Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

53 lines
1.3 KiB

//-----------------------------------------------------------------------------
// APPFRAMEWORK.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$General
{
$AdditionalProjectDependencies "$BASE;togl" [!$IS_LIB_PROJECT && $GL]
}
$Linker [$OSXALL]
{
$SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit"
}
}
$Project "appframework"
{
$Folder "Source Files"
{
$File "AppSystemGroup.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "vguimatsysapp.cpp" [$WIN32]
$File "winapp.cpp" [$WIN32]
$File "posixapp.cpp" [$POSIX]
$File "sdlmgr.cpp" [$SDL]
$File "glmrendererinfo_osx.mm" [$OSXALL]
}
$Folder "Interface"
{
$File "$SRCDIR\public\appframework\AppFramework.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\appframework\IAppSystemGroup.h"
$File "$SRCDIR\public\appframework\tier2app.h"
$File "$SRCDIR\public\appframework\tier3app.h"
$File "$SRCDIR\public\appframework\VguiMatSysApp.h"
$File "$SRCDIR\public\appframework\ilaunchermgr.h"
}
$Folder "Link Libraries"
{
$ImpLib togl [!$IS_LIB_PROJECT && $GL]
$ImpLib SDL2 [!$IS_LIB_PROJECT && $SDL]
}
}