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53 lines
1.3 KiB
53 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef SDK_PLAYERCLASS_INFO_PARSE_H |
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#define SDK_PLAYERCLASS_INFO_PARSE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "playerclass_info_parse.h" |
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#include "networkvar.h" |
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#if defined ( SDK_USE_PLAYERCLASSES ) |
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//-------------------------------------------------------------------------------------------------------- |
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class CSDKPlayerClassInfo : public FilePlayerClassInfo_t |
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{ |
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public: |
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DECLARE_CLASS_GAMEROOT( CSDKPlayerClassInfo, FilePlayerClassInfo_t ); |
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CSDKPlayerClassInfo(); |
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virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); |
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int m_iTeam; //which team. 2 == team 1, 3 == team 2 |
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int m_iPrimaryWeapon; |
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int m_iSecondaryWeapon; |
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int m_iMeleeWeapon; |
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int m_iNumGrensType1; |
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int m_iGrenType1; |
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int m_iNumGrensType2; |
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int m_iGrenType2; |
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char m_szLimitCvar[64]; //which cvar controls the class limit for this class |
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char m_szClassImage[SDK_PLAYERCLASS_IMAGE_LENGTH]; |
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char m_szClassImageBG[SDK_PLAYERCLASS_IMAGE_LENGTH]; |
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float m_flRunSpeed; |
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float m_flSprintSpeed; |
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float m_flProneSpeed; |
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int m_iArmor; |
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}; |
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#endif // SDK_USE_PLAYERCLASSES |
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#endif // DOD_PLAYERCLASS_INFO_PARSE_H
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