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53 lines
1.3 KiB
53 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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#include "gamemovement.h" |
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#include "sdk_gamerules.h" |
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#include "sdk_shareddefs.h" |
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#include "in_buttons.h" |
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#include "movevars_shared.h" |
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#ifdef CLIENT_DLL |
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#include "c_sdk_player.h" |
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#else |
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#include "sdk_player.h" |
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#endif |
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class CSDKGameMovement : public CGameMovement |
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{ |
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public: |
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DECLARE_CLASS( CSDKGameMovement, CGameMovement ); |
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CSDKGameMovement(); |
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}; |
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// Expose our interface. |
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static CSDKGameMovement g_GameMovement; |
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IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement; |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement ); |
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// ---------------------------------------------------------------------------------------- // |
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// CSDKGameMovement. |
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// ---------------------------------------------------------------------------------------- // |
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CSDKGameMovement::CSDKGameMovement() |
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{ |
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//m_vecViewOffsetNormal = SDK_PLAYER_VIEW_OFFSET; |
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} |
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