You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
87 lines
2.0 KiB
87 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef WEAPON_DODBASEBOMB_H |
|
#define WEAPON_DODBASEBOMB_H |
|
|
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "weapon_dodbase.h" |
|
|
|
#if defined( CLIENT_DLL ) |
|
|
|
#define CDODBaseBombWeapon C_DODBaseBombWeapon |
|
|
|
#else |
|
|
|
#include "dod_bombtarget.h" |
|
|
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// RPG |
|
//----------------------------------------------------------------------------- |
|
class CDODBaseBombWeapon : public CWeaponDODBase |
|
{ |
|
public: |
|
DECLARE_CLASS( CDODBaseBombWeapon, CWeaponDODBase ); |
|
DECLARE_NETWORKCLASS(); |
|
DECLARE_PREDICTABLE(); |
|
DECLARE_ACTTABLE(); |
|
|
|
CDODBaseBombWeapon(); |
|
|
|
virtual void Spawn(); |
|
virtual void Precache( void ); |
|
virtual bool Deploy(); |
|
virtual void PrimaryAttack(); |
|
virtual void SecondaryAttack(); |
|
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); |
|
|
|
virtual void ItemPostFrame( void ); |
|
|
|
virtual bool CanDrop( void ) { return false; } |
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; } |
|
virtual bool ShouldDrawCrosshair( void ) { return false; } |
|
virtual bool HasPrimaryAmmo() { return true; } |
|
virtual bool CanBeSelected() { return false; } |
|
|
|
#ifndef CLIENT_DLL |
|
void StartPlanting( CDODBombTarget *pTarget ); |
|
bool CancelPlanting( void ); |
|
void CompletePlant( void ); |
|
bool IsLookingAtBombTarget( CBasePlayer *pPlayer, CDODBombTarget *pTarget ); |
|
#endif |
|
|
|
void SetPlanting( bool bPlanting ); |
|
bool IsPlanting( void ); |
|
|
|
protected: |
|
CDODWeaponInfo *m_pWeaponInfo; |
|
|
|
private: |
|
CDODBaseBombWeapon( const CDODBaseBombWeapon & ); |
|
|
|
bool m_bPlanting; |
|
|
|
// pointer to the dod_bomb_target that we're planting at |
|
EHANDLE m_hBombTarget; |
|
|
|
// when the plant will be complete |
|
float m_flPlantCompleteTime; |
|
|
|
bool m_bUsePlant; // player hit +use to start this plant |
|
float m_flNextPlantCheck; |
|
|
|
#ifndef CLIENT_DLL |
|
DECLARE_DATADESC(); |
|
#endif |
|
}; |
|
|
|
#endif // WEAPON_DODBASEBOMB_H
|