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71 lines
1.4 KiB
71 lines
1.4 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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from waflib import Utils, Configure |
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import os |
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top = '.' |
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PROJECT_NAME = 'vguimatsurface' |
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def options(opt): |
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# stub |
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return |
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def configure(conf): |
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conf.define('VGUIMATSURFACE_DLL_EXPORT',1) |
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conf.define('GAMEUI_EXPORTS',1) |
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conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1) |
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#conf.define('PROTECTED_THINGS_ENABLE',1) # conflicts with stlport |
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def build(bld): |
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source = [ |
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'Clip2D.cpp', |
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'Cursor.cpp', |
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'../public/filesystem_helpers.cpp', |
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'FontTextureCache.cpp', |
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'Input.cpp', |
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'MatSystemSurface.cpp', |
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'asanstubs.cpp', |
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'TextureDictionary.cpp', |
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'../vgui2/src/vgui_key_translation.cpp', |
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'../public/vgui_controls/vgui_controls.cpp', |
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'../public/tier0/memoverride.cpp' |
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] |
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if bld.env.DEST_OS == 'win32': |
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source += [ |
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'memorybitmap.cpp' |
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] |
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includes = [ |
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'.', |
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'../public', |
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'../public/tier0', |
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'../public/tier1', |
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'../common', |
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] |
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defines = [] |
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libs = ['bitmap','mathlib','tier0','vgui_controls','tier1','vstdlib','tier2','tier3','vgui_surfacelib','FT2','FC','SDL2'] |
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if bld.env.DEST_OS == 'android': |
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libs += ['EXPAT'] |
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elif bld.env.DEST_OS == 'win32': |
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libs += ['USER32', 'GDI32'] |
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install_path = bld.env.LIBDIR |
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bld.shlib( |
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source = source, |
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target = PROJECT_NAME, |
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name = PROJECT_NAME, |
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features = 'c cxx', |
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includes = includes, |
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defines = defines, |
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use = libs, |
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install_path = install_path, |
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subsystem = bld.env.MSVC_SUBSYSTEM, |
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idx = bld.get_taskgen_count() |
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)
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