Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "filesystem.h"
#include "tier1/strtools.h"
#include "tier1/utllinkedlist.h"
#include "tier1/KeyValues.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/MaterialSystemUtil.h"
#include "materialsystem/itexture.h"
#include "vtf/vtf.h"
#include "pixelwriter.h"
#include "tier3/tier3.h"
#include "platform.h"
#include "bink_material.h"
#include "tier0/memdbgon.h"
extern "C" {
#include "yuv_rgb.h"
}
// makes a copy of a string
char *COPY_STRING( const char *pString )
{
if ( pString == nullptr )
return nullptr;
size_t strLen = V_strlen( pString );
char *pNewStr = new char[ strLen+ 1 ];
if ( strLen > 0 )
V_memcpy( pNewStr, pString, strLen );
pNewStr[strLen] = nullchar;
return pNewStr;
}
int open_codec_context(int *stream_idx, AVCodecContext **dec_ctx, AVFormatContext *fmt_ctx, enum AVMediaType type)
{
int ret, stream_index;
AVStream *st;
const AVCodec *dec = NULL;
ret = av_find_best_stream(fmt_ctx, type, -1, -1, NULL, 0);
if (ret < 0)
{
Warning("Could not find %s stream\n",
av_get_media_type_string(type));
return ret;
}
else
{
stream_index = ret;
st = fmt_ctx->streams[stream_index];
/* find decoder for the stream */
dec = avcodec_find_decoder(st->codecpar->codec_id);
if (!dec)
{
Warning("Failed to find %s codec\n",
av_get_media_type_string(type));
return AVERROR(EINVAL);
}
/* Allocate a codec context for the decoder */
*dec_ctx = avcodec_alloc_context3(dec);
if (!*dec_ctx)
{
Warning("Failed to allocate the %s codec context\n",
av_get_media_type_string(type));
return AVERROR(ENOMEM);
}
/* Copy codec parameters from input stream to output codec context */
if ((ret = avcodec_parameters_to_context(*dec_ctx, st->codecpar)) < 0)
{
Warning("Failed to copy %s codec parameters to decoder context\n",
av_get_media_type_string(type));
return ret;
}
/* Init the decoders */
if ((ret = avcodec_open2(*dec_ctx, dec, NULL)) < 0)
{
Warning("Failed to open %s codec\n",
av_get_media_type_string(type));
return ret;
}
*stream_idx = stream_index;
}
return 0;
}
// ===========================================================================
// CBinkMaterialRGBTextureRegenerator - Inherited from ITextureRegenerator
// Copies and converts the buffer bits to texture bits
// Currently only supports 32-bit BGR
// ===========================================================================
CBinkMaterialRGBTextureRegenerator::CBinkMaterialRGBTextureRegenerator() :
m_nSourceWidth( 0 ),
m_nSourceHeight( 0 )
{
}
CBinkMaterialRGBTextureRegenerator::~CBinkMaterialRGBTextureRegenerator()
{
// nothing to do
}
void CBinkMaterialRGBTextureRegenerator::SetSourceImage( uint8_t *SrcImage, int nWidth, int nHeight )
{
m_SrcImage = SrcImage;
m_nSourceWidth = nWidth;
m_nSourceHeight = nHeight;
}
void CBinkMaterialRGBTextureRegenerator::RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect )
{
AssertExit( pVTFTexture != nullptr );
// Error condition, should only have 1 frame, 1 face, 1 mip level
if ( ( pVTFTexture->FrameCount() > 1 ) || ( pVTFTexture->FaceCount() > 1 ) || ( pVTFTexture->MipCount() > 1 ) || ( pVTFTexture->Depth() > 1 ) )
{
WarningAssert( "Texture Properties Incorrect ");
memset( pVTFTexture->ImageData(), 0xAA, pVTFTexture->ComputeTotalSize() );
return;
}
// Make sure we have a valid video image source
/* if ( m_SrcGWorld == nullptr )
{
WarningAssert( "Video texture source not set" );
memset( pVTFTexture->ImageData(), 0xCC, pVTFTexture->ComputeTotalSize() );
return;
}*/
// Verify the destination texture is set up correctly
Assert( pVTFTexture->Format() == IMAGE_FORMAT_RGB888 );
