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34 lines
897 B
34 lines
897 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_dodfullauto.h" |
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#if defined( CLIENT_DLL ) |
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#define CDODFullAutoPunchWeapon C_DODFullAutoPunchWeapon |
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#endif |
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class CDODFullAutoPunchWeapon : public CDODFullAutoWeapon |
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{ |
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public: |
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DECLARE_CLASS( CDODFullAutoPunchWeapon, CDODFullAutoWeapon ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CDODFullAutoPunchWeapon() {} |
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virtual void Spawn( void ); |
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virtual void SecondaryAttack( void ); |
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virtual bool Reload( void ); |
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virtual void ItemBusyFrame( void ); |
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virtual const char *GetSecondaryDeathNoticeName( void ) { return "punch"; } |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; } |
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private: |
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CDODFullAutoPunchWeapon( const CDODFullAutoPunchWeapon & ); |
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}; |