Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#include "cbase.h"
#include "asw_achievements.h"
#include "asw_shareddefs.h"
#include "asw_gamerules.h"
#ifdef CLIENT_DLL
#include "c_asw_game_resource.h"
#include "c_asw_marine.h"
#include "c_asw_player.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef CLIENT_DLL
CASW_Achievement_Manager g_ASW_AchievementMgr; // global achievement manager for Alien Swarm
CASW_Achievement_Manager* ASWAchievementManager() { return &g_ASW_AchievementMgr; }
bool LocalPlayerWasSpectating( void )
{
C_ASW_Game_Resource *pGameResource = ASWGameResource();
if ( !pGameResource )
return true;
C_ASW_Player *pLocalPlayer = static_cast< C_ASW_Player* >( C_BasePlayer::GetLocalPlayer() );
if ( !pLocalPlayer )
return true;
if ( pGameResource->GetNumMarines( pLocalPlayer ) <= 0 )
return true;
return false;
}
CASW_Achievement_Manager::CASW_Achievement_Manager()
{
}
bool CASW_Achievement_Manager::Init()
{
ListenForGameEvent( "alien_died" );
return BaseClass::Init();
}
void CASW_Achievement_Manager::Shutdown()
{
for ( int i = 0; i < MAX_SPLITSCREEN_PLAYERS; ++i )
{
m_vecAlienDeathEventListeners[i].RemoveAll();
}
BaseClass::Shutdown();
}
void CASW_Achievement_Manager::LevelInitPreEntity()
{
for ( int i = 0; i < MAX_SPLITSCREEN_PLAYERS; ++i )
{
// clear list of achievements listening for events
m_vecAlienDeathEventListeners[i].RemoveAll();
// look through all achievements, see which ones we want to have listen for events
int nCount = GetAchievementCount();
for ( int k = 0; k < nCount; k++ )
{
CASW_Achievement *pAchievement = static_cast<CASW_Achievement*>( GetAchievementByIndex( k, i ) );
if ( !pAchievement )
continue;
if ( pAchievement->GetFlags() & ACH_LISTEN_ALIEN_DEATH_EVENTS )
{
m_vecAlienDeathEventListeners[i].AddToTail( pAchievement );
}
}
}
BaseClass::LevelInitPreEntity();
}
void CASW_Achievement_Manager::FireGameEvent( IGameEvent *event )
{
const char *name = event->GetName();
if ( !Q_strcmp( name, "alien_died" ) )
{
int nMarineIndex = event->GetInt( "marine" );
C_ASW_Marine *pMarine = nMarineIndex > 0 ? dynamic_cast<CASW_Marine*>( C_BaseEntity::Instance( nMarineIndex ) ) : NULL;
for ( int j = 0; j < MAX_SPLITSCREEN_PLAYERS; ++j )
{
// look through all the kill event listeners and notify any achievements whose filters we pass
FOR_EACH_VEC( m_vecAlienDeathEventListeners[j], iAchievement )
{
CASW_Achievement *pAchievement = m_vecAlienDeathEventListeners[j][iAchievement];
if ( !pAchievement->IsActive() )
continue;
pAchievement->OnAlienDied( event->GetInt( "alien" ), pMarine, event->GetInt( "weapon" ) );
}
}
}
else
{
BaseClass::FireGameEvent( event );
}
}
// =====================
CASW_Achievement::CASW_Achievement()
{
m_nAlienClassFilter = 0;
m_nWeaponClassFilter = 0;
}
bool CASW_Achievement::OnAlienDied( int nAlienClass, C_ASW_Marine *pMarine, int nWeaponClass )
{
if ( !pMarine || !pMarine->GetCommander() || pMarine->GetCommander() != C_ASW_Player::GetLocalASWPlayer() || !pMarine->IsInhabited() )
return false;
if ( m_nAlienClassFilter != 0 && nAlienClass != m_nAlienClassFilter )
return false;
if ( m_nWeaponClassFilter != 0 && nWeaponClass != m_nWeaponClassFilter )
return false;
IncrementCount();
return true;
}
const char *CASW_Achievement::GetIconPath()
{
if ( !IsAchieved() )
{
return "swarm/EquipIcons/Locked";
}
static char szImage[ MAX_PATH ];
Q_snprintf( szImage, sizeof( szImage ), "achievements/%s", GetName() );
return szImage;
}
// =====================
class CAchievement_No_Friendly_Fire : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_No_Friendly_Fire, ACHIEVEMENT_ASW_NO_FRIENDLY_FIRE, "ASW_NO_FRIENDLY_FIRE", 5, 10 );
class CAchievement_Shieldbug : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 1 );
SetAlienClassFilter( CLASS_ASW_SHIELDBUG );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Shieldbug, ACHIEVEMENT_ASW_SHIELDBUG, "ASW_SHIELDBUG", 5, 20 );