Assert( pVTFTexture->RowSizeInBytes( 0 ) >= pVTFTexture->Width() * 4 );
Assert( pVTFTexture->Width() >= m_nSourceWidth );
Assert( pVTFTexture->Height() >= m_nSourceHeight );
// Copy directly from the Quicktime GWorld
BYTE *pImageData = pVTFTexture->ImageData();
int dstStride = pVTFTexture->RowSizeInBytes( 0 );
BYTE *pSrcData = m_SrcImage;
for (int y = 0; y < m_nSourceHeight; y++ )
{
memcpy( pImageData, pSrcData, m_nSourceWidth*3 );
pImageData += dstStride;
pSrcData += m_nSourceWidth*3;
}
}
void CBinkMaterialRGBTextureRegenerator::Release()
{
// we don't invoke the destructor here, we're not using the no-release extensions
}
// ===========================================================================
// CBinkMaterial class - creates a material, opens a QuickTime movie
// and plays the movie onto the material
// ===========================================================================
//-----------------------------------------------------------------------------
// CBinkMaterial Constructor
//-----------------------------------------------------------------------------
CBinkMaterial::CBinkMaterial() :
m_pFileName( nullptr ),
m_bInitCalled( false ),
m_AVFrame( nullptr ),
m_AVPkt( nullptr )
{
memset( m_AVVideoData, 0, sizeof(m_AVVideoData) );
memset( m_AVVideoLinesize, 0, sizeof(m_AVVideoLinesize) );
Reset();
}
//-----------------------------------------------------------------------------
// CBinkMaterial Destructor
//-----------------------------------------------------------------------------
CBinkMaterial::~CBinkMaterial()
{
SetFileName( nullptr );
DestroyProceduralTexture();
DestroyProceduralMaterial();
av_frame_free( &m_AVFrame );
av_packet_free( &m_AVPkt );
if( m_AVVideoData[0] )
av_free(m_AVVideoData[0]);
if( m_AVFmtCtx )
avformat_close_input( &m_AVFmtCtx );
}
void CBinkMaterial::Reset()
{
printf("CBinkMaterial::Reset()\n");
SetFileName( nullptr );
DestroyProceduralTexture();
DestroyProceduralMaterial();
m_TexCordU = 0.0f;
m_TexCordV = 0.0f;
m_VideoFrameWidth = 0;
m_VideoFrameHeight = 0;
m_AVPixFormat = 0;
m_PlaybackFlags = VideoPlaybackFlags::NO_PLAYBACK_OPTIONS;
m_bMovieInitialized = false;
m_bMoviePlaying = false;
m_bMovieFinishedPlaying = false;
m_bMoviePaused = false;
m_bLoopMovie = false;
m_bHasAudio = false;
m_bMuted = false;
m_CurrentVolume = 0.0f;
m_QTMovieTimeScale = 0;
m_QTMovieDuration = 0;
m_QTMovieDurationinSec = 0.0f;
m_QTMovieFrameRate.SetFPS( 0, false );
if( !m_AVFrame )
m_AVFrame = av_frame_alloc();
if( !m_AVPkt)
m_AVPkt = av_packet_alloc();
m_RGBData = nullptr;
m_AVFmtCtx = nullptr;
m_AVAudioStream = nullptr;
m_AVVideoStream = nullptr;
AssertMsg( m_AVFrame, "av_frame_alloc return nullptr\n" );
AssertMsg( m_AVPkt, "av_packet_alloc return nullptr\n" );
if( m_AVVideoData[0] )
{
av_free(m_AVVideoData[0]);
m_AVVideoData[0] = nullptr;
}
if( m_AVFmtCtx )
{
avformat_close_input( &m_AVFmtCtx );
m_AVFmtCtx = nullptr;
}
m_LastResult = VideoResult::SUCCESS;
}
void CBinkMaterial::SetFileName( const char *theMovieFileName )
{
SAFE_DELETE_ARRAY( m_pFileName );
if ( theMovieFileName != nullptr )
{
AssertMsg( V_strlen( theQTMovieFileName ) <= MAX_FILENAME_LEN, "Bad Quicktime Movie Filename" );
m_pFileName = COPY_STRING( theMovieFileName );
}
}
VideoResult_t CBinkMaterial::SetResult( VideoResult_t status )
{
m_LastResult = status;
return status;
}
//-----------------------------------------------------------------------------
// Video information functions
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Returns the resolved filename of the video, as it might differ from
// what the user supplied, (also with absolute path)
