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38 lines
1.2 KiB
38 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Dme version of a hitbox |
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// |
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//===========================================================================// |
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#include "mdlobjects/dmelod.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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#include "movieobjects/dmemodel.h" |
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#include "movieobjects/dmedag.h" |
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#include "movieobjects/dmecombinationoperator.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeLOD, CDmeLOD ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDmeLOD::OnConstruction() |
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{ |
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m_Model.Init( this, "model" ); |
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m_Skeleton.Init( this, "skeleton" ); |
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m_CombinationOperator.Init( this, "combinationOperator" ); |
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m_flSwitchMetric.Init( this, "switchMetric" ); |
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m_bNoFlex.Init( this, "noFlex" ); |
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m_bIsShadowLOD.Init( this, "isShadowLOD" ); |
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} |
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void CDmeLOD::OnDestruction() |
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{ |
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} |