class CAchievement_Grenade_Multi_Kill : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Grenade_Multi_Kill, ACHIEVEMENT_ASW_GRENADE_MULTI_KILL, "ASW_GRENADE_MULTI_KILL", 5, 30 );
class CAchievement_Accuracy : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Accuracy, ACHIEVEMENT_ASW_ACCURACY, "ASW_ACCURACY", 5, 40 );
class CAchievement_No_Damage_Taken : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_No_Damage_Taken, ACHIEVEMENT_ASW_NO_DAMAGE_TAKEN, "ASW_NO_DAMAGE_TAKEN", 5, 50 );
class CAchievement_Sentry_Gun_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 500 );
SetStoreProgressInSteam( true );
}
bool OnAlienDied( int nAlienClass, C_ASW_Marine *pMarine, int nWeaponClass )
{
if ( !pMarine || !pMarine->GetCommander() || pMarine->GetCommander() != C_ASW_Player::GetLocalASWPlayer() || !pMarine->IsInhabited() )
return false;
if ( m_nAlienClassFilter != 0 && nAlienClass != m_nAlienClassFilter )
return false;
if ( !( nWeaponClass == CLASS_ASW_SENTRY_GUN || nWeaponClass == CLASS_ASW_SENTRY_FLAMER || nWeaponClass == CLASS_ASW_SENTRY_FREEZE || nWeaponClass == CLASS_ASW_SENTRY_CANNON ) )
return false;
IncrementCount();
return true;
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Sentry_Gun_Kills, ACHIEVEMENT_ASW_SENTRY_GUN_KILLS, "ASW_SENTRY_GUN_KILLS", 5, 60 );
class CAchievement_Eggs_Before_Hatch : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Eggs_Before_Hatch, ACHIEVEMENT_ASW_EGGS_BEFORE_HATCH, "ASW_EGGS_BEFORE_HATCH", 5, 70 );
class CAchievement_Grub_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 100 );
SetStoreProgressInSteam( true );
SetAlienClassFilter( CLASS_ASW_GRUB );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Grub_Kills, ACHIEVEMENT_ASW_GRUB_KILLS, "ASW_GRUB_KILLS", 5, 80 );
class CAchievement_Melee_Parasite : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Melee_Parasite, ACHIEVEMENT_ASW_MELEE_PARASITE, "ASW_MELEE_PARASITE", 5, 90 );
class CAchievement_Melee_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Melee_Kills, ACHIEVEMENT_ASW_MELEE_KILLS, "ASW_MELEE_KILLS", 5, 100 );
class CAchievement_Barrel_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Barrel_Kills, ACHIEVEMENT_ASW_BARREL_KILLS, "ASW_BARREL_KILLS", 5, 110 );
class CAchievement_Infestation_Curing : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Infestation_Curing, ACHIEVEMENT_ASW_INFESTATION_CURING, "ASW_INFESTATION_CURING", 5, 120 );
class CAchievement_Fast_Wire_Hacks : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetStoreProgressInSteam( true );
SetGoal( 10 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Fast_Wire_Hacks, ACHIEVEMENT_ASW_FAST_WIRE_HACKS, "ASW_FAST_WIRE_HACKS", 5, 130 );
class CAchievement_Fast_Computer_Hacks : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetStoreProgressInSteam( true );
SetGoal( 10 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Fast_Computer_Hacks, ACHIEVEMENT_ASW_FAST_COMPUTER_HACKS, "ASW_FAST_COMPUTER_HACKS", 5, 140 );
static const char* g_szAchievementMapNames[]=
{
"asi-jac1-landingbay_01",
"asi-jac1-landingbay_02",
"asi-jac2-deima",
"asi-jac3-rydberg",
"asi-jac4-residential",
"asi-jac6-sewerjunction",
"asi-jac7-timorstation",
};
class CAchievement_Easy_Campaign : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS );
SetStoreProgressInSteam( true );
SetGoal( NELEMS( g_szAchievementMapNames ) );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "mission_success" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "mission_success" ) && ASWGameRules() && ASWGameRules()->GetSkillLevel() >= 1 )
{
if ( LocalPlayerWasSpectating() )
return;
const char *szMapName = event->GetString( "strMapName" );
for ( int i = 0; i < NELEMS( g_szAchievementMapNames ); i++ )
{