//-----------------------------------------------------------------------------
const char *CBinkMaterial::GetVideoFileName()
{
return m_pFileName;
}
VideoFrameRate_t &CBinkMaterial::GetVideoFrameRate()
{
return m_QTMovieFrameRate;
}
VideoResult_t CBinkMaterial::GetLastResult()
{
return m_LastResult;
}
//-----------------------------------------------------------------------------
// Audio Functions
//-----------------------------------------------------------------------------
bool CBinkMaterial::HasAudio()
{
return m_bHasAudio;
}
bool CBinkMaterial::SetVolume( float fVolume )
{
clamp( fVolume, 0.0f, 1.0f );
m_CurrentVolume = fVolume;
SetResult( VideoResult::AUDIO_ERROR_OCCURED );
return false;
}
float CBinkMaterial::GetVolume()
{
return m_CurrentVolume;
}
void CBinkMaterial::SetMuted( bool bMuteState )
{
AssertExitFunc( m_bMoviePlaying, SetResult( VideoResult::OPERATION_OUT_OF_SEQUENCE) );
SetResult( VideoResult::SUCCESS );
if ( bMuteState == m_bMuted ) // no change?
{
return;
}
m_bMuted = bMuteState;
if ( m_bHasAudio )
{
}
SetResult( VideoResult::SUCCESS );
}
bool CBinkMaterial::IsMuted()
{
return m_bMuted;
}
VideoResult_t CBinkMaterial::SoundDeviceCommand( VideoSoundDeviceOperation_t operation, void *pDevice, void *pData )
{
AssertExitV( m_bMovieInitialized || m_bMoviePlaying, VideoResult::OPERATION_OUT_OF_SEQUENCE );
switch( operation )
{
// On win32, we try and create an audio context from a GUID
case VideoSoundDeviceOperation::SET_DIRECT_SOUND_DEVICE:
{
#if defined ( WIN32 )
SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
return ( CreateMovieAudioContext( m_bHasAudio, m_QTMovie, &m_AudioContext ) ? SetResult( VideoResult::SUCCESS ) : SetResult( VideoResult::AUDIO_ERROR_OCCURED ) );
#else
// On any other OS, we don't support this operation
return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
#endif
}
case VideoSoundDeviceOperation::SET_SOUND_MANAGER_DEVICE:
{
#if defined ( OSX )
SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
return ( CreateMovieAudioContext( m_bHasAudio, m_QTMovie, &m_AudioContext ) ? SetResult( VideoResult::SUCCESS ) : SetResult( VideoResult::AUDIO_ERROR_OCCURED ) );
#else
// On any other OS, we don't support this operation
return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
#endif
}
case VideoSoundDeviceOperation::SET_LIB_AUDIO_DEVICE:
case VideoSoundDeviceOperation::HOOK_X_AUDIO:
case VideoSoundDeviceOperation::SET_MILES_SOUND_DEVICE:
{
return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
}
default:
{
return SetResult( VideoResult::BAD_INPUT_PARAMETERS );
}
}
}
//-----------------------------------------------------------------------------
// Initializes the video material
//-----------------------------------------------------------------------------
bool CBinkMaterial::Init( const char *pMaterialName, const char *pFileName, VideoPlaybackFlags_t flags )
{
printf("CBinkMaterial::Init\n");
SetResult( VideoResult::BAD_INPUT_PARAMETERS );
AssertExitF( IS_NOT_EMPTY( pFileName ) );
AssertExitF( m_bInitCalled == false );
m_PlaybackFlags = flags;
OpenMovie( pFileName ); // Open up the Quicktime file
if ( !m_bMovieInitialized )
{
return false; // Something bad happened when we went to open
}
// Now we can properly setup our regenerators
// m_TextureRegen.SetSourceGWorld( m_MovieGWorld, m_VideoFrameWidth, m_VideoFrameHeight );
CreateProceduralTexture( pMaterialName );
CreateProceduralMaterial( pMaterialName );
// Start movie playback
if ( !BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::DONT_AUTO_START_VIDEO ) )
{
StartVideo();
}
m_bInitCalled = true; // Look, if you only got one shot...
