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47 lines
1.3 KiB
47 lines
1.3 KiB
#ifndef _INCLUDED_ASW_WEAPON_PRIFLE_H |
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#define _INCLUDED_ASW_WEAPON_PRIFLE_H |
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#pragma once |
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#ifdef CLIENT_DLL |
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#define CASW_Weapon_PRifle C_ASW_Weapon_PRifle |
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#define CASW_Weapon_Rifle C_ASW_Weapon_Rifle |
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#include "c_asw_weapon_rifle.h" |
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#else |
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#include "npc_combine.h" |
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#include "asw_weapon_rifle.h" |
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#endif |
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class CASW_Weapon_PRifle : public CASW_Weapon_Rifle |
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{ |
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public: |
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DECLARE_CLASS( CASW_Weapon_PRifle, CASW_Weapon_Rifle ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CASW_Weapon_PRifle(); |
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virtual ~CASW_Weapon_PRifle(); |
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void Precache(); |
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virtual const float GetAutoAimAmount() { return 0.26f; } |
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virtual const float GetAutoAimRadiusScale() { return 1.5f; } |
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virtual float GetWeaponDamage(); |
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virtual void SecondaryAttack(); |
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#ifndef CLIENT_DLL |
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DECLARE_DATADESC(); |
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virtual const char* GetPickupClass() { return "asw_pickup_prifle"; } |
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#else |
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virtual bool HasSecondaryExplosive( void ) const { return false; } |
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virtual const char* GetPartialReloadSound(int iPart); |
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virtual const char* GetTracerEffectName() { return "tracer_proto_rifle"; } // particle effect name |
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virtual const char* GetMuzzleEffectName() { return "muzzle_proto_rifle"; } // particle effect name |
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#endif |
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// Classification |
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_PRIFLE; } |
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}; |
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#endif /* _INCLUDED_ASW_WEAPON_PRIFLE_H */
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