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88 lines
2.0 KiB
88 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef WEAPON_DODBASERPG_H |
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#define WEAPON_DODBASERPG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_dodbase.h" |
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#if defined( CLIENT_DLL ) |
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#define CDODBaseRocketWeapon C_DODBaseRocketWeapon |
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#endif |
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//----------------------------------------------------------------------------- |
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// RPG |
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//----------------------------------------------------------------------------- |
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class CDODBaseRocketWeapon : public CWeaponDODBase |
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{ |
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public: |
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DECLARE_CLASS( CDODBaseRocketWeapon, CWeaponDODBase ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CDODBaseRocketWeapon(); |
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virtual void Spawn(); |
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virtual void PrimaryAttack(); |
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virtual void SecondaryAttack(); |
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virtual bool Deploy(); |
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virtual bool CanHolster(); |
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL ); |
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virtual bool Reload(); |
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virtual void WeaponIdle(); |
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virtual void Drop( const Vector &vecVelocity ); |
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virtual bool CanDrop( void ) { return ( IsDeployed() == false ); } |
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void DoFireEffects(); |
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void Precache( void ); |
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void Raise(); |
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bool Lower(); |
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virtual Activity GetDrawActivity( void ); |
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virtual Activity GetIdleActivity( void ); |
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virtual Activity GetLowerActivity( void ); |
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virtual Activity GetRaiseActivity( void ); |
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virtual void FireRocket( void ); |
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inline bool IsDeployed() { return m_bDeployed; } |
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inline void SetDeployed( bool bDeployed ) { m_bDeployed = bDeployed; } |
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bool ShouldPlayerBeSlow( void ); |
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virtual bool ShouldAutoEjectBrass( void ) { return false; } |
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#ifdef CLIENT_DLL |
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virtual void OverrideMouseInput( float *x, float *y ); |
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#endif |
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virtual float GetRecoil( void ) { return 10.0f; } |
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protected: |
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CNetworkVar( bool, m_bDeployed ); |
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CDODWeaponInfo *m_pWeaponInfo; |
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private: |
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CDODBaseRocketWeapon( const CDODBaseRocketWeapon & ); |
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#ifndef CLIENT_DLL |
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DECLARE_DATADESC(); |
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#endif |
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}; |
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#endif // WEAPON_DODBASERPG_H
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