return true;
}
void CBinkMaterial::Shutdown( void )
{
StopVideo();
Reset();
}
//-----------------------------------------------------------------------------
// Video playback state functions
//-----------------------------------------------------------------------------
bool CBinkMaterial::IsVideoReadyToPlay()
{
return m_bMovieInitialized;
}
bool CBinkMaterial::IsVideoPlaying()
{
return m_bMoviePlaying;
}
//-----------------------------------------------------------------------------
// Checks to see if the video has a new frame ready to be rendered and
// downloaded into the texture and eventually display
//-----------------------------------------------------------------------------
bool CBinkMaterial::IsNewFrameReady( void )
{
// Are we waiting to start playing the first frame? if so, tell them we are ready!
if ( m_bMovieInitialized == true )
{
return true;
}
// paused?
if ( m_bMoviePaused )
{
return false;
}
// float curMovieTime;
// Enough time passed to get to next frame??
/* if ( curMovieTime < m_NextInterestingTimeToPlay )
{
// nope.. use the previous frame
return false;
}*/
// we have a new frame we want then..
return true;
}
bool CBinkMaterial::IsFinishedPlaying()
{
return m_bMovieFinishedPlaying;
}
void CBinkMaterial::SetLooping( bool bLoopVideo )
{
m_bLoopMovie = bLoopVideo;
}
bool CBinkMaterial::IsLooping()
{
return m_bLoopMovie;
}
void CBinkMaterial::SetPaused( bool bPauseState )
{
if ( !m_bMoviePlaying || m_bMoviePaused == bPauseState )
{
Assert( m_bMoviePlaying );
return;
}
if ( bPauseState ) // Pausing the movie?
{
// Save off current time and set paused state
// m_MoviePauseTime = GetMovieTime( m_QTMovie, nullptr );
// StopMovie( m_QTMovie );
}
else // unpausing the movie
{
// Reset the movie to the paused time
// SetMovieTimeValue( m_QTMovie, m_MoviePauseTime );
// StartMovie( m_QTMovie );
// Assert( GetMoviesError() == noErr );
}
m_bMoviePaused = bPauseState;
}
bool CBinkMaterial::IsPaused()
{
return ( m_bMoviePlaying ) ? m_bMoviePaused : false;
}
// Begins playback of the movie
bool CBinkMaterial::StartVideo()
{
if ( !m_bMovieInitialized )
{
Assert( false );
SetResult( VideoResult::OPERATION_ALREADY_PERFORMED );
return false;
}
m_NextInterestingTimeToPlay = Plat_FloatTime();
printf("Movie start time = %lf\n", Plat_FloatTime());
// Transition to playing state
m_bMovieInitialized = false;
m_bMoviePlaying = true;
Update();
return true;
}
// stops movie for good, frees resources, but retains texture & material of last frame rendered
bool CBinkMaterial::StopVideo()
{
if ( !m_bMoviePlaying )
{
SetResult( VideoResult::OPERATION_OUT_OF_SEQUENCE );
return false;
}
m_bMoviePlaying = false;
m_bMoviePaused = false;
m_bMovieFinishedPlaying = true;
// free resources
CloseFile();
SetResult( VideoResult::SUCCESS );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Updates our scene
// Output : true = movie playing ok, false = time to end movie
// supposed to be: Returns true on a new frame of video being downloaded into the texture
//-----------------------------------------------------------------------------
bool CBinkMaterial::Update( void )
{
AssertExitF( m_bMoviePlaying );
// are we paused? can't update if so...
