You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
1.8 KiB
53 lines
1.8 KiB
//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ======== |
|
// |
|
// The copyright to the contents herein is the property of Valve, L.L.C. |
|
// The contents may be used and/or copied only with the written permission of |
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
|
// the agreement/contract under which the contents have been supplied. |
|
// |
|
// Purpose: |
|
// |
|
// $Workfile: $ |
|
// $Date: $ |
|
// $NoKeywords: $ |
|
//============================================================================= |
|
|
|
#if !defined( IMARINEGAMEMOVEMENT_H ) |
|
#define IMARINEGAMEMOVEMENT_H |
|
|
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "mathlib/vector.h" |
|
#include "interface.h" |
|
#include "imovehelper.h" |
|
#include "const.h" |
|
#include "igamemovement.h" |
|
|
|
//----------------------------------------------------------------------------- |
|
// Name of the class implementing the game movement. |
|
//----------------------------------------------------------------------------- |
|
|
|
#define INTERFACENAME_MARINEGAMEMOVEMENT "MarineGameMovement001" |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: The basic marine movement interface |
|
//----------------------------------------------------------------------------- |
|
|
|
class IMarineGameMovement |
|
{ |
|
public: |
|
virtual ~IMarineGameMovement( void ) {} |
|
|
|
// Process the current movement command |
|
virtual void ProcessMovement( CBasePlayer *pPlayer, CBaseEntity *pMarine, CMoveData *pMove ) = 0; |
|
|
|
// Allows other parts of the engine to find out the normal and ducked player bbox sizes |
|
virtual Vector const& GetPlayerMins( bool ducked ) const = 0; |
|
virtual Vector const& GetPlayerMaxs( bool ducked ) const = 0; |
|
virtual Vector const& GetPlayerViewOffset( bool ducked ) const = 0; |
|
}; |
|
|
|
|
|
#endif // IMARINEGAMEMOVEMENT_H
|
|
|