if ( !Q_stricmp( szMapName, g_szAchievementMapNames[i] ) )
{
EnsureComponentBitSetAndEvaluate( i );
break;
}
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Easy_Campaign, ACHIEVEMENT_ASW_EASY_CAMPAIGN, "ASW_EASY_CAMPAIGN", 5, 150 );
class CAchievement_Normal_Campaign : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS );
SetStoreProgressInSteam( true );
SetGoal( NELEMS( g_szAchievementMapNames ) );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "mission_success" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "mission_success" ) && ASWGameRules() && ASWGameRules()->GetSkillLevel() >= 2 )
{
if ( LocalPlayerWasSpectating() )
return;
const char *szMapName = event->GetString( "strMapName" );
#ifdef _DEBUG
Msg( "Mission success: %s\n", szMapName );
#endif
for ( int i = 0; i < NELEMS( g_szAchievementMapNames ); i++ )
{
if ( !Q_stricmp( szMapName, g_szAchievementMapNames[i] ) )
{
#ifdef _DEBUG
Msg( " Setting bit: %d\n", i );
#endif
EnsureComponentBitSetAndEvaluate( i );
break;
}
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Normal_Campaign, ACHIEVEMENT_ASW_NORMAL_CAMPAIGN, "ASW_NORMAL_CAMPAIGN", 5, 160 );
class CAchievement_Hard_Campaign : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS );
SetStoreProgressInSteam( true );
SetGoal( NELEMS( g_szAchievementMapNames ) );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "mission_success" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "mission_success" ) && ASWGameRules() && ASWGameRules()->GetSkillLevel() >= 3 )
{
if ( LocalPlayerWasSpectating() )
return;
const char *szMapName = event->GetString( "strMapName" );
for ( int i = 0; i < NELEMS( g_szAchievementMapNames ); i++ )
{
if ( !Q_stricmp( szMapName, g_szAchievementMapNames[i] ) )
{
EnsureComponentBitSetAndEvaluate( i );
break;
}
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Hard_Campaign, ACHIEVEMENT_ASW_HARD_CAMPAIGN, "ASW_HARD_CAMPAIGN", 5, 170 );
class CAchievement_Insane_Campaign : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS );
SetStoreProgressInSteam( true );
SetGoal( NELEMS( g_szAchievementMapNames ) );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "mission_success" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "mission_success" ) && ASWGameRules() && ASWGameRules()->GetSkillLevel() >= 4 )
{
if ( LocalPlayerWasSpectating() )
return;
const char *szMapName = event->GetString( "strMapName" );
for ( int i = 0; i < NELEMS( g_szAchievementMapNames ); i++ )
{
if ( !Q_stricmp( szMapName, g_szAchievementMapNames[i] ) )
{
EnsureComponentBitSetAndEvaluate( i );
break;
}
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Insane_Campaign, ACHIEVEMENT_ASW_INSANE_CAMPAIGN, "ASW_INSANE_CAMPAIGN", 5, 180 );
class CAchievement_Kill_Grind_1 : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetStoreProgressInSteam( true );
SetGoal( 1000 );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Kill_Grind_1, ACHIEVEMENT_ASW_KILL_GRIND_1, "ASW_KILL_GRIND_1", 5, 190 );
class CAchievement_Kill_Grind_2 : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetStoreProgressInSteam( true );
SetGoal( 5000 );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Kill_Grind_2, ACHIEVEMENT_ASW_KILL_GRIND_2, "ASW_KILL_GRIND_2", 5, 200 );
class CAchievement_Kill_Grind_3 : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetStoreProgressInSteam( true );
SetGoal( 25000 );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Kill_Grind_3, ACHIEVEMENT_ASW_KILL_GRIND_3, "ASW_KILL_GRIND_3", 5, 210 );
class CAchievement_Kill_Grind_4 : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetStoreProgressInSteam( true );
SetGoal( 100000 );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Kill_Grind_4, ACHIEVEMENT_ASW_KILL_GRIND_4, "ASW_KILL_GRIND_4", 5, 220 );