if ( m_bMoviePaused )
return true; // reuse the last frame
// Get current time in the movie
float curMovieTime; // = GetMovieTime( m_QTMovie, nullptr );
if( m_NextInterestingTimeToPlay > Plat_FloatTime() )
return true;
m_NextInterestingTimeToPlay += m_MovieFrameDuration;
/* read frames from the file */
int ret;
while( (ret = av_read_frame(m_AVFmtCtx, m_AVPkt)) >= 0 )
{
if (m_AVPkt->stream_index == m_AVVideoStreamID)
{
avcodec_send_packet(m_AVVideoDecCtx, m_AVPkt);
ret = avcodec_receive_frame(m_AVVideoDecCtx, m_AVFrame);
if (ret < 0)
{
av_packet_unref(m_AVPkt);
return true;
}
// write the frame data to output file
if (m_AVVideoDecCtx->codec->type == AVMEDIA_TYPE_VIDEO)
{
av_image_copy(m_AVVideoData, m_AVVideoLinesize, (const uint8_t **)(m_AVFrame->data), m_AVFrame->linesize, m_AVPixFormat, m_VideoFrameWidth, m_VideoFrameHeight);
}
av_frame_unref(m_AVFrame);
break;
}
av_packet_unref(m_AVPkt);
}
if( ret < 0 )
{
StopVideo();
return false;
}
yuv420_rgb24_std( m_VideoFrameWidth, m_VideoFrameHeight, m_AVVideoData[0],
m_AVVideoData[0]+m_VideoFrameHeight*m_VideoFrameWidth,
m_AVVideoData[0]+m_VideoFrameWidth*m_VideoFrameHeight+((m_VideoFrameWidth+1)/2)*((m_VideoFrameHeight+1)/2),
m_VideoFrameWidth, (m_VideoFrameWidth+1)/2, m_RGBData, m_VideoFrameWidth*3, YCBCR_601
);
m_Texture->Download();
SetResult( VideoResult::SUCCESS );
return true;
}
//-----------------------------------------------------------------------------
// Returns the material
//-----------------------------------------------------------------------------
IMaterial *CBinkMaterial::GetMaterial()
{
return m_Material;
}
//-----------------------------------------------------------------------------
// Returns the texcoord range
//-----------------------------------------------------------------------------
void CBinkMaterial::GetVideoTexCoordRange( float *pMaxU, float *pMaxV )
{
AssertExit( pMaxU != nullptr && pMaxV != nullptr );
if ( m_Texture == nullptr ) // no texture?
{
*pMaxU = *pMaxV = 1.0f;
return;
}
*pMaxU = m_TexCordU;
*pMaxV = m_TexCordV;
}
//-----------------------------------------------------------------------------
// Returns the frame size of the QuickTime Video in pixels
//-----------------------------------------------------------------------------
void CBinkMaterial::GetVideoImageSize( int *pWidth, int *pHeight )
{
Assert( pWidth != nullptr && pHeight != nullptr );
*pWidth = m_VideoFrameWidth;
*pHeight = m_VideoFrameHeight;
}
float CBinkMaterial::GetVideoDuration()
{
return m_QTMovieDurationinSec;
}
int CBinkMaterial::GetFrameCount()
{
return m_QTMovieFrameCount;
}
//-----------------------------------------------------------------------------
// Sets the frame for an QuickTime Material (use instead of SetTime)
//-----------------------------------------------------------------------------
bool CBinkMaterial::SetFrame( int FrameNum )
{
if ( !m_bMoviePlaying )
{
Assert( false );
SetResult( VideoResult::OPERATION_OUT_OF_SEQUENCE );
return false;
}
float theTime = (float) FrameNum * m_QTMovieFrameRate.GetFPS();
return SetTime( theTime );
}
int CBinkMaterial::GetCurrentFrame()
{
AssertExitV( m_bMoviePlaying, -1 );
float curTime; // = m_bMoviePaused ? m_MoviePauseTime : GetMovieTime( m_QTMovie, nullptr );
return curTime / m_QTMovieFrameRate.GetUnitsPerFrame();
}
float CBinkMaterial::GetCurrentVideoTime()
{
AssertExitV( m_bMoviePlaying, -1.0f );
float curTime; // = m_bMoviePaused ? m_MoviePauseTime : GetMovieTime( m_QTMovie, nullptr );
return curTime / m_QTMovieFrameRate.GetUnitsPerSecond();
}
bool CBinkMaterial::SetTime( float flTime )
{
AssertExitF( m_bMoviePlaying );
AssertExitF( flTime >= 0 && flTime < m_QTMovieDurationinSec );
float newTime = ( flTime * m_QTMovieFrameRate.GetUnitsPerSecond() + 0.5f) ;
clamp( newTime, m_MovieFirstFrameTime, m_QTMovieDuration );
// Are we paused?
