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187 lines
5.1 KiB
187 lines
5.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef OBSTACLE_PUSHAWAY_H |
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#define OBSTACLE_PUSHAWAY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "props_shared.h" |
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#ifndef CLIENT_DLL |
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#include "func_breakablesurf.h" |
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#include "BasePropDoor.h" |
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#include "doors.h" |
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#endif // CLIENT_DLL |
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//-------------------------------------------------------------------------------------------------------------- |
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bool IsPushAwayEntity( CBaseEntity *pEnt ); |
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bool IsPushableEntity( CBaseEntity *pEnt ); |
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//-------------------------------------------------------------------------------------------------------------- |
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#ifndef CLIENT_DLL |
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bool IsBreakableEntity( CBaseEntity *pEnt ); |
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#endif // !CLIENT_DLL |
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//-------------------------------------------------------------------------------------------------------------- |
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class CPushAwayEnumerator : public IPartitionEnumerator |
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{ |
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public: |
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// Forced constructor |
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CPushAwayEnumerator(CBaseEntity **ents, int nMaxEnts) |
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{ |
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m_nAlreadyHit = 0; |
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m_AlreadyHit = ents; |
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m_nMaxHits = nMaxEnts; |
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} |
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// Actual work code |
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) |
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{ |
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#ifdef CLIENT_DLL |
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CBaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); |
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#else |
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CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() ); |
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#endif // CLIENT_DLL |
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if ( IsPushAwayEntity( pEnt ) && m_nAlreadyHit < m_nMaxHits ) |
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{ |
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m_AlreadyHit[m_nAlreadyHit] = pEnt; |
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m_nAlreadyHit++; |
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} |
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return ITERATION_CONTINUE; |
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} |
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public: |
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CBaseEntity **m_AlreadyHit; |
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int m_nAlreadyHit; |
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int m_nMaxHits; |
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}; |
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#ifndef CLIENT_DLL |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* This class will collect breakable objects in a volume. Physics props that can be damaged, func_breakable*, etc |
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* are all collected by this class. |
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*/ |
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class CBotBreakableEnumerator : public CPushAwayEnumerator |
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{ |
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public: |
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CBotBreakableEnumerator(CBaseEntity **ents, int nMaxEnts) : CPushAwayEnumerator(ents, nMaxEnts) |
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{ |
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} |
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) |
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{ |
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CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() ); |
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if ( !IsBreakableEntity( pEnt ) ) |
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return ITERATION_CONTINUE; |
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// ignore breakables parented to doors |
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if ( pEnt->GetParent() && |
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( FClassnameIs( pEnt->GetParent(), "func_door*" ) || |
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FClassnameIs( pEnt, "prop_door*" ) ) ) |
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return ITERATION_CONTINUE; |
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if ( m_nAlreadyHit < m_nMaxHits ) |
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{ |
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m_AlreadyHit[m_nAlreadyHit] = pEnt; |
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m_nAlreadyHit++; |
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} |
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return ITERATION_CONTINUE; |
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} |
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}; |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* This class will collect door objects in a volume. |
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*/ |
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class CBotDoorEnumerator : public CPushAwayEnumerator |
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{ |
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public: |
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CBotDoorEnumerator(CBaseEntity **ents, int nMaxEnts) : CPushAwayEnumerator(ents, nMaxEnts) |
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{ |
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} |
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) |
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{ |
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CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() ); |
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if ( pEnt == NULL ) |
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return ITERATION_CONTINUE; |
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if ( ( pEnt->ObjectCaps() & FCAP_IMPULSE_USE ) == 0 ) |
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{ |
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return ITERATION_CONTINUE; |
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} |
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if ( FClassnameIs( pEnt, "func_door*" ) ) |
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{ |
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CBaseDoor *door = dynamic_cast<CBaseDoor *>(pEnt); |
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if ( !door ) |
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{ |
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return ITERATION_CONTINUE; |
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} |
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if ( door->m_toggle_state == TS_GOING_UP || door->m_toggle_state == TS_GOING_DOWN ) |
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{ |
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return ITERATION_CONTINUE; |
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} |
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} |
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else if ( FClassnameIs( pEnt, "prop_door*" ) ) |
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{ |
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CBasePropDoor *door = dynamic_cast<CBasePropDoor *>(pEnt); |
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if ( !door ) |
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{ |
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return ITERATION_CONTINUE; |
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} |
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if ( door->IsDoorOpening() || door->IsDoorClosing() ) |
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{ |
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return ITERATION_CONTINUE; |
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} |
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} |
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else |
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{ |
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return ITERATION_CONTINUE; |
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} |
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if ( m_nAlreadyHit < m_nMaxHits ) |
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{ |
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m_AlreadyHit[m_nAlreadyHit] = pEnt; |
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m_nAlreadyHit++; |
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} |
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return ITERATION_CONTINUE; |
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} |
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}; |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Returns an entity that matches the filter that is along the line segment |
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*/ |
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CBaseEntity * CheckForEntitiesAlongSegment( const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, CPushAwayEnumerator *enumerator ); |
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#endif // CLIENT_DLL |
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//-------------------------------------------------------------------------------------------------------------- |
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// Retrieves physics objects near pPushingEntity |
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void AvoidPushawayProps( CBaseCombatCharacter *pPlayer, CUserCmd *pCmd ); |
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int GetPushawayEnts( CBaseCombatCharacter *pPushingEntity, CBaseEntity **ents, int nMaxEnts, float flPlayerExpand, int PartitionMask, CPushAwayEnumerator *enumerator = NULL ); |
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//-------------------------------------------------------------------------------------------------------------- |
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// Pushes physics objects away from the entity |
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void PerformObstaclePushaway( CBaseCombatCharacter *pPushingEntity ); |
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#endif // OBSTACLE_PUSHAWAY_H
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