |
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} |
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// read buttons |
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if ( buf->ReadOneBit() ) |
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{ |
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move->buttons = buf->ReadUBitLong( 32 ); |
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} |
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if ( buf->ReadOneBit() ) |
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{ |
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move->impulse = buf->ReadUBitLong( 8 ); |
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} |
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if ( buf->ReadOneBit() ) |
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{ |
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move->weaponselect = buf->ReadUBitLong( MAX_EDICT_BITS ); |
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if ( buf->ReadOneBit() ) |
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{ |
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move->weaponsubtype = buf->ReadUBitLong( WEAPON_SUBTYPE_BITS ); |
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} |
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} |
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move->random_seed = MD5_PseudoRandom( move->command_number ) & 0x7fffffff; |
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if ( buf->ReadOneBit() ) |
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{ |
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move->mousedx = buf->ReadShort(); |
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} |
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if ( buf->ReadOneBit() ) |
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{ |
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move->mousedy = buf->ReadShort(); |
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} |
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#if defined( HL2_DLL ) |
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if ( buf->ReadOneBit() ) |
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{ |
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move->entitygroundcontact.SetCount( buf->ReadShort() ); |
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int i; |
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for (i = 0; i < move->entitygroundcontact.Count(); i++) |
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{ |
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move->entitygroundcontact[i].entindex = buf->ReadUBitLong( MAX_EDICT_BITS ); |
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move->entitygroundcontact[i].minheight = buf->ReadBitCoord( ); |
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move->entitygroundcontact[i].maxheight = buf->ReadBitCoord( ); |
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} |
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} |
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#endif |
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}
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