class CAchievement_Speedrun_Landing_Bay : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Speedrun_Landing_Bay, ACHIEVEMENT_ASW_SPEEDRUN_LANDING_BAY, "ASW_SPEEDRUN_LANDING_BAY", 5, 230 );
class CAchievement_Speedrun_Descent : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Speedrun_Descent, ACHIEVEMENT_ASW_SPEEDRUN_DESCENT, "ASW_SPEEDRUN_DESCENT", 5, 240 );
class CAchievement_Speedrun_Deima : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Speedrun_Deima, ACHIEVEMENT_ASW_SPEEDRUN_DEIMA, "ASW_SPEEDRUN_DEIMA", 5, 250 );
class CAchievement_Speedrun_Rydberg : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Speedrun_Rydberg, ACHIEVEMENT_ASW_SPEEDRUN_RYDBERG, "ASW_SPEEDRUN_RYDBERG", 5, 260 );
class CAchievement_Speedrun_Residential : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Speedrun_Residential, ACHIEVEMENT_ASW_SPEEDRUN_RESIDENTIAL, "ASW_SPEEDRUN_RESIDENTIAL", 5, 270 );
class CAchievement_Speedrun_Sewer : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Speedrun_Sewer, ACHIEVEMENT_ASW_SPEEDRUN_SEWER, "ASW_SPEEDRUN_SEWER", 5, 280 );
class CAchievement_Speedrun_Timor : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Speedrun_Timor, ACHIEVEMENT_ASW_SPEEDRUN_TIMOR, "ASW_SPEEDRUN_TIMOR", 5, 290 );
class CAchievement_Group_Heal : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Group_Heal, ACHIEVEMENT_ASW_GROUP_HEAL, "ASW_GROUP_HEAL", 5, 300 );
class CAchievement_Group_Damage_Amp : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Group_Damage_Amp, ACHIEVEMENT_ASW_GROUP_DAMAGE_AMP, "ASW_GROUP_DAMAGE_AMP", 5, 310 );
class CAchievement_Fast_Reloads_In_A_Row : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Fast_Reloads_In_A_Row, ACHIEVEMENT_ASW_FAST_RELOADS_IN_A_ROW, "ASW_FAST_RELOADS_IN_A_ROW", 5, 320 );
class CAchievement_Fast_Reload : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "fast_reload" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "fast_reload" ) )
{
int nMarineIndex = event->GetInt( "marine" );
C_ASW_Marine *pMarine = nMarineIndex > 0 ? dynamic_cast<CASW_Marine*>( C_BaseEntity::Instance( nMarineIndex ) ) : NULL;
if ( pMarine && pMarine->IsInhabited() && pMarine->GetCommander() == C_ASW_Player::GetLocalASWPlayer() )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Fast_Reload, ACHIEVEMENT_ASW_FAST_RELOAD, "ASW_FAST_RELOAD", 5, 330 );
class CAchievement_All_Healing : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_All_Healing, ACHIEVEMENT_ASW_ALL_HEALING, "ASW_ALL_HEALING", 5, 340 );
class CAchievement_Protect_Tech : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Protect_Tech, ACHIEVEMENT_ASW_PROTECT_TECH, "ASW_PROTECT_TECH", 5, 350 );
class CAchievement_Stun_Grenade : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Stun_Grenade, ACHIEVEMENT_ASW_STUN_GRENADE, "ASW_STUN_GRENADE", 5, 360 );
class CAchievement_Weld_Door : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "door_welded" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "door_welded" ) )
{
if ( event->GetBool( "inhabited" ) )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
int iUserID = event->GetInt( "userid" );
if ( iUserID != pLocalPlayer->GetUserID() )
return;
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Weld_Door, ACHIEVEMENT_ASW_WELD_DOOR, "ASW_WELD_DOOR", 5, 370 );
class CAchievement_Dodge_Ranger_Shot : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Dodge_Ranger_Shot, ACHIEVEMENT_ASW_DODGE_RANGER_SHOT, "ASW_DODGE_RANGER_SHOT", 5, 380 );
class CAchievement_Boomer_Kill_Early : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Boomer_Kill_Early, ACHIEVEMENT_ASW_BOOMER_KILL_EARLY, "ASW_BOOMER_KILL_EARLY", 5, 390 );
class CAchievement_Unlock_All_Weapons : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "level_up" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "level_up" ) )
{