if ( m_bMoviePaused )
{
m_MoviePauseTime = newTime;
return true;
}
float curMovieTime; // = GetMovieTime( m_QTMovie, nullptr );
// Don't stop and reset movie if we are within 1 frame of the requested time
if ( newTime <= curMovieTime - m_QTMovieFrameRate.GetUnitsPerFrame() || newTime >= curMovieTime + m_QTMovieFrameRate.GetUnitsPerFrame() )
{
// Reset the movie to the requested time
/* StopMovie( m_QTMovie );
SetMovieTimeValue( m_QTMovie, newTime );
StartMovie( m_QTMovie );
Assert( GetMoviesError() == noErr );*/
}
return true;
}
//-----------------------------------------------------------------------------
// Initializes, shuts down the procedural texture
//-----------------------------------------------------------------------------
void CBinkMaterial::CreateProceduralTexture( const char *pTextureName )
{
printf("CBinkMaterial::CreateProceduralTexture\n");
AssertIncRange( m_VideoFrameWidth, cMinVideoFrameWidth, cMaxVideoFrameWidth );
AssertIncRange( m_VideoFrameHeight, cMinVideoFrameHeight, cMaxVideoFrameHeight );
AssertStr( pTextureName );
// Either make the texture the same dimensions as the video,
// or choose power-of-two textures which are at least as big as the video
bool actualSizeTexture = BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::TEXTURES_ACTUAL_SIZE );
int nWidth = ( actualSizeTexture ) ? ALIGN_VALUE( m_VideoFrameWidth, TEXTURE_SIZE_ALIGNMENT ) : ComputeGreaterPowerOfTwo( m_VideoFrameWidth );
int nHeight = ( actualSizeTexture ) ? ALIGN_VALUE( m_VideoFrameHeight, TEXTURE_SIZE_ALIGNMENT ) : ComputeGreaterPowerOfTwo( m_VideoFrameHeight );
// initialize the procedural texture as 32-it RGBA, w/o mipmaps
m_Texture.InitProceduralTexture( pTextureName, "VideoCacheTextures", nWidth, nHeight,
IMAGE_FORMAT_RGB888, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT | TEXTUREFLAGS_NOMIP |
TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_NOLOD );
// Use this to get the updated frame from the remote connection
m_Texture->SetTextureRegenerator( &m_TextureRegen /* , false */ );
// compute the texcoords
int nTextureWidth = m_Texture->GetActualWidth();
int nTextureHeight = m_Texture->GetActualHeight();
m_TexCordU = ( nTextureWidth > 0 ) ? (float) m_VideoFrameWidth / (float) nTextureWidth : 0.0f;
m_TexCordV = ( nTextureHeight > 0 ) ? (float) m_VideoFrameHeight / (float) nTextureHeight : 0.0f;
}
void CBinkMaterial::DestroyProceduralTexture()
{
if ( m_Texture != nullptr )
{
// DO NOT Call release on the Texture Regenerator, as it will destroy this object! bad bad bad
// instead we tell it to assign a NULL regenerator and flag it to not call release
m_Texture->SetTextureRegenerator( nullptr /*, false */ );
// Texture, texture go away...
m_Texture.Shutdown( true );
}
}
//-----------------------------------------------------------------------------
// Initializes, shuts down the procedural material
//-----------------------------------------------------------------------------
void CBinkMaterial::CreateProceduralMaterial( const char *pMaterialName )
{
// create keyvalues if necessary
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
{
pVMTKeyValues->SetString( "$basetexture", m_Texture->GetName() );
pVMTKeyValues->SetInt( "$nobasetexture", 1 );
pVMTKeyValues->SetInt( "$nofog", 1 );
pVMTKeyValues->SetInt( "$spriteorientation", 3 );
pVMTKeyValues->SetInt( "$translucent", 1 );
pVMTKeyValues->SetInt( "$nolod", 1 );
pVMTKeyValues->SetInt( "$nomip", 1 );
pVMTKeyValues->SetInt( "$gammacolorread", 0 );
}
// FIXME: gak, this is backwards. Why doesn't the material just see that it has a funky basetexture?
m_Material.Init( pMaterialName, pVMTKeyValues );
m_Material->Refresh();
}
void CBinkMaterial::DestroyProceduralMaterial()
{
// Store the internal material pointer for later use
IMaterial *pMaterial = m_Material;
m_Material.Shutdown();
materials->UncacheUnusedMaterials();
// Now be sure to free that material because we don't want to reference it again later, we'll recreate it!
