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56 lines
1.5 KiB
56 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_dodbasemelee.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponGerKnife C_WeaponGerKnife |
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#endif |
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class CWeaponGerKnife : public CWeaponDODBaseMelee |
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{ |
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public: |
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DECLARE_CLASS( CWeaponGerKnife, CWeaponDODBaseMelee ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_ACTTABLE(); |
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CWeaponGerKnife() {} |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_GERKNIFE; } |
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private: |
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CWeaponGerKnife( const CWeaponGerKnife & ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGerKnife, DT_WeaponGerKnife ) |
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BEGIN_NETWORK_TABLE( CWeaponGerKnife, DT_WeaponGerKnife ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponGerKnife ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_gerknife, CWeaponGerKnife ); |
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PRECACHE_WEAPON_REGISTER( weapon_gerknife ); |
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acttable_t CWeaponGerKnife::m_acttable[] = |
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{ |
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{ ACT_IDLE, ACT_DOD_STAND_AIM_KNIFE, false }, |
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{ ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_KNIFE, false }, |
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{ ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_KNIFE, false }, |
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{ ACT_WALK, ACT_DOD_WALK_AIM_KNIFE, false }, |
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{ ACT_RUN, ACT_DOD_RUN_AIM_KNIFE, false }, |
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{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_KNIFE, false }, |
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{ ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_KNIFE, false }, |
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{ ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_KNIFE, false }, |
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}; |
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IMPLEMENT_ACTTABLE( CWeaponGerKnife ); |