Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

44 lines
844 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef FX_DOD_SHARED_H
#define FX_DOD_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#ifdef CLIENT_DLL
#include "c_dod_player.h"
#else
#include "dod_player.h"
#endif
#include "dod_weapon_parse.h"
// This runs on both the client and the server.
// On the server, it only does the damage calculations.
// On the client, it does all the effects.
void FX_FireBullets(
int iPlayer,
const Vector &vOrigin,
const QAngle &vAngles,
int iWeaponID,
int iMode,
int iSeed,
float flSpread
);
#ifndef CLIENT_DLL
void TE_DODExplosion( IRecipientFilter &filter, float flDelay, const Vector &vecOrigin, const Vector &vecNormal );
#endif
#endif // FX_DOD_SHARED_H