if ( pMaterial != nullptr )
{
pMaterial->DeleteIfUnreferenced();
}
}
//-----------------------------------------------------------------------------
// Opens a movie file using quicktime
//-----------------------------------------------------------------------------
void CBinkMaterial::OpenMovie( const char *theMovieFileName )
{
AssertExit( IS_NOT_EMPTY( theMovieFileName ) );
/*
// Set graphics port
#if defined ( WIN32 )
SetGWorld ( (CGrafPtr) GetNativeWindowPort( nil ), nil );
#elif defined ( OSX )
SetGWorld( nil, nil );
#endif
*/
SetFileName( theMovieFileName );
printf("CBinkMaterial::OpenMovie( \"%s\" )\n", theMovieFileName);
if (avformat_open_input(&m_AVFmtCtx, theMovieFileName, NULL, NULL) < 0)
{
Warning("Could not open source file %s\n", theMovieFileName);
SetResult( VideoResult::FILE_ERROR_OCCURED ) ;
Reset();
return;
}
if (avformat_find_stream_info(m_AVFmtCtx, NULL) < 0)
{
Warning("Could not find stream information for %s\n", theMovieFileName);
SetResult( VideoResult::FILE_ERROR_OCCURED ) ;
Reset();
return;
}
if (open_codec_context(&m_AVVideoStreamID, &m_AVVideoDecCtx, m_AVFmtCtx, AVMEDIA_TYPE_VIDEO) == 0)
{
m_AVVideoStream = m_AVFmtCtx->streams[m_AVVideoStreamID];
/* allocate image where the decoded image will be put */
m_VideoFrameWidth = m_AVVideoDecCtx->width;
m_VideoFrameHeight = m_AVVideoDecCtx->height;
m_AVPixFormat = m_AVVideoDecCtx->pix_fmt;
size_t size = av_image_alloc(m_AVVideoData, m_AVVideoLinesize,
m_VideoFrameWidth, m_VideoFrameHeight, m_AVPixFormat, 1);
m_RGBData = calloc( m_VideoFrameWidth*m_VideoFrameHeight*3, 1 );
printf("m_AVVideoData size = %zu\nm_VideoFrameWidth=%d\nm_VideoFrameHeight=%d\n", size, m_VideoFrameWidth, m_VideoFrameHeight);
if (size < 0)
{
Warning("Could not allocate raw video buffer\n", theMovieFileName);
SetResult( VideoResult::SYSTEM_ERROR_OCCURED ) ;
Reset();
return;
}
}
else
{
Warning("open_codec_context failed for %s\n", theMovieFileName);
SetResult( VideoResult::SYSTEM_ERROR_OCCURED ) ;
Reset();
return;
}
m_MovieFrameDuration = 1.0/((double)m_AVVideoStream->r_frame_rate.num/(double)m_AVVideoStream->r_frame_rate.den);
m_TextureRegen.SetSourceImage( m_RGBData, m_VideoFrameWidth, m_VideoFrameHeight );
printf("Video FPS: %lf\n", (double)m_AVVideoStream->r_frame_rate.num/(double)m_AVVideoStream->r_frame_rate.den);
#if 0
Handle MovieFileDataRef = nullptr;
OSType MovieFileDataRefType = 0;
CFStringRef imageStrRef = CFStringCreateWithCString ( NULL, theQTMovieFileName, 0 );
AssertExitFunc( imageStrRef != nullptr, SetResult( VideoResult::SYSTEM_ERROR_OCCURED ) );
OSErr status = QTNewDataReferenceFromFullPathCFString( imageStrRef, (QTPathStyle) kQTNativeDefaultPathStyle, 0, &MovieFileDataRef, &MovieFileDataRefType );
AssertExitFunc( status == noErr, SetResult( VideoResult::FILE_ERROR_OCCURED ) );
CFRelease( imageStrRef );
// status = NewMovieFromDataRef( &m_QTMovie, newMovieActive, nil, MovieFileDataRef, MovieFileDataRefType );
// SAFE_DISPOSE_HANDLE( MovieFileDataRef );
if ( status != noErr )
{
Assert( false );
Reset();
SetResult( VideoResult::VIDEO_ERROR_OCCURED );
return;
}
// disabling audio?
if ( BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::NO_AUDIO ) )
{
m_bHasAudio = false;
}
else
{
// does movie have audio?