if ( event->GetInt( "level" ) >= ASW_NUM_EXPERIENCE_LEVELS )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Unlock_All_Weapons, ACHIEVEMENT_ASW_UNLOCK_ALL_WEAPONS, "ASW_UNLOCK_ALL_WEAPONS", 5, 400 );
class CAchievement_Freeze_Grenade : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Freeze_Grenade, ACHIEVEMENT_ASW_FREEZE_GRENADE, "ASW_FREEZE_GRENADE", 5, 410 );
class CAchievement_Kill_Without_Friendly_Fire : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Kill_Without_Friendly_Fire, ACHIEVEMENT_ASW_KILL_WITHOUT_FRIENDLY_FIRE, "ASW_KILL_WITHOUT_FRIENDLY_FIRE", 5, 420 );
class CAchievement_Tech_Survives : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Tech_Survives, ACHIEVEMENT_ASW_TECH_SURVIVES, "ASW_TECH_SURVIVES", 5, 430 );
class CAchievement_Ammo_Resupply : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 10 );
SetStoreProgressInSteam( true );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Ammo_Resupply, ACHIEVEMENT_ASW_AMMO_RESUPPLY, "ASW_AMMO_RESUPPLY", 5, 440 );
class CAchievement_Campaign_No_Deaths : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Campaign_No_Deaths, ACHIEVEMENT_ASW_CAMPAIGN_NO_DEATHS, "ASW_CAMPAIGN_NO_DEATHS", 5, 185 );
class CAchievement_Rifle_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_RIFLE );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Rifle_Kills, ACHIEVEMENT_ASW_RIFLE_KILLS, "ASW_RIFLE_KILLS", 5, 460 );
class CAchievement_PRifle_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_PRIFLE );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_PRifle_Kills, ACHIEVEMENT_ASW_PRIFLE_KILLS, "ASW_PRIFLE_KILLS", 5, 470 );
class CAchievement_Autogun_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_AUTOGUN );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Autogun_Kills, ACHIEVEMENT_ASW_AUTOGUN_KILLS, "ASW_AUTOGUN_KILLS", 5, 480 );
class CAchievement_Shotgun_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_SHOTGUN );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Shotgun_Kills, ACHIEVEMENT_ASW_SHOTGUN_KILLS, "ASW_SHOTGUN_KILLS", 5, 490 );
class CAchievement_Vindicator_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_ASSAULT_SHOTGUN );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Vindicator_Kills, ACHIEVEMENT_ASW_VINDICATOR_KILLS, "ASW_VINDICATOR_KILLS", 5, 500 );
class CAchievement_Pistol_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_PISTOL );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Pistol_Kills, ACHIEVEMENT_ASW_PISTOL_KILLS, "ASW_PISTOL_KILLS", 5, 510 );
class CAchievement_PDW_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_PDW );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_PDW_Kills, ACHIEVEMENT_ASW_PDW_KILLS, "ASW_PDW_KILLS", 5, 520 );
class CAchievement_Tesla_Gun_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_TESLA_GUN );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Tesla_Gun_Kills, ACHIEVEMENT_ASW_TESLA_GUN_KILLS, "ASW_TESLA_GUN_KILLS", 5, 530 );
class CAchievement_Railgun_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_RAILGUN );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Railgun_Kills, ACHIEVEMENT_ASW_RAILGUN_KILLS, "ASW_RAILGUN_KILLS", 5, 540 );
class CAchievement_Flamer_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_FLAMER );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Flamer_Kills, ACHIEVEMENT_ASW_FLAMER_KILLS, "ASW_FLAMER_KILLS", 5, 550 );
class CAchievement_Chainsaw_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_CHAINSAW );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Chainsaw_Kills, ACHIEVEMENT_ASW_CHAINSAW_KILLS, "ASW_CHAINSAW_KILLS", 5, 560 );
class CAchievement_Minigun_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_MINIGUN );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Minigun_Kills, ACHIEVEMENT_ASW_MINIGUN_KILLS, "ASW_MINIGUN_KILLS", 5, 570 );
