Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef MP_SHAREDDEFS_H
#define MP_SHAREDDEFS_H
#ifdef _WIN32
#pragma once
#endif
#include "shareddefs.h"
//-----------------------------------------------------------------------------
// TF Concepts
//-----------------------------------------------------------------------------
#define MP_CONCEPT_NONE -1
enum
{
MP_CONCEPT_FIREWEAPON = 0, // "TLK_FIREWEAPON"
MP_CONCEPT_HURT, // "TLK_HURT"
MP_CONCEPT_PLAYER_EXPRESSION, // "TLK_PLAYER_EXPRESSION"
MP_CONCEPT_WINDMINIGUN, // "TLK_WINDMINIGUN"
MP_CONCEPT_FIREMINIGUN, // "TLK_FIREMINIGUN"
MP_CONCEPT_PLAYER_MEDIC, // "TLK_PLAYER_MEDIC"
MP_CONCEPT_DETONATED_OBJECT, // "TLK_DETONATED_OBJECT"
MP_CONCEPT_KILLED_PLAYER, // "TLK_KILLED_PLAYER"
MP_CONCEPT_KILLED_OBJECT, // "TLK_KILLED_OBJECT"
MP_CONCEPT_PLAYER_PAIN, // "TLK_PLAYER_PAIN"
MP_CONCEPT_PLAYER_ATTACKER_PAIN, // "TLK_PLAYER_ATTACKER_PAIN"
MP_CONCEPT_PLAYER_TAUNT, // "TLK_PLAYER_TAUNT"
MP_CONCEPT_PLAYER_HELP, // "TLK_PLAYER_HELP"
MP_CONCEPT_PLAYER_GO, // "TLK_PLAYER_GO"
MP_CONCEPT_PLAYER_MOVEUP, // "TLK_PLAYER_MOVEUP"
MP_CONCEPT_PLAYER_LEFT, // "TLK_PLAYER_LEFT"
MP_CONCEPT_PLAYER_RIGHT, // "TLK_PLAYER_RIGHT"
MP_CONCEPT_PLAYER_YES, // "TLK_PLAYER_YES"
MP_CONCEPT_PLAYER_NO, // "TLK_PLAYER_NO"
MP_CONCEPT_PLAYER_INCOMING, // "TLK_PLAYER_INCOMING"
MP_CONCEPT_PLAYER_CLOAKEDSPY, // "TLK_PLAYER_CLOAKEDSPY"
MP_CONCEPT_PLAYER_SENTRYAHEAD, // "TLK_PLAYER_SENTRYAHEAD"
MP_CONCEPT_PLAYER_TELEPORTERHERE, // "TLK_PLAYER_TELEPORTERHERE"
MP_CONCEPT_PLAYER_DISPENSERHERE, // "TLK_PLAYER_DISPENSERHERE"
MP_CONCEPT_PLAYER_SENTRYHERE, // "TLK_PLAYER_SENTRYHERE"
MP_CONCEPT_PLAYER_ACTIVATECHARGE, // "TLK_PLAYER_ACTIVATECHARGE"
MP_CONCEPT_PLAYER_CHARGEREADY, // "TLK_PLAYER_CHARGEREADY"
MP_CONCEPT_PLAYER_TAUNTS, // "TLK_PLAYER_TAUNTS"
MP_CONCEPT_PLAYER_BATTLECRY, // "TLK_PLAYER_BATTLECRY"
MP_CONCEPT_PLAYER_CHEERS, // "TLK_PLAYER_CHEERS"
MP_CONCEPT_PLAYER_JEERS, // "TLK_PLAYER_JEERS"
MP_CONCEPT_PLAYER_POSITIVE, // "TLK_PLAYER_POSITIVE"
MP_CONCEPT_PLAYER_NEGATIVE, // "TLK_PLAYER_NEGATIVE"
MP_CONCEPT_PLAYER_NICESHOT, // "TLK_PLAYER_NICESHOT"
MP_CONCEPT_PLAYER_GOODJOB, // "TLK_PLAYER_GOODJOB"
MP_CONCEPT_MEDIC_STARTEDHEALING, // "TLK_MEDIC_STARTEDHEALING"
MP_CONCEPT_MEDIC_CHARGEREADY, // "TLK_MEDIC_CHARGEREADY"
MP_CONCEPT_MEDIC_STOPPEDHEALING, // "TLK_MEDIC_STOPPEDHEALING"
MP_CONCEPT_MEDIC_CHARGEDEPLOYED, // "TLK_MEDIC_CHARGEDEPLOYED"
MP_CONCEPT_FLAGPICKUP, // "TLK_FLAGPICKUP"
MP_CONCEPT_FLAGCAPTURED, // "TLK_FLAGCAPTURED"
MP_CONCEPT_ROUND_START, // "TLK_ROUND_START"
MP_CONCEPT_SUDDENDEATH_START, // "TLK_SUDDENDEATH_START"
MP_CONCEPT_ONFIRE, // "TLK_ONFIRE"
MP_CONCEPT_STALEMATE, // "TLK_STALEMATE"
MP_CONCEPT_BUILDING_OBJECT, // "TLK_BUILDING_OBJECT"
MP_CONCEPT_LOST_OBJECT, // "TLK_LOST_OBJECT"
MP_CONCEPT_SPY_SAPPER, // "TLK_SPY_SAPPER"
MP_CONCEPT_TELEPORTED, // "TLK_TELEPORTED"
MP_CONCEPT_LOST_CONTROL_POINT, // "TLK_LOST_CONTROL_POINT"
MP_CONCEPT_CAPTURED_POINT, // "TLK_CAPTURED_POINT"
MP_CONCEPT_CAPTURE_BLOCKED, // "TLK_CAPTURE_BLOCKED"
MP_CONCEPT_HEALTARGET_STARTEDHEALING, // "TLK_HEALTARGET_STARTEDHEALING"
MP_CONCEPT_HEALTARGET_CHARGEREADY, // "TLK_HEALTARGET_CHARGEREADY"
MP_CONCEPT_HEALTARGET_STOPPEDHEALING, // "TLK_HEALTARGET_STOPPEDHEALING"
MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED, // "TLK_HEALTARGET_CHARGEDEPLOYED"
MP_CONCEPT_MINIGUN_FIREWEAPON, // "TLK_MINIGUN_FIREWEAPON"
MP_CONCEPT_DIED, // "TLK_DIED"
MP_CONCEPT_PLAYER_THANKS, // "TLK_PLAYER_THANKS"
MP_CONCEPT_CART_MOVING_FORWARD, // "TLK_CART_MOVING_FORWARD"
MP_CONCEPT_CART_MOVING_BACKWARD, // "TLK_CART_MOVING_BACKWARD"
MP_CONCEPT_CART_STOP, // "TLK_CART_STOP"
MP_CONCEPT_ATE_FOOD, // "TLK_ATE_FOOD"
MP_TF_CONCEPT_COUNT
// Other MP_CONCEPT_* start he using MP_TF_CONCEPT_COUNT + 1 as start.
};
extern const char *g_pszMPConcepts[];
int GetMPConceptIndexFromString( const char *pszConcept );
#endif // MP_SHAREDDEFS_H