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55 lines
1.6 KiB
55 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_dodbasegrenade.h" |
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#ifdef CLIENT_DLL |
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#define CWeaponSmokeGrenadeGER C_WeaponSmokeGrenadeGER |
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#else |
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#include "dod_smokegrenade_ger.h" //the thing that we throw |
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#endif |
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class CWeaponSmokeGrenadeGER : public CWeaponDODBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CWeaponSmokeGrenadeGER, CWeaponDODBaseGrenade ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponSmokeGrenadeGER() {} |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_SMOKE_GER; } |
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#ifndef CLIENT_DLL |
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) |
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{ |
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// align the stickgrenade vertically and spin end over end |
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QAngle vecNewAngles = QAngle(45,pPlayer->EyeAngles().y,0); |
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AngularImpulse angNewImpulse = AngularImpulse( 0, 600, 0 ); |
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CDODSmokeGrenadeGER::Create( vecSrc, vecNewAngles, vecVel, angNewImpulse, pPlayer ); |
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} |
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#endif |
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virtual float GetDetonateTimerLength( void ) { return 10; } |
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private: |
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CWeaponSmokeGrenadeGER( const CWeaponSmokeGrenadeGER & ) {} |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponSmokeGrenadeGER, DT_WeaponSmokeGrenadeGER ) |
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BEGIN_NETWORK_TABLE(CWeaponSmokeGrenadeGER, DT_WeaponSmokeGrenadeGER) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponSmokeGrenadeGER ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_smoke_ger, CWeaponSmokeGrenadeGER ); |
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PRECACHE_WEAPON_REGISTER( weapon_smoke_ger ); |