Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Pool of all per-level strings. Allocates memory for strings,
// consolodating duplicates. The memory is freed on behalf of clients
// at level transition. Strings are of type string_t.
//
// $NoKeywords: $
//=============================================================================//
#ifndef GAMESTRINGPOOL_H
#define GAMESTRINGPOOL_H
#if defined( _WIN32 )
#pragma once
#endif
class IGameSystem;
//-----------------------------------------------------------------------------
// String allocation
//-----------------------------------------------------------------------------
string_t AllocPooledString( const char *pszValue );
string_t FindPooledString( const char *pszValue );
#define AssertIsValidString( s ) AssertMsg( s == NULL_STRING || s == FindPooledString( STRING(s) ), "Invalid string " #s );
//-----------------------------------------------------------------------------
// String system accessor
//-----------------------------------------------------------------------------
IGameSystem *GameStringSystem();
//-----------------------------------------------------------------------------
class CGameString
{
public:
CGameString() :
m_iszString( NULL_STRING ), m_pszString( NULL ), m_iSerial( 0 )
{
}
CGameString( const char *pszString, bool bCopy = false ) :
m_iszString( NULL_STRING ), m_pszString( NULL ), m_iSerial( 0 )
{
Set( pszString, bCopy );
}
~CGameString()
{
if ( m_bCopy )
free( (void *)m_pszString );
}
void Set( const char *pszString, bool bCopy = false )
{
if ( m_bCopy && m_pszString )
free( (void *)m_pszString );
m_iszString = NULL_STRING;
m_pszString = ( !bCopy ) ? pszString : strdup( pszString );
}
string_t Get() const
{
if ( m_iszString == NULL_STRING || m_iSerial != gm_iSerialNumber )
{
if ( !m_pszString )
return NULL_STRING;
m_iszString = AllocPooledString( m_pszString );
m_iSerial = gm_iSerialNumber;
}
return m_iszString;
}
operator const char *() const
{
return ( m_pszString ) ? m_pszString : "";
}
#ifndef NO_STRING_T
operator string_t() const
{
return Get();
}
#endif
static void IncrementSerialNumber()
{
gm_iSerialNumber++;
}
private:
mutable string_t m_iszString;
const char *m_pszString;
mutable int m_iSerial;
bool m_bCopy;
static int gm_iSerialNumber;
};
#endif // GAMESTRINGPOOL_H