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72 lines
2.0 KiB
72 lines
2.0 KiB
#ifndef _DEFINED_ASW_MISSILE_ROUND_H |
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#define _DEFINED_ASW_MISSILE_ROUND_H |
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#pragma once |
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#ifdef CLIENT_DLL |
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#include "c_basecombatcharacter.h" |
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#define CASW_Missile_Round C_ASW_Missile_Round |
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#define CBaseCombatCharacter C_BaseCombatCharacter |
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#else |
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#include "basecombatcharacter.h" |
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#include "asw_lag_compensation.h" |
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#endif |
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#include "asw_shareddefs.h" |
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class CASW_Missile_Round : public CBaseCombatCharacter |
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{ |
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public: |
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DECLARE_CLASS( CASW_Missile_Round, CBaseCombatCharacter ); |
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public: |
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CASW_Missile_Round(); |
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DECLARE_NETWORKCLASS(); |
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#ifdef GAME_DLL |
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virtual ~CASW_Missile_Round(); |
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DECLARE_DATADESC(); |
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static CASW_Missile_Round *Missile_Round_Create( const CASW_AlienShot &shot, const Vector &position, const QAngle &angles, const Vector &velocity, CBaseEntity *pOwner ); |
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void Setup( const CASW_AlienShot &shot, const Vector &position, const QAngle &angles, const Vector &velocity, CBaseEntity *pOwner ); |
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virtual void Spawn( ); |
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virtual void Precache( ); |
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virtual void PerformCustomPhysics( Vector *pNewPosition, Vector *pNewVelocity, QAngle *pNewAngles, QAngle *pNewAngVelocity ); |
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virtual void DoLagCompensatedMarineCollision(); |
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CASW_Lag_Compensation m_LagCompensation; |
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private: |
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void Touch( CBaseEntity *pOther ); |
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void MissileHit( CBaseEntity *pEnt, trace_t &tr ); |
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CASW_AlienShot m_ShotDef; |
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EHANDLE m_hOwner; |
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CNetworkVar( int, m_nParticleTrail ); |
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CNetworkVector( m_vEndPosition ); |
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CNetworkVar( bool, m_bDetonated ); |
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Vector m_vecOldPosition; |
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bool m_bMarineFriendly; // if set, this round will pass through marines and hit aliens |
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#else |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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private: |
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CNetworkVar( int, m_nParticleTrail ); |
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CNetworkVector( m_vEndPosition ); |
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CNetworkVar( bool, m_bDetonated ); |
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CUtlReference<CNewParticleEffect> m_pTrail; |
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#endif |
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private: |
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CASW_Missile_Round( const CASW_Missile_Round & ); |
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void ClientThink(); |
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}; |
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#ifdef GAME_DLL |
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extern CUtlVector<CASW_Missile_Round*> g_vecMissileRounds; |
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#endif |
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#endif // _DEFINED_ASW_MISSILE_ROUND_H
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