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138 lines
3.2 KiB
138 lines
3.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef PLAYERNET_VARS_H |
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#define PLAYERNET_VARS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "shared_classnames.h" |
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#define NUM_AUDIO_LOCAL_SOUNDS 8 |
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// These structs are contained in each player's local data and shared by the client & server |
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struct fogparams_t |
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{ |
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DECLARE_CLASS_NOBASE( fogparams_t ); |
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DECLARE_EMBEDDED_NETWORKVAR(); |
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#ifndef CLIENT_DLL |
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DECLARE_SIMPLE_DATADESC(); |
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#endif |
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bool operator !=( const fogparams_t& other ) const; |
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CNetworkVector( dirPrimary ); |
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CNetworkColor32( colorPrimary ); |
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CNetworkColor32( colorSecondary ); |
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CNetworkColor32( colorPrimaryLerpTo ); |
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CNetworkColor32( colorSecondaryLerpTo ); |
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CNetworkVar( float, start ); |
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CNetworkVar( float, end ); |
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CNetworkVar( float, farz ); |
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CNetworkVar( float, maxdensity ); |
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CNetworkVar( float, startLerpTo ); |
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CNetworkVar( float, endLerpTo ); |
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CNetworkVar( float, maxdensityLerpTo ); |
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CNetworkVar( float, lerptime ); |
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CNetworkVar( float, duration ); |
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CNetworkVar( bool, enable ); |
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CNetworkVar( bool, blend ); |
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CNetworkVar( float, HDRColorScale ); |
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}; |
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// Crappy. Needs to be here because it wants to use |
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#ifdef CLIENT_DLL |
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#define CFogController C_FogController |
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#endif |
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class CFogController; |
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struct fogplayerparams_t |
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{ |
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DECLARE_CLASS_NOBASE( fogplayerparams_t ); |
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DECLARE_EMBEDDED_NETWORKVAR(); |
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#ifndef CLIENT_DLL |
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DECLARE_SIMPLE_DATADESC(); |
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#endif |
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CNetworkHandle( CFogController, m_hCtrl ); |
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float m_flTransitionTime; |
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color32 m_OldColor; |
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float m_flOldStart; |
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float m_flOldEnd; |
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float m_flOldMaxDensity; |
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float m_flOldHDRColorScale; |
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float m_flOldFarZ; |
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color32 m_NewColor; |
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float m_flNewStart; |
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float m_flNewEnd; |
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float m_flNewMaxDensity; |
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float m_flNewHDRColorScale; |
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float m_flNewFarZ; |
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fogplayerparams_t() |
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{ |
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m_hCtrl.Set( NULL ); |
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m_flTransitionTime = -1.0f; |
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m_OldColor.r = m_OldColor.g = m_OldColor.g = m_OldColor.a = 0.0f; |
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m_flOldStart = 0.0f; |
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m_flOldEnd = 0.0f; |
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m_flOldMaxDensity = 1.0f; |
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m_flOldHDRColorScale = 1.0f; |
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m_flOldFarZ = 0; |
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m_NewColor.r = m_NewColor.g = m_NewColor.g = m_NewColor.a = 0.0f; |
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m_flNewStart = 0.0f; |
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m_flNewEnd = 0.0f; |
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m_flNewMaxDensity = 1.0f; |
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m_flNewHDRColorScale = 1.0f; |
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m_flNewFarZ = 0; |
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} |
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}; |
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struct sky3dparams_t |
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{ |
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DECLARE_CLASS_NOBASE( sky3dparams_t ); |
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DECLARE_EMBEDDED_NETWORKVAR(); |
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#ifndef CLIENT_DLL |
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DECLARE_SIMPLE_DATADESC(); |
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#endif |
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// 3d skybox camera data |
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CNetworkVar( int, scale ); |
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CNetworkVector( origin ); |
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CNetworkVar( int, area ); |
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// 3d skybox fog data |
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CNetworkVarEmbedded( fogparams_t, fog ); |
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}; |
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struct audioparams_t |
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{ |
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DECLARE_CLASS_NOBASE( audioparams_t ); |
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DECLARE_EMBEDDED_NETWORKVAR(); |
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#ifndef CLIENT_DLL |
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DECLARE_SIMPLE_DATADESC(); |
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#endif |
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CNetworkArray( Vector, localSound, NUM_AUDIO_LOCAL_SOUNDS ) |
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CNetworkVar( int, soundscapeIndex ); // index of the current soundscape from soundscape.txt |
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CNetworkVar( int, localBits ); // if bits 0,1,2,3 are set then position 0,1,2,3 are valid/used |
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CNetworkVar( int, entIndex ); // the entity setting the soundscape |
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}; |
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#endif // PLAYERNET_VARS_H
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