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96 lines
4.3 KiB
96 lines
4.3 KiB
//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "mp_shareddefs.h" |
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// NOTE: This has to be the last file included! |
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#include "tier0/memdbgon.h" |
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const char *g_pszMPConcepts[] = |
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{ |
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"TLK_FIREWEAPON", // MP_CONCEPT_FIREWEAPON |
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"TLK_HURT", // MP_CONCEPT_HURT |
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"TLK_PLAYER_EXPRESSION", // MP_CONCEPT_PLAYER_EXPRESSION |
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"TLK_WINDMINIGUN", // MP_CONCEPT_WINDMINIGUN |
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"TLK_FIREMINIGUN", // MP_CONCEPT_FIREMINIGUN |
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"TLK_PLAYER_MEDIC", // MP_CONCEPT_PLAYER_MEDIC |
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"TLK_DETONATED_OBJECT", // MP_CONCEPT_DETONATED_OBJECT |
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"TLK_KILLED_PLAYER", // MP_CONCEPT_KILLED_PLAYER |
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"TLK_KILLED_OBJECT", // MP_CONCEPT_KILLED_OBJECT |
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"TLK_PLAYER_PAIN", // MP_CONCEPT_PLAYER_PAIN |
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"TLK_PLAYER_ATTACKER_PAIN", // MP_CONCEPT_PLAYER_ATTACKER_PAIN |
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"TLK_PLAYER_TAUNT", // MP_CONCEPT_PLAYER_TAUNT |
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"TLK_PLAYER_HELP", // MP_CONCEPT_PLAYER_HELP |
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"TLK_PLAYER_GO", // MP_CONCEPT_PLAYER_GO |
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"TLK_PLAYER_MOVEUP", // MP_CONCEPT_PLAYER_MOVEUP |
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"TLK_PLAYER_LEFT", // MP_CONCEPT_PLAYER_LEFT |
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"TLK_PLAYER_RIGHT", // MP_CONCEPT_PLAYER_RIGHT |
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"TLK_PLAYER_YES", // MP_CONCEPT_PLAYER_YES |
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"TLK_PLAYER_NO", // MP_CONCEPT_PLAYER_NO |
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"TLK_PLAYER_INCOMING", // MP_CONCEPT_PLAYER_INCOMING |
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"TLK_PLAYER_CLOAKEDSPY", // MP_CONCEPT_PLAYER_CLOAKEDSPY |
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"TLK_PLAYER_SENTRYAHEAD", // MP_CONCEPT_PLAYER_SENTRYAHEAD |
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"TLK_PLAYER_TELEPORTERHERE", // MP_CONCEPT_PLAYER_TELEPORTERHERE |
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"TLK_PLAYER_DISPENSERHERE", // MP_CONCEPT_PLAYER_DISPENSERHERE |
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"TLK_PLAYER_SENTRYHERE", // MP_CONCEPT_PLAYER_SENTRYHERE |
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"TLK_PLAYER_ACTIVATECHARGE", // MP_CONCEPT_PLAYER_ACTIVATECHARGE |
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"TLK_PLAYER_CHARGEREADY", // MP_CONCEPT_PLAYER_CHARGEREADY |
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"TLK_PLAYER_TAUNTS" , // MP_CONCEPT_PLAYER_TAUNTS |
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"TLK_PLAYER_BATTLECRY", // MP_CONCEPT_PLAYER_BATTLECRY |
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"TLK_PLAYER_CHEERS", // MP_CONCEPT_PLAYER_CHEERS |
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"TLK_PLAYER_JEERS", // MP_CONCEPT_PLAYER_JEERS |
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"TLK_PLAYER_POSITIVE", // MP_CONCEPT_PLAYER_POSITIVE |
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"TLK_PLAYER_NEGATIVE", // MP_CONCEPT_PLAYER_NEGATIVE |
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"TLK_PLAYER_NICESHOT", // MP_CONCEPT_PLAYER_NICESHOT |
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"TLK_PLAYER_GOODJOB", // MP_CONCEPT_PLAYER_GOODJOB |
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"TLK_MEDIC_STARTEDHEALING", // MP_CONCEPT_MEDIC_STARTEDHEALING |
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"TLK_MEDIC_CHARGEREADY", // MP_CONCEPT_MEDIC_CHARGEREADY |
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"TLK_MEDIC_STOPPEDHEALING", // MP_CONCEPT_MEDIC_STOPPEDHEALING |
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"TLK_MEDIC_CHARGEDEPLOYED", // MP_CONCEPT_MEDIC_CHARGEDEPLOYED |
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"TLK_FLAGPICKUP", // MP_CONCEPT_FLAGPICKUP |
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"TLK_FLAGCAPTURED", // MP_CONCEPT_FLAGCAPTURED |
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"TLK_ROUND_START", // MP_CONCEPT_ROUND_START |
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"TLK_SUDDENDEATH_START", // MP_CONCEPT_SUDDENDEATH_START |
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"TLK_ONFIRE", // MP_CONCEPT_ONFIRE |
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"TLK_STALEMATE", // MP_CONCEPT_STALEMATE |
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"TLK_BUILDING_OBJECT", // MP_CONCEPT_BUILDING_OBJECT |
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"TLK_LOST_OBJECT", // MP_CONCEPT_LOST_OBJECT |
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"TLK_SPY_SAPPER", // MP_CONCEPT_SPY_SAPPER |
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"TLK_TELEPORTED", // MP_CONCEPT_TELEPORTED |
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"TLK_LOST_CONTROL_POINT", // MP_CONCEPT_LOST_CONTROL_POINT |
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"TLK_CAPTURED_POINT", // MP_CONCEPT_CAPTURED_POINT |
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"TLK_CAPTURE_BLOCKED", // MP_CONCEPT_CAPTURE_BLOCKED |
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"TLK_HEALTARGET_STARTEDHEALING",// MP_CONCEPT_HEALTARGET_STARTEDHEALING |
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"TLK_HEALTARGET_CHARGEREADY", // MP_CONCEPT_HEALTARGET_CHARGEREADY |
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"TLK_HEALTARGET_STOPPEDHEALING",// MP_CONCEPT_HEALTARGET_STOPPEDHEALING |
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"TLK_HEALTARGET_CHARGEDEPLOYED",// MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED |
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"TLK_MINIGUN_FIREWEAPON", // MP_CONCEPT_MINIGUN_FIREWEAPON |
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"TLK_DIED", // MP_CONCEPT_DIED |
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"TLK_PLAYER_THANKS", // MP_CONCEPT_PLAYER_THANKS |
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"TLK_CART_MOVING_FORWARD", // MP_CONCEPT_CART_MOVING_FORWARD |
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"TLK_CART_MOVING_BACKWARD", // MP_CONCEPT_CART_MOVING_BACKWARD |
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"TLK_CART_STOP", // MP_CONCEPT_CART_STOP |
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"TLK_ATE_FOOD", // MP_CONCEPT_ATE_FOOD |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int GetMPConceptIndexFromString( const char *pszConcept ) |
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{ |
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// Make sure our concept string and enum arrays are the same length |
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Assert( ARRAYSIZE( g_pszMPConcepts ) == MP_TF_CONCEPT_COUNT ); |
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for ( int iConcept = 0; iConcept < ARRAYSIZE( g_pszMPConcepts ); ++iConcept ) |
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{ |
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if ( !Q_stricmp( pszConcept, g_pszMPConcepts[iConcept] ) ) |
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return iConcept; |
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} |
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return MP_CONCEPT_NONE; |
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}
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