// Track audioTrack = GetMovieIndTrackType( m_QTMovie, 1, SoundMediaType, movieTrackMediaType );
// m_bHasAudio = ( audioTrack != nullptr );
}
// Now we need to extract the time info from the QT Movie
// m_QTMovieTimeScale = GetMovieTimeScale( m_QTMovie );
// m_QTMovieDuration = GetMovieDuration( m_QTMovie );
// compute movie duration
/* m_QTMovieDurationinSec = float ( double( m_QTMovieDuration ) / double( m_QTMovieTimeScale ) );
if ( !MovieGetStaticFrameRate( m_QTMovie, m_QTMovieFrameRate ) )
{
WarningAssert( "Couldn't Get Frame Rate" );
}*/
// and get an estimated frame count
m_QTMovieFrameCount = m_QTMovieDuration / m_QTMovieTimeScale;
if ( m_QTMovieFrameRate.GetUnitsPerSecond() == m_QTMovieTimeScale )
{
m_QTMovieFrameCount = m_QTMovieDuration / m_QTMovieFrameRate.GetUnitsPerFrame();
}
else
{
m_QTMovieFrameCount = (int) ( (float) m_QTMovieDurationinSec * m_QTMovieFrameRate.GetFPS() + 0.5f );
}
// what size do we set the output rect to?
// GetMovieNaturalBoundsRect(m_QTMovie, &m_QTMovieRect);
m_VideoFrameWidth = m_QTMovieRect.right;
m_VideoFrameHeight = m_QTMovieRect.bottom;
// Sanity check...
AssertExitFunc( m_QTMovieRect.top == 0 && m_QTMovieRect.left == 0 &&
m_QTMovieRect.right >= cMinVideoFrameWidth && m_QTMovieRect.right <= cMaxVideoFrameWidth &&
m_QTMovieRect.bottom >= cMinVideoFrameHeight && m_QTMovieRect.bottom <= cMaxVideoFrameHeight &&
m_QTMovieRect.right % 4 == 0,
SetResult( VideoResult::VIDEO_ERROR_OCCURED ) );
// Setup the QuiuckTime Graphics World for the Movie
/* status = QTNewGWorld( &m_MovieGWorld, k32BGRAPixelFormat, &m_QTMovieRect, nil, nil, 0 );
AssertExit( status == noErr );
// Setup the playback gamma according to the convar
SetGWorldDecodeGamma( m_MovieGWorld, VideoPlaybackGamma::USE_GAMMA_CONVAR );
// Assign the GWorld to this movie
SetMovieGWorld( m_QTMovie, m_MovieGWorld, nil );
// Setup Movie Audio, unless suppressed
if ( !CreateMovieAudioContext( m_bHasAudio, m_QTMovie, &m_AudioContext, true, &m_CurrentVolume ) )
{
SetResult( VideoResult::AUDIO_ERROR_OCCURED );
WarningAssert( "Couldn't Set Audio" );
}
// Get the time of the first frame
OSType qTypes[1] = { VisualMediaCharacteristic };
short qFlags = nextTimeStep | nextTimeEdgeOK; // use nextTimeStep instead of nextTimeMediaSample for MPEG 1-2 compatibility
GetMovieNextInterestingTime( m_QTMovie, qFlags, 1, qTypes, (TimeValue) 0, fixed1, &m_MovieFirstFrameTime, NULL );
AssertExitFunc( GetMoviesError() == noErr, SetResult( VideoResult::VIDEO_ERROR_OCCURED ) );
// Preroll the movie
if ( BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::PRELOAD_VIDEO ) )
{
Fixed playRate = GetMoviePreferredRate( m_QTMovie );
status = PrerollMovie( m_QTMovie, m_MovieFirstFrameTime, playRate );
AssertExitFunc( status == noErr, SetResult( VideoResult::VIDEO_ERROR_OCCURED ) );
}*/
#endif
m_bMovieInitialized = true;
}
void CBinkMaterial::CloseFile()
{
av_freep( &m_AVVideoData[0] );
avformat_close_input( &m_AVFmtCtx );
m_AVFmtCtx = nullptr;
free(m_RGBData);
SetFileName( nullptr );
}