class CAchievement_Sniper_Rifle_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_SNIPER_RIFLE );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Sniper_Rifle_Kills, ACHIEVEMENT_ASW_SNIPER_RIFLE_KILLS, "ASW_SNIPER_RIFLE_KILLS", 5, 580 );
class CAchievement_Grenade_Launcher_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 250 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_GRENADE_LAUNCHER );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Grenade_Launcher_Kills, ACHIEVEMENT_ASW_GRENADE_LAUNCHER_KILLS, "ASW_GRENADE_LAUNCHER_KILLS", 5, 590 );
class CAchievement_Hornet_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 100 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_HORNET_BARRAGE );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Hornet_Kills, ACHIEVEMENT_ASW_HORNET_KILLS, "ASW_HORNET_KILLS", 5, 600 );
class CAchievement_Laser_Mine_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 100 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_LASER_MINES );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Laser_Mine_Kills, ACHIEVEMENT_ASW_LASER_MINE_KILLS, "ASW_LASER_MINE_KILLS", 5, 610 );
class CAchievement_Mine_Kills : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_ALIEN_DEATH_EVENTS );
SetGoal( 100 );
SetStoreProgressInSteam( true );
SetWeaponClassFilter( CLASS_ASW_FIRE );
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Mine_Kills, ACHIEVEMENT_ASW_MINE_KILLS, "ASW_MINE_KILLS", 5, 620 );
class CAchievement_Mission_No_Deaths : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server fires an event for this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Mission_No_Deaths, ACHIEVEMENT_ASW_MISSION_NO_DEATHS, "ASW_MISSION_NO_DEATHS", 5, 181 );
class CAchievement_Para_Hat : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetStoreProgressInSteam( true );
SetGoal( 2 );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "mission_success" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "mission_success" ) )
{
if ( LocalPlayerWasSpectating() )
return;
const char *szMapName = event->GetString( "strMapName" );
for ( int i = 0; i < NELEMS( g_szAchievementMapNames ); i++ )
{
if ( !Q_stricmp( szMapName, g_szAchievementMapNames[i] ) )
{
IncrementCount();
break;
}
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Para_Hat, ACHIEVEMENT_ASW_PARA_HAT, "ASW_PARA_HAT", 5, 149 );
class CAchievement_Imba_Campaign : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS );
SetStoreProgressInSteam( true );
SetGoal( NELEMS( g_szAchievementMapNames ) );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "mission_success" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "mission_success" ) && ASWGameRules() && ASWGameRules()->GetSkillLevel() >= 5 )
{
if ( LocalPlayerWasSpectating() )
return;
const char *szMapName = event->GetString( "strMapName" );
for ( int i = 0; i < NELEMS( g_szAchievementMapNames ); i++ )
{
if ( !Q_stricmp( szMapName, g_szAchievementMapNames[i] ) )
{
EnsureComponentBitSetAndEvaluate( i );
break;
}
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Imba_Campaign, ACHIEVEMENT_ASW_IMBA_CAMPAIGN, "ASW_IMBA_CAMPAIGN", 5, 182 );
class CAchievement_Hardcore : public CASW_Achievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "mission_success" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( !Q_stricmp( event->GetName(), "mission_success" ) && ASWGameRules() && ASWGameRules()->GetSkillLevel() >= 5
&& CAlienSwarm::IsHardcoreFF() && CAlienSwarm::IsOnslaught() )
{
if ( LocalPlayerWasSpectating() )
return;
const char *szMapName = event->GetString( "strMapName" );
for ( int i = 0; i < NELEMS( g_szAchievementMapNames ); i++ )
{
if ( !Q_stricmp( szMapName, g_szAchievementMapNames[i] ) )
{
IncrementCount();
break;
}
}
}
}
};
DECLARE_ACHIEVEMENT_ORDER( CAchievement_Hardcore, ACHIEVEMENT_ASW_HARDCORE, "ASW_HARDCORE", 5, 184 );
#endif