Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VOICE_BANMGR_H
#define VOICE_BANMGR_H
#ifdef _WIN32
#pragma once
#endif
// This class manages the (persistent) list of squelched players.
class CVoiceBanMgr
{
public:
CVoiceBanMgr();
~CVoiceBanMgr();
// Init loads the list of squelched players from disk.
bool Init(const char *pGameDir);
void Term();
// Saves the state into voice_squelch.dt.
void SaveState(const char *pGameDir);
bool GetPlayerBan(char const playerID[SIGNED_GUID_LEN]);
void SetPlayerBan(char const playerID[SIGNED_GUID_LEN], bool bSquelch);
protected:
class BannedPlayer
{
public:
char m_PlayerID[SIGNED_GUID_LEN];
BannedPlayer *m_pPrev, *m_pNext;
};
void Clear();
BannedPlayer* InternalFindPlayerSquelch(char const playerID[SIGNED_GUID_LEN]);
BannedPlayer* AddBannedPlayer(char const playerID[SIGNED_GUID_LEN]);
protected:
BannedPlayer m_PlayerHash[256];
};
#endif // VOICE_BANMGR_H