Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "mp_shareddefs.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
const char *g_pszMPConcepts[] =
{
"TLK_FIREWEAPON", // MP_CONCEPT_FIREWEAPON
"TLK_HURT", // MP_CONCEPT_HURT
"TLK_PLAYER_EXPRESSION", // MP_CONCEPT_PLAYER_EXPRESSION
"TLK_WINDMINIGUN", // MP_CONCEPT_WINDMINIGUN
"TLK_FIREMINIGUN", // MP_CONCEPT_FIREMINIGUN
"TLK_PLAYER_MEDIC", // MP_CONCEPT_PLAYER_MEDIC
"TLK_DETONATED_OBJECT", // MP_CONCEPT_DETONATED_OBJECT
"TLK_KILLED_PLAYER", // MP_CONCEPT_KILLED_PLAYER
"TLK_KILLED_OBJECT", // MP_CONCEPT_KILLED_OBJECT
"TLK_PLAYER_PAIN", // MP_CONCEPT_PLAYER_PAIN
"TLK_PLAYER_ATTACKER_PAIN", // MP_CONCEPT_PLAYER_ATTACKER_PAIN
"TLK_PLAYER_TAUNT", // MP_CONCEPT_PLAYER_TAUNT
"TLK_PLAYER_HELP", // MP_CONCEPT_PLAYER_HELP
"TLK_PLAYER_GO", // MP_CONCEPT_PLAYER_GO
"TLK_PLAYER_MOVEUP", // MP_CONCEPT_PLAYER_MOVEUP
"TLK_PLAYER_LEFT", // MP_CONCEPT_PLAYER_LEFT
"TLK_PLAYER_RIGHT", // MP_CONCEPT_PLAYER_RIGHT
"TLK_PLAYER_YES", // MP_CONCEPT_PLAYER_YES
"TLK_PLAYER_NO", // MP_CONCEPT_PLAYER_NO
"TLK_PLAYER_INCOMING", // MP_CONCEPT_PLAYER_INCOMING
"TLK_PLAYER_CLOAKEDSPY", // MP_CONCEPT_PLAYER_CLOAKEDSPY
"TLK_PLAYER_SENTRYAHEAD", // MP_CONCEPT_PLAYER_SENTRYAHEAD
"TLK_PLAYER_TELEPORTERHERE", // MP_CONCEPT_PLAYER_TELEPORTERHERE
"TLK_PLAYER_DISPENSERHERE", // MP_CONCEPT_PLAYER_DISPENSERHERE
"TLK_PLAYER_SENTRYHERE", // MP_CONCEPT_PLAYER_SENTRYHERE
"TLK_PLAYER_ACTIVATECHARGE", // MP_CONCEPT_PLAYER_ACTIVATECHARGE
"TLK_PLAYER_CHARGEREADY", // MP_CONCEPT_PLAYER_CHARGEREADY
"TLK_PLAYER_TAUNTS" , // MP_CONCEPT_PLAYER_TAUNTS
"TLK_PLAYER_BATTLECRY", // MP_CONCEPT_PLAYER_BATTLECRY
"TLK_PLAYER_CHEERS", // MP_CONCEPT_PLAYER_CHEERS
"TLK_PLAYER_JEERS", // MP_CONCEPT_PLAYER_JEERS
"TLK_PLAYER_POSITIVE", // MP_CONCEPT_PLAYER_POSITIVE
"TLK_PLAYER_NEGATIVE", // MP_CONCEPT_PLAYER_NEGATIVE
"TLK_PLAYER_NICESHOT", // MP_CONCEPT_PLAYER_NICESHOT
"TLK_PLAYER_GOODJOB", // MP_CONCEPT_PLAYER_GOODJOB
"TLK_MEDIC_STARTEDHEALING", // MP_CONCEPT_MEDIC_STARTEDHEALING
"TLK_MEDIC_CHARGEREADY", // MP_CONCEPT_MEDIC_CHARGEREADY
"TLK_MEDIC_STOPPEDHEALING", // MP_CONCEPT_MEDIC_STOPPEDHEALING
"TLK_MEDIC_CHARGEDEPLOYED", // MP_CONCEPT_MEDIC_CHARGEDEPLOYED
"TLK_FLAGPICKUP", // MP_CONCEPT_FLAGPICKUP
"TLK_FLAGCAPTURED", // MP_CONCEPT_FLAGCAPTURED
"TLK_ROUND_START", // MP_CONCEPT_ROUND_START
"TLK_SUDDENDEATH_START", // MP_CONCEPT_SUDDENDEATH_START
"TLK_ONFIRE", // MP_CONCEPT_ONFIRE
"TLK_STALEMATE", // MP_CONCEPT_STALEMATE
"TLK_BUILDING_OBJECT", // MP_CONCEPT_BUILDING_OBJECT
"TLK_LOST_OBJECT", // MP_CONCEPT_LOST_OBJECT
"TLK_SPY_SAPPER", // MP_CONCEPT_SPY_SAPPER
"TLK_TELEPORTED", // MP_CONCEPT_TELEPORTED
"TLK_LOST_CONTROL_POINT", // MP_CONCEPT_LOST_CONTROL_POINT
"TLK_CAPTURED_POINT", // MP_CONCEPT_CAPTURED_POINT
"TLK_CAPTURE_BLOCKED", // MP_CONCEPT_CAPTURE_BLOCKED
"TLK_HEALTARGET_STARTEDHEALING",// MP_CONCEPT_HEALTARGET_STARTEDHEALING
"TLK_HEALTARGET_CHARGEREADY", // MP_CONCEPT_HEALTARGET_CHARGEREADY
"TLK_HEALTARGET_STOPPEDHEALING",// MP_CONCEPT_HEALTARGET_STOPPEDHEALING
"TLK_HEALTARGET_CHARGEDEPLOYED",// MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED
"TLK_MINIGUN_FIREWEAPON", // MP_CONCEPT_MINIGUN_FIREWEAPON
"TLK_DIED", // MP_CONCEPT_DIED
"TLK_PLAYER_THANKS", // MP_CONCEPT_PLAYER_THANKS
"TLK_CART_MOVING_FORWARD", // MP_CONCEPT_CART_MOVING_FORWARD
"TLK_CART_MOVING_BACKWARD", // MP_CONCEPT_CART_MOVING_BACKWARD
"TLK_CART_STOP", // MP_CONCEPT_CART_STOP
"TLK_ATE_FOOD", // MP_CONCEPT_ATE_FOOD
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int GetMPConceptIndexFromString( const char *pszConcept )
{
// Make sure our concept string and enum arrays are the same length
Assert( ARRAYSIZE( g_pszMPConcepts ) == MP_TF_CONCEPT_COUNT );
for ( int iConcept = 0; iConcept < ARRAYSIZE( g_pszMPConcepts ); ++iConcept )
{
if ( !Q_stricmp( pszConcept, g_pszMPConcepts[iConcept] ) )
return iConcept;
}
return MP_CONCEPT_NONE;
}