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48 lines
1.2 KiB
48 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "shake.h" |
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#include "weapon_dodbasegun.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponBaseRifleGrenade C_WeaponBaseRifleGrenade |
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#endif |
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class CWeaponBaseRifleGrenade : public CWeaponDODBaseGun |
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{ |
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public: |
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DECLARE_CLASS( CWeaponBaseRifleGrenade, CWeaponDODBaseGun ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponBaseRifleGrenade(); |
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virtual void Spawn(); |
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virtual void PrimaryAttack( void ); |
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); |
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virtual void WeaponIdle( void ); |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; } |
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virtual Activity GetDrawActivity( void ); |
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virtual Activity GetIdleActivity( void ); |
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virtual bool CanDeploy( void ); |
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virtual const char *GetCompanionWeaponName( void ); |
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virtual float GetRecoil( void ); |
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#ifndef CLIENT_DLL |
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void ShootGrenade( void ); |
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime ); |
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#endif |
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private: |
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CWeaponBaseRifleGrenade( const CWeaponBaseRifleGrenade & ); |
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}; |