Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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140 lines
3.4 KiB

#include "cbase.h"
#ifdef CLIENT_DLL
#define CBaseAnimating C_BaseAnimating
#define CASW_Target_Dummy C_ASW_Target_Dummy
#include "asw_hud_3dmarinenames.h"
#else
#endif
#include "asw_target_dummy_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_NETWORKCLASS_ALIASED( ASW_Target_Dummy, DT_ASW_Target_Dummy )
BEGIN_NETWORK_TABLE( CASW_Target_Dummy, DT_ASW_Target_Dummy )
#ifdef CLIENT_DLL
RecvPropFloat( RECVINFO( m_flDamageTaken ) ),
RecvPropFloat( RECVINFO( m_flStartDamageTime ) ),
RecvPropFloat( RECVINFO( m_flLastDamageTime ) ),
RecvPropFloat( RECVINFO( m_flLastHit ) ),
#else
SendPropFloat( SENDINFO( m_flDamageTaken ) ),
SendPropFloat( SENDINFO( m_flStartDamageTime ) ),
SendPropFloat( SENDINFO( m_flLastDamageTime ) ),
SendPropFloat( SENDINFO( m_flLastHit ) ),
#endif
END_NETWORK_TABLE()
#ifdef GAME_DLL
LINK_ENTITY_TO_CLASS( asw_target_dummy, CASW_Target_Dummy );
PRECACHE_WEAPON_REGISTER( asw_target_dummy );
#endif
#define ASW_TARGET_DUMMY_MODEL "models/props/furniture/misc/Fridge.mdl"
#ifndef CLIENT_DLL
BEGIN_DATADESC( CASW_Target_Dummy )
END_DATADESC()
#endif
#ifndef CLIENT_DLL
CUtlVector<CASW_Target_Dummy*> g_vecTargetDummies;
CASW_Target_Dummy::CASW_Target_Dummy()
{
g_vecTargetDummies.AddToTail( this );
}
CASW_Target_Dummy::~CASW_Target_Dummy()
{
g_vecTargetDummies.FindAndRemove( this );
}
void CASW_Target_Dummy::Spawn()
{
BaseClass::Spawn();
//SetModelName( AllocPooledString( ASW_TARGET_DUMMY_MODEL ) );
Precache();
SetModel( ASW_TARGET_DUMMY_MODEL );
SetMoveType( MOVETYPE_NONE );
SetSolid( SOLID_VPHYSICS );
SetCollisionGroup( COLLISION_GROUP_NONE ); //COLLISION_GROUP_DEBRIS );
m_takedamage = DAMAGE_YES;
m_iHealth = 100;
m_iMaxHealth = m_iHealth;
AddFlag( FL_STATICPROP );
VPhysicsInitStatic();
ResetThink();
}
void CASW_Target_Dummy::ResetThink()
{
m_flDamageTaken = 0.0f;
m_flStartDamageTime = -1.0f;
m_flLastDamageTime = -1.0f;
m_flLastHit = 0.0f;
SetThink( NULL );
}
void CASW_Target_Dummy::Precache()
{
PrecacheModel( ASW_TARGET_DUMMY_MODEL );
BaseClass::Precache();
}
int CASW_Target_Dummy::OnTakeDamage( const CTakeDamageInfo &info )
{
m_flDamageTaken += info.GetDamage();
m_flLastHit = info.GetDamage();
if ( m_flStartDamageTime < 0 )
{
m_flStartDamageTime = gpGlobals->curtime;
}
m_flLastDamageTime = gpGlobals->curtime;
SetThink( &CASW_Target_Dummy::ResetThink );
SetNextThink( gpGlobals->curtime + 5.0f );
return 0;
}
#else
float CASW_Target_Dummy::GetDPS()
{
if ( m_flStartDamageTime < 0 || m_flLastDamageTime < 0 || ( m_flLastDamageTime - m_flStartDamageTime ) <= 0 )
{
return 0.0f;
}
float flTime = m_flLastDamageTime - m_flStartDamageTime;
return GetDamageTaken() / flTime;
}
void CASW_Target_Dummy::PaintHealthBar( CASWHud3DMarineNames *pSurface )
{
char pText[64];
Q_snprintf( pText, sizeof( pText ), "DPS: %.2f", GetDPS() );
pSurface->PaintGenericText( GetRenderOrigin() + Vector( -20, -10, 0), pText, Color( 140, 240, 240, 255 ), 1.0f, Vector2D( 0, -6 ) );
Q_snprintf( pText, sizeof( pText ), "DAMAGE:%.2f", GetDamageTaken() );
pSurface->PaintGenericText( GetRenderOrigin() + Vector( -20, -10, 0), pText, Color( 140, 240, 240, 255 ), 1.0f, Vector2D( 0, -5 ) );
Q_snprintf( pText, sizeof( pText ), "LAST:%.2f", m_flLastHit.Get() );
pSurface->PaintGenericText( GetRenderOrigin() + Vector( -20, -10, 0), pText, Color( 140, 240, 240, 255 ), 1.0f, Vector2D( 0, -4 ) );
}
#endif // not client