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57 lines
1.4 KiB
57 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_DODBASE_MELEE_H |
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#define WEAPON_DODBASE_MELEE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_dodbase.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponDODBaseMelee C_WeaponDODBaseMelee |
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#endif |
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// ----------------------------------------------------------------------------- // |
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// class definition. |
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// ----------------------------------------------------------------------------- // |
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class CWeaponDODBaseMelee : public CWeaponDODBase |
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{ |
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public: |
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DECLARE_CLASS( CWeaponDODBaseMelee, CWeaponDODBase ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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#ifndef CLIENT_DLL |
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DECLARE_DATADESC(); |
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#endif |
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CWeaponDODBaseMelee(); |
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virtual void Spawn(); |
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virtual void PrimaryAttack(); |
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virtual void WeaponIdle(); |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; } |
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virtual bool ShouldDrawCrosshair( void ) { return false; } |
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virtual bool HasPrimaryAmmo() { return true; } |
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virtual bool CanBeSelected() { return true; } |
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virtual CBaseEntity *MeleeAttack( int iDamageAmount, int iDamageType, float flDmgDelay, float flAttackDelay ); |
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//virtual const char *GetSecondaryDeathNoticeName( void ) { return "stab"; } |
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public: |
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CDODWeaponInfo *m_pWeaponInfo; |
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private: |
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CWeaponDODBaseMelee( const CWeaponDODBaseMelee & ) {} |
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}; |
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#endif // WEAPON_DODBASE_MELEE_H
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