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51 lines
1.2 KiB
51 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "basecombatweapon_shared.h" |
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#ifndef BASEHLCOMBATWEAPON_SHARED_H |
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#define BASEHLCOMBATWEAPON_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#if defined( CLIENT_DLL ) |
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#define CBaseHL1CombatWeapon C_BaseHL1CombatWeapon |
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#endif |
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class CBaseHL1CombatWeapon : public CBaseCombatWeapon |
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{ |
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DECLARE_CLASS( CBaseHL1CombatWeapon, CBaseCombatWeapon ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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public: |
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void Spawn( void ); |
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public: |
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// Server Only Methods |
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#if !defined( CLIENT_DLL ) |
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DECLARE_DATADESC(); |
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virtual void Precache(); |
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void FallInit( void ); // prepare to fall to the ground |
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virtual void FallThink( void ); // make the weapon fall to the ground after spawning |
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bool CreateVPhysics( void ); |
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void EjectShell( CBaseEntity *pPlayer, int iType ); |
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Vector GetSoundEmissionOrigin() const; |
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#else |
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virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles ); |
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virtual float CalcViewmodelBob( void ); |
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#endif |
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}; |
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#endif // BASEHLCOMBATWEAPON_SHARED_H
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