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297 lines
7.9 KiB
297 lines
7.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SPRITE_H |
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#define SPRITE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "predictable_entity.h" |
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#include "baseentity_shared.h" |
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#define SF_SPRITE_STARTON 0x0001 |
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#define SF_SPRITE_ONCE 0x0002 |
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#define SF_SPRITE_TEMPORARY 0x8000 |
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class CBasePlayer; |
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#if defined( CLIENT_DLL ) |
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#define CSprite C_Sprite |
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#define CSpriteOriented C_SpriteOriented |
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#include "c_pixel_visibility.h" |
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class CEngineSprite; |
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class C_SpriteRenderer |
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{ |
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public: |
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//----------------------------------------------------------------------------- |
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// Purpose: Sprite orientations |
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// WARNING! Change these in common/MaterialSystem/Sprite.cpp if you change them here! |
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//----------------------------------------------------------------------------- |
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typedef enum |
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{ |
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SPR_VP_PARALLEL_UPRIGHT = 0, |
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SPR_FACING_UPRIGHT = 1, |
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SPR_VP_PARALLEL = 2, |
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SPR_ORIENTED = 3, |
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SPR_VP_PARALLEL_ORIENTED = 4 |
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} SPRITETYPE; |
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// Determine sprite orientation |
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static void GetSpriteAxes( SPRITETYPE type, |
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const Vector& origin, |
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const QAngle& angles, |
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Vector& forward, |
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Vector& right, |
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Vector& up ); |
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// Sprites can alter blending amount |
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virtual float GlowBlend( CEngineSprite *psprite, const Vector& entorigin, int rendermode, int renderfx, int alpha, float *scale ); |
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// Draws tempent as a sprite |
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int DrawSprite( |
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IClientEntity *entity, |
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const model_t *model, |
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const Vector& origin, |
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const QAngle& angles, |
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float frame, |
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IClientEntity *attachedto, |
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int attachmentindex, |
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int rendermode, |
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int renderfx, |
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int alpha, |
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int r, |
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int g, |
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int b, |
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float scale, |
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float flHDRColorScale = 1.0f |
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); |
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protected: |
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pixelvis_handle_t m_queryHandle; |
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float m_flGlowProxySize; |
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float m_flHDRColorScale; |
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}; |
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#endif |
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class CSprite : public CBaseEntity |
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#if defined( CLIENT_DLL ) |
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, public C_SpriteRenderer |
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#endif |
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{ |
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DECLARE_CLASS( CSprite, CBaseEntity ); |
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public: |
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DECLARE_PREDICTABLE(); |
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DECLARE_NETWORKCLASS(); |
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CSprite(); |
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virtual void SetModel( const char *szModelName ); |
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void Spawn( void ); |
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void Precache( void ); |
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virtual void ComputeWorldSpaceSurroundingBox( Vector *pVecWorldMins, Vector *pVecWorldMaxs ); |
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void SetGlowProxySize( float flSize ) { m_flGlowProxySize = flSize; } |
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#if !defined( CLIENT_DLL ) |
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); |
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virtual int UpdateTransmitState( void ); |
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void SetAsTemporary( void ) { AddSpawnFlags( SF_SPRITE_TEMPORARY ); } |
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bool IsTemporary( void ) { return ( HasSpawnFlags( SF_SPRITE_TEMPORARY ) ); } |
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int ObjectCaps( void ) |
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{ |
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int flags = 0; |
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if ( IsTemporary() ) |
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{ |
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flags = FCAP_DONT_SAVE; |
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} |
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return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | flags; |
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} |
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void OnRestore(); |
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#endif |
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void AnimateThink( void ); |
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void ExpandThink( void ); |
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void Animate( float frames ); |
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void Expand( float scaleSpeed, float fadeSpeed ); |
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void SpriteInit( const char *pSpriteName, const Vector &origin ); |
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#if !defined( CLIENT_DLL ) |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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// Input handlers |
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void InputHideSprite( inputdata_t &inputdata ); |
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void InputShowSprite( inputdata_t &inputdata ); |
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void InputToggleSprite( inputdata_t &inputdata ); |
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void InputColorRedValue( inputdata_t &inputdata ); |
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void InputColorBlueValue( inputdata_t &inputdata ); |
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void InputColorGreenValue( inputdata_t &inputdata ); |
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#endif |
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inline void SetAttachment( CBaseEntity *pEntity, int attachment ) |
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{ |
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if ( pEntity ) |
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{ |
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m_hAttachedToEntity = pEntity; |
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m_nAttachment = attachment; |
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FollowEntity( pEntity ); |
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} |
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} |
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void TurnOff( void ); |
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void TurnOn( void ); |
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bool IsOn() { return !IsEffectActive( EF_NODRAW ); } |
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inline float Frames( void ) { return m_flMaxFrame; } |
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inline void SetTransparency( int rendermode, int r, int g, int b, int a, int fx ) |
