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42 lines
1.0 KiB
42 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef MODELSOUNDSCACHE_H |
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#define MODELSOUNDSCACHE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "UtlCachedFileData.h" |
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#include "SoundEmitterSystem/isoundemittersystembase.h" |
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#define MODELSOUNDSCACHE_VERSION 5 |
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class CStudioHdr; |
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#pragma pack(1) |
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class CModelSoundsCache : public IBaseCacheInfo |
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{ |
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public: |
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CUtlVector< unsigned short > sounds; |
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CModelSoundsCache() = default; |
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CModelSoundsCache( const CModelSoundsCache& src ); |
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void PrecacheSoundList(); |
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virtual void Save( CUtlBuffer& buf ); |
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virtual void Restore( CUtlBuffer& buf ); |
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virtual void Rebuild( char const *filename ); |
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static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname ); |
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static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds ); |
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private: |
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char const *GetSoundName( int index ); |
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}; |
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#pragma pack() |
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#endif // MODELSOUNDSCACHE_H
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