Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// videoservices.vpc
//
// Project Script
// Created by: Matt Pritchard
//
// Description: Centralized & abstracted cross-platform video services
// Provides a central interface where the game can
// handle video requests and query video capabilities
//
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Linker
{
$SystemLibraries "iconv" [$OSXALL]
$SystemFrameworks "Carbon" [$OSXALL]
}
}
$Configuration "Debug"
{
$General
{
$OutputDirectory "debug_video_services" [$WINDOWS]
$IntermediateDirectory "debug_video_services" [$WINDOWS]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_video_services" [$WINDOWS]
$IntermediateDirectory "Release_video_services" [$WINDOWS]
}
}
$Project "video_services"
{
$Folder "Source Files"
{
$file "videoservices.cpp"
}
$Folder "Header Files"
{
$file "video_macros.h"
$file "videoservices.h"
$file "videosubsystem.h"
}
$Folder "Interface"
{
$File "$SRCDIR\public\video\ivideoservices.h"
}
$Folder "Link Libraries"
{
$Lib tier2
$Lib tier3
}
}