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47 lines
1.2 KiB
47 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Snapshot of |
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// |
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//===========================================================================// |
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#ifndef DMETRANSFORMLIST_H |
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#define DMETRANSFORMLIST_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "movieobjects/dmedag.h" |
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//----------------------------------------------------------------------------- |
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// A class representing a skeletal model |
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//----------------------------------------------------------------------------- |
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class CDmeTransformList : public CDmElement |
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{ |
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DEFINE_ELEMENT( CDmeTransformList, CDmElement ); |
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public: |
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int GetTransformCount() const; |
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CDmeTransform *GetTransform( int nIndex ); |
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void SetTransform( int nIndex, const matrix3x4_t& mat ); |
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CDmaElementArray<CDmeTransform> m_Transforms; |
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}; |
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//----------------------------------------------------------------------------- |
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// Inline methods |
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//----------------------------------------------------------------------------- |
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inline int CDmeTransformList::GetTransformCount() const |
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{ |
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return m_Transforms.Count(); |
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} |
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inline CDmeTransform *CDmeTransformList::GetTransform( int nIndex ) |
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{ |
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return m_Transforms[nIndex]; |
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} |
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#endif // DMETRANSFORMLIST_H
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