Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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246 lines
7.9 KiB

#include "cbase.h"
#include "asw_campaign_info.h"
#include <KeyValues.h>
#include <filesystem.h>
#include "gamestringpool.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CASW_Campaign_Info::CASW_Campaign_Info()
{
m_iNumMissions = 0;
m_CampaignKeyValues = NULL;
m_iGalaxyX = 0;
m_iGalaxyY = 0;
for (int i=0;i<4;i++)
{
m_iSearchLightX[i] = 0;
m_iSearchLightY[i] = 0;
m_iSearchLightAngle[i] = 0;
}
for (int i=0;i<ASW_MAX_CAMPAIGN_MISSIONS;i++)
{
m_pMission[i] = NULL;
}
ClearCampaign();
}
CASW_Campaign_Info::~CASW_Campaign_Info()
{
ClearCampaign();
}
void CASW_Campaign_Info::ClearCampaign()
{
// clears all campaign info allocated so far
//if ( m_CampaignKeyValues )
//m_CampaignKeyValues->deleteThis();
m_CampaignKeyValues = NULL;
for (int i=0;i<ASW_MAX_CAMPAIGN_MISSIONS;i++)
{
if (m_pMission[i])
{
m_pMission[i]->m_Links.Purge();
delete m_pMission[i];
}
m_pMission[i] = NULL;
}
m_iNumMissions = 0;
m_CampaignName = NULL_STRING;
m_szCampaignFilename[0] = 0;
m_CampaignTextureName = NULL_STRING;
m_IntroMap = NULL_STRING;
m_OutroMap = NULL_STRING;
}
bool CASW_Campaign_Info::LoadCampaign(const char *szCampaignName)
{
ClearCampaign();
m_CampaignKeyValues = new KeyValues( szCampaignName );
char tempfile[MAX_PATH];
Q_snprintf( tempfile, sizeof( tempfile ), "resource/campaigns/%s.txt", szCampaignName );
if ( !m_CampaignKeyValues->LoadFromFile( filesystem, tempfile, "GAME" ) )
{
DevMsg( 1, "CASW_Campaign_Info::LoadCampaign: couldn't load file %s.\n", tempfile );
return false;
}
Q_snprintf( m_szCampaignFilename, sizeof( m_szCampaignFilename ), "%s", szCampaignName );
m_CampaignName = MAKE_STRING(m_CampaignKeyValues->GetString("CampaignName"));
m_IntroMap = MAKE_STRING(m_CampaignKeyValues->GetString("IntroMap"));
m_OutroMap = MAKE_STRING(m_CampaignKeyValues->GetString("OutroMap"));
m_CampaignTextureName = MAKE_STRING(m_CampaignKeyValues->GetString("CampaignTextureName"));
m_CampaignTextureLayer1 = MAKE_STRING(m_CampaignKeyValues->GetString("CampaignTextureLayer1"));
m_CampaignTextureLayer2 = MAKE_STRING(m_CampaignKeyValues->GetString("CampaignTextureLayer2"));
m_CampaignTextureLayer3 = MAKE_STRING(m_CampaignKeyValues->GetString("CampaignTextureLayer3"));
m_CustomCreditsFile = MAKE_STRING(m_CampaignKeyValues->GetString("CustomCreditsFile", "scripts/asw_credits"));
m_iGalaxyX = m_CampaignKeyValues->GetInt("GalaxyX");
m_iGalaxyY = m_CampaignKeyValues->GetInt("GalaxyY");
m_iSearchLightX[0] = m_CampaignKeyValues->GetInt("Searchlight1X");
m_iSearchLightY[0] = m_CampaignKeyValues->GetInt("Searchlight1Y");
m_iSearchLightAngle[0] = m_CampaignKeyValues->GetInt("Searchlight1Angle");
m_iSearchLightX[1] = m_CampaignKeyValues->GetInt("Searchlight2X");
m_iSearchLightY[1] = m_CampaignKeyValues->GetInt("Searchlight2Y");
m_iSearchLightAngle[1] = m_CampaignKeyValues->GetInt("Searchlight2Angle");
m_iSearchLightX[2] = m_CampaignKeyValues->GetInt("Searchlight3X");
m_iSearchLightY[2] = m_CampaignKeyValues->GetInt("Searchlight3Y");
m_iSearchLightAngle[2] = m_CampaignKeyValues->GetInt("Searchlight3Angle");
m_iSearchLightX[3] = m_CampaignKeyValues->GetInt("Searchlight4X");
m_iSearchLightY[3] = m_CampaignKeyValues->GetInt("Searchlight4Y");
m_iSearchLightAngle[3] = m_CampaignKeyValues->GetInt("Searchlight4Angle");
// now go through each mission section, adding it
KeyValues *pkvMission = m_CampaignKeyValues->GetFirstSubKey();
while ( pkvMission )
{
if (Q_stricmp(pkvMission->GetName(), "MISSION")==0)
{
//Msg("adding mission with subkey %s (name is %s)\n", pkvMission->GetName(), pkvMission->GetString("MapName"));
m_pMission[m_iNumMissions] = new CASW_Campaign_Mission_t;
m_pMission[m_iNumMissions]->m_iMissionIndex = m_iNumMissions;
m_pMission[m_iNumMissions]->m_MissionName = MAKE_STRING(pkvMission->GetString("MissionName", "Unknown Mission"));
