Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef _INCLUDED_ASW_WEAPON_GRENADE_LAUNCHER_H
#define _INCLUDED_ASW_WEAPON_GRENADE_LAUNCHER_H
#pragma once
#ifdef CLIENT_DLL
#include "c_asw_weapon.h"
#define CASW_Weapon C_ASW_Weapon
#define CASW_Weapon_Grenade_Launcher C_ASW_Weapon_Grenade_Launcher
#define CASW_Marine C_ASW_Marine
#else
#include "asw_weapon.h"
#include "npc_combine.h"
#endif
#include "basegrenade_shared.h"
#include "asw_shareddefs.h"
class CASW_Weapon_Grenade_Launcher : public CASW_Weapon
{
public:
DECLARE_CLASS( CASW_Weapon_Grenade_Launcher, CASW_Weapon );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CASW_Weapon_Grenade_Launcher();
virtual ~CASW_Weapon_Grenade_Launcher();
void Precache();
bool Reload();
void ItemPostFrame();
virtual bool ShouldMarineMoveSlow() { return false; } // throwing grenades doesn't slow the marine down
virtual int AmmoClickPoint() { return 0; }
virtual float GetFireRate() { return 0.4f; }
void PrimaryAttack();
virtual const Vector& GetBulletSpread( void )
{
static Vector cone;
cone = Vector(0,0,0);
return cone;
}
#ifndef CLIENT_DLL
DECLARE_DATADESC();
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
#else
#endif
virtual bool IsOffensiveWeapon() { return true; }
float m_flSoonestPrimaryAttack;
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_GRENADE_LAUNCHER; }
};
#endif /* _INCLUDED_ASW_WEAPON_GRENADE_LAUNCHER_H */