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37 lines
1.1 KiB
37 lines
1.1 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SCENEIMAGE_H |
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#define SCENEIMAGE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class ISceneTokenProcessor; |
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class ISceneCompileStatus |
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{ |
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public: |
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virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount ) = 0; |
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}; |
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class CUtlBuffer; |
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class CUtlString; |
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class ISceneImage |
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{ |
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public: |
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virtual bool CreateSceneImageFile( CUtlBuffer &targetBuffer, char const *pchModPath, bool bLittleEndian, bool bQuiet, ISceneCompileStatus *Status ) = 0; |
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// This will update the scenes.image file, or create a new one if it doesn't exist. |
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// The caller should pass in the existing .image file in targetBuffer!!! |
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virtual bool UpdateSceneImageFile( CUtlBuffer &targetBuffer, char const *pchModPath, bool bLittleEndian, bool bQuiet, ISceneCompileStatus *Status, CUtlString *pFilesToUpdate, int nUpdateCount ) = 0; |
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}; |
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extern ISceneImage *g_pSceneImage; |
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extern ISceneTokenProcessor *tokenprocessor; |
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#endif // SCENEIMAGE_H
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