m_pMission[m_iNumMissions]->m_MapName = MAKE_STRING(pkvMission->GetString("MapName"));
m_pMission[m_iNumMissions]->m_iLocationX = pkvMission->GetInt("LocationX");
m_pMission[m_iNumMissions]->m_iLocationY = pkvMission->GetInt("LocationY");
m_pMission[m_iNumMissions]->m_iDifficultyMod = pkvMission->GetInt("DifficultyModifier");
m_pMission[m_iNumMissions]->m_LinksString = MAKE_STRING(pkvMission->GetString("Links"));
m_pMission[m_iNumMissions]->m_LocationDescription = MAKE_STRING(pkvMission->GetString("LocationDescription"));
m_pMission[m_iNumMissions]->m_ThreatString = MAKE_STRING(pkvMission->GetString("ThreatString"));
m_pMission[m_iNumMissions]->m_Briefing = MAKE_STRING(pkvMission->GetString("ShortBriefing"));
m_pMission[m_iNumMissions]->m_bAlwaysVisible = pkvMission->GetBool( "AlwaysVisible" );
m_pMission[m_iNumMissions]->m_bNeedsMoreThanOneMarine = pkvMission->GetBool( "NeedsMoreThanOneMarine", false );
m_iNumMissions++;
}
pkvMission = pkvMission->GetNextKey();
}
// go through all missions and convert their links string into mission ids
for (int i=0;i<m_iNumMissions;i++)
{
if (!m_pMission[i] || !m_pMission[i]->m_LinksString)
continue;
CUtlVector<char*, CUtlMemory<char*> > missions;
Q_SplitString(STRING(m_pMission[i]->m_LinksString), " ", missions);
int missions_count = missions.Count();
for (int k=0; k<missions_count; k++)
{
CASW_Campaign_Mission_t *pMission = GetMissionByMapName(missions[k]);
if (pMission)
{
AddMissionLink(i, pMission->m_iMissionIndex);
}
else
{
Msg("Error linking campaign, couldn't find mission (from mission %d): %s\n", i, missions[k]);
return false;
}
}
missions.PurgeAndDeleteElements();
}
return true;
}
CASW_Campaign_Info::CASW_Campaign_Mission_t* CASW_Campaign_Info::GetMissionByMissionName(const char *szMissionName)
{
for (int i=0;i<m_iNumMissions;i++)
{
if (!m_pMission[i])
continue;
if (Q_stricmp(szMissionName, STRING(m_pMission[i]->m_MissionName))==0)
{
return m_pMission[i];
}
}
return NULL;
}
CASW_Campaign_Info::CASW_Campaign_Mission_t* CASW_Campaign_Info::GetMissionByMapName(const char *szMissionName)
{
for (int i=0;i<m_iNumMissions;i++)
{
if (!m_pMission[i])
{
continue;
}
if (Q_stricmp(szMissionName, STRING(m_pMission[i]->m_MapName))==0)
{
return m_pMission[i];
}
}
return NULL;
}
// adds a one way link from start mission to end mission
void CASW_Campaign_Info::AddMissionLink(int iStartMission, int iEndMission)
{
if (!m_pMission[iStartMission])
return;
if (!m_pMission[iEndMission])
return;
CASW_Campaign_Mission_t *pMission = m_pMission[iStartMission];
//Msg("Creating a link between mission %d and %d\n", iStartMission, iEndMission);
pMission->m_Links.AddToTail(iEndMission);
}
void CASW_Campaign_Info::DebugInfo()
{
Msg("CampaignName: %s\nTextureName: %s\n", STRING(m_CampaignName), STRING(m_CampaignTextureName));
Msg("IntroMap: %s\nOutroMap: %s\n", STRING(m_IntroMap), STRING(m_OutroMap));
Msg("Missions (%d):\n", m_iNumMissions);
for (int i=0;i<m_iNumMissions;i++)
{
Msg("Mission %d/%d is %s\n", i, m_pMission[i]->m_iMissionIndex, STRING(m_pMission[i]->m_MissionName));
//Msg(" Map:%s LX:%d LY:%d LINKS:%s", i, STRING(m_pMission[i]->m_MapName), m_pMission[i]->m_iLocationX,
//m_pMission[i]->m_iLocationY, STRING(m_pMission[i]->m_LinksString));
}
}
bool CASW_Campaign_Info::AreMissionsLinked(int i, int j)
{
CASW_Campaign_Mission_t *pFirst = GetMission(i);
CASW_Campaign_Mission_t *pSecond = GetMission(j);
if (!pFirst || !pSecond)
return false;
for (int k=0;k<pFirst->m_Links.Count();k++)
{
if (pFirst->m_Links[k] == j)
return true;
}
return false;
}
CASW_Campaign_Info::CASW_Campaign_Mission_t* CASW_Campaign_Info::GetMission(int iMissionIndex)
{
if (iMissionIndex < 0 || iMissionIndex >=ASW_MAX_CAMPAIGN_MISSIONS)
{
return NULL;
}
return m_pMission[iMissionIndex];
}
void CASW_Campaign_Info::GetGalaxyPos(int &x, int &y)
{
x = m_iGalaxyX;
y = m_iGalaxyY;
}
bool CASW_Campaign_Info::IsJacobCampaign()
{
return !Q_stricmp( m_szCampaignFilename, "jacob" );
}