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60 lines
1.3 KiB
60 lines
1.3 KiB
#ifndef _INCLUDED_ASW_HOLO_SENTRY_H |
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#define _INCLUDED_ASW_HOLO_SENTRY_H |
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#pragma once |
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#ifdef CLIENT_DLL |
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#define CASW_Holo_Sentry C_ASW_Holo_Sentry |
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#endif |
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// This class is used to hint where sentries should be placed |
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class CASW_Holo_Sentry : public CBaseEntity |
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#ifndef CLIENT_DLL |
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, public CGameEventListener |
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#endif |
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{ |
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public: |
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DECLARE_CLASS( CASW_Holo_Sentry, CBaseEntity ); |
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DECLARE_NETWORKCLASS(); |
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CASW_Holo_Sentry(); |
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virtual ~CASW_Holo_Sentry(); |
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virtual void UpdateOnRemove(); |
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#ifndef CLIENT_DLL |
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public: |
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DECLARE_DATADESC(); |
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static bool VismonEvaluator( CBaseEntity *pVisibleEntity, CBasePlayer *pViewingPlayer ); |
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virtual void Precache(); |
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virtual void Spawn(); |
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ) { return FL_EDICT_ALWAYS; } |
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virtual void FireGameEvent( IGameEvent *event ); |
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void CASW_Holo_Sentry::InputEnable( inputdata_t &inputdata ); |
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void CASW_Holo_Sentry::InputDisable( inputdata_t &inputdata ); |
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private: |
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COutputEvent m_OnSentryPlaced; |
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bool m_bStartDisabled; |
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#else |
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public: |
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virtual void OnDataChanged( DataUpdateType_t type ); |
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private: |
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void CreateSentryBuildDisplay(); |
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void DestroySentryBuildDisplay(); |
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private: |
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CUtlReference<CNewParticleEffect> m_hSentryBuildDisplay; |
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#endif |
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private: |
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CNetworkVar( bool, m_bEnabled ); |
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}; |
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#endif /* _INCLUDED_ASW_HOLO_SENTRY_H */
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