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{ |
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SetRenderMode( (RenderMode_t)rendermode ); |
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SetColor( r, g, b ); |
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SetBrightness( a ); |
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m_nRenderFX = fx; |
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} |
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inline void SetTexture( int spriteIndex ) { SetModelIndex( spriteIndex ); } |
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inline void SetColor( int r, int g, int b ) { SetRenderColor( r, g, b, GetRenderColor().a ); } |
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void SetBrightness( int brightness, float duration = 0.0f ); |
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void SetScale( float scale, float duration = 0.0f ); |
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void SetSpriteScale( float scale ); |
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void EnableWorldSpaceScale( bool bEnable ); |
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float GetScale( void ) { return m_flSpriteScale; } |
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int GetBrightness( void ) { return m_nBrightness; } |
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float GetHDRColorScale( void ) { return m_flHDRColorScale; } |
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inline void FadeAndDie( float duration ) |
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{ |
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SetBrightness( 0, duration ); |
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SetThink(&CSprite::AnimateUntilDead); |
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m_flDieTime = gpGlobals->curtime + duration; |
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SetNextThink( gpGlobals->curtime ); |
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} |
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inline void AnimateAndDie( float framerate ) |
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{ |
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SetThink(&CSprite::AnimateUntilDead); |
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m_flSpriteFramerate = framerate; |
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m_flDieTime = gpGlobals->curtime + (m_flMaxFrame / m_flSpriteFramerate); |
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SetNextThink( gpGlobals->curtime ); |
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} |
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inline void AnimateForTime( float framerate, float time ) |
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{ |
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SetThink(&CSprite::AnimateUntilDead); |
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m_flSpriteFramerate = framerate; |
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m_flDieTime = gpGlobals->curtime + time; |
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SetNextThink( gpGlobals->curtime ); |
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} |
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// FIXME: This completely blows. |
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// Surely there's gotta be a better way. |
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void FadeOutFromSpawn( ) |
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{ |
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SetThink(&CSprite::BeginFadeOutThink); |
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SetNextThink( gpGlobals->curtime + 0.01f ); |
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} |
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void BeginFadeOutThink( ) |
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{ |
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FadeAndDie( 0.25f ); |
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} |
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void AnimateUntilDead( void ); |
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#if !defined( CLIENT_DLL ) |
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DECLARE_DATADESC(); |
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static CSprite *SpriteCreate( const char *pSpriteName, const Vector &origin, bool animate ); |
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#endif |
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static CSprite *SpriteCreatePredictable( const char *module, int line, const char *pSpriteName, const Vector &origin, bool animate ); |
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#if defined( CLIENT_DLL ) |
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virtual float GetRenderScale( void ); |
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virtual int GetRenderBrightness( void ); |
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virtual int DrawModel( int flags ); |
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virtual const Vector& GetRenderOrigin(); |
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virtual void GetRenderBounds( Vector &vecMins, Vector &vecMaxs ); |
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virtual float GlowBlend( CEngineSprite *psprite, const Vector& entorigin, int rendermode, int renderfx, int alpha, float *scale ); |
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virtual void GetToolRecordingState( KeyValues *msg ); |
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// Only supported in TF2 right now |
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#if defined( INVASION_CLIENT_DLL ) |
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virtual bool ShouldPredict( void ) |
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{ |
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return true; |
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} |
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#endif |
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virtual void ClientThink( void ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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#endif |
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public: |
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CNetworkHandle( CBaseEntity, m_hAttachedToEntity ); |
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CNetworkVar( int, m_nAttachment ); |
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CNetworkVar( float, m_flSpriteFramerate ); |
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CNetworkVar( float, m_flFrame ); |
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#ifdef PORTAL |
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CNetworkVar( bool, m_bDrawInMainRender ); |
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CNetworkVar( bool, m_bDrawInPortalRender ); |
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#endif |
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float m_flDieTime; |
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private: |
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CNetworkVar( int, m_nBrightness ); |
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CNetworkVar( float, m_flBrightnessTime ); |
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CNetworkVar( float, m_flSpriteScale ); |
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CNetworkVar( float, m_flScaleTime ); |
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CNetworkVar( bool, m_bWorldSpaceScale ); |
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CNetworkVar( float, m_flGlowProxySize ); |
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CNetworkVar( float, m_flHDRColorScale ); |
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float m_flLastTime; |
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float m_flMaxFrame; |
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float m_flStartScale; |
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float m_flDestScale; //Destination scale |
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float m_flScaleTimeStart; //Real time for start of scale |
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int m_nStartBrightness; |
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int m_nDestBrightness; //Destination brightness |
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float m_flBrightnessTimeStart;//Real time for brightness |
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}; |
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class CSpriteOriented : public CSprite |
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{ |
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public: |
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DECLARE_CLASS( CSpriteOriented, CSprite ); |
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#if !defined( CLIENT_DLL ) |
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DECLARE_SERVERCLASS(); |
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void Spawn( void ); |
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#else |
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DECLARE_CLIENTCLASS(); |
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virtual bool IsTransparent( void ); |
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#endif |
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}; |
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// Macro to wrap creation |
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#define SPRITE_CREATE_PREDICTABLE( name, origin, animate ) \ |
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CSprite::SpriteCreatePredictable( __FILE__, __LINE__, name, origin, animate ) |
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#endif // SPRITE_H
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