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273 lines
6.3 KiB
273 lines
6.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "entitylist_base.h" |
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#include "ihandleentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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enum |
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{ |
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SERIAL_MASK = 0x7fff // the max value of a serial number, rolls back to 0 when it hits this limit |
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}; |
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void CEntInfo::ClearLinks() |
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{ |
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m_pPrev = m_pNext = this; |
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} |
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CBaseEntityList::CEntInfoList::CEntInfoList() |
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{ |
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m_pHead = NULL; |
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m_pTail = NULL; |
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} |
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// NOTE: Cut from UtlFixedLinkedList<>, UNDONE: Find a way to share this code |
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void CBaseEntityList::CEntInfoList::LinkBefore( CEntInfo *pBefore, CEntInfo *pElement ) |
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{ |
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Assert( pElement ); |
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// Unlink it if it's in the list at the moment |
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Unlink(pElement); |
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// The element *after* our newly linked one is the one we linked before. |
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pElement->m_pNext = pBefore; |
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if (pBefore == NULL) |
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{ |
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// In this case, we're linking to the end of the list, so reset the tail |
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pElement->m_pPrev = m_pTail; |
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m_pTail = pElement; |
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} |
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else |
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{ |
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// Here, we're not linking to the end. Set the prev pointer to point to |
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// the element we're linking. |
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Assert( IsInList(pBefore) ); |
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pElement->m_pPrev = pBefore->m_pPrev; |
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pBefore->m_pPrev = pElement; |
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} |
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// Reset the head if we linked to the head of the list |
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if (pElement->m_pPrev == NULL) |
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{ |
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m_pHead = pElement; |
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} |
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else |
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{ |
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pElement->m_pPrev->m_pNext = pElement; |
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} |
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} |
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void CBaseEntityList::CEntInfoList::LinkAfter( CEntInfo *pAfter, CEntInfo *pElement ) |
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{ |
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Assert( pElement ); |
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// Unlink it if it's in the list at the moment |
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if ( IsInList(pElement) ) |
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Unlink(pElement); |
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// The element *before* our newly linked one is the one we linked after |
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pElement->m_pPrev = pAfter; |
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if (pAfter == NULL) |
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{ |
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// In this case, we're linking to the head of the list, reset the head |
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pElement->m_pNext = m_pHead; |
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m_pHead = pElement; |
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} |
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else |
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{ |
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// Here, we're not linking to the end. Set the next pointer to point to |
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// the element we're linking. |
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Assert( IsInList(pAfter) ); |
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pElement->m_pNext = pAfter->m_pNext; |
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pAfter->m_pNext = pElement; |
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} |
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// Reset the tail if we linked to the tail of the list |
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if (pElement->m_pNext == NULL ) |
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{ |
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m_pTail = pElement; |
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} |
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else |
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{ |
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pElement->m_pNext->m_pPrev = pElement; |
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} |
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} |
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void CBaseEntityList::CEntInfoList::Unlink( CEntInfo *pElement ) |
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{ |
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if (IsInList(pElement)) |
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{ |
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// If we're the first guy, reset the head |
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// otherwise, make our previous node's next pointer = our next |
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if ( pElement->m_pPrev ) |
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{ |
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pElement->m_pPrev->m_pNext = pElement->m_pNext; |
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} |
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else |
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{ |
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m_pHead = pElement->m_pNext; |
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} |
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// If we're the last guy, reset the tail |
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// otherwise, make our next node's prev pointer = our prev |
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if ( pElement->m_pNext ) |
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{ |
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pElement->m_pNext->m_pPrev = pElement->m_pPrev; |
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} |
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else |
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{ |
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m_pTail = pElement->m_pPrev; |
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} |
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// This marks this node as not in the list, |
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// but not in the free list either |
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pElement->ClearLinks(); |
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} |
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} |
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bool CBaseEntityList::CEntInfoList::IsInList( CEntInfo *pElement ) |
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{ |
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return pElement->m_pPrev != pElement; |
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} |
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CBaseEntityList::CBaseEntityList() |
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{ |
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// These are not in any list (yet) |
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int i; |
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for ( i = 0; i < NUM_ENT_ENTRIES; i++ ) |
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{ |
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m_EntPtrArray[i].ClearLinks(); |
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m_EntPtrArray[i].m_SerialNumber = (rand()& SERIAL_MASK); // generate random starting serial number |
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m_EntPtrArray[i].m_pEntity = NULL; |
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} |
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// make a free list of the non-networkable entities |
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// Initially, all the slots are free. |
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for ( i=MAX_EDICTS+1; i < NUM_ENT_ENTRIES; i++ ) |
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{ |
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CEntInfo *pList = &m_EntPtrArray[i]; |
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m_freeNonNetworkableList.AddToTail( pList ); |
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} |
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} |
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CBaseEntityList::~CBaseEntityList() |
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{ |
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CEntInfo *pList = m_activeList.Head(); |
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while ( pList ) |
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{ |
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CEntInfo *pNext = pList->m_pNext; |
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RemoveEntityAtSlot( GetEntInfoIndex( pList ) ); |
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pList = pNext; |
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} |
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} |
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CBaseHandle CBaseEntityList::AddNetworkableEntity( IHandleEntity *pEnt, int index, int iForcedSerialNum ) |
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{ |
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Assert( index >= 0 && index < MAX_EDICTS ); |
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return AddEntityAtSlot( pEnt, index, iForcedSerialNum ); |
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} |
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CBaseHandle CBaseEntityList::AddNonNetworkableEntity( IHandleEntity *pEnt ) |
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{ |
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// Find a slot for it. |
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CEntInfo *pSlot = m_freeNonNetworkableList.Head(); |
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if ( !pSlot ) |
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{ |
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Warning( "CBaseEntityList::AddNonNetworkableEntity: no free slots!\n" ); |
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AssertMsg( 0, ( "CBaseEntityList::AddNonNetworkableEntity: no free slots!\n" ) ); |
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return CBaseHandle(); |
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} |
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// Move from the free list into the allocated list. |
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m_freeNonNetworkableList.Unlink( pSlot ); |
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int iSlot = GetEntInfoIndex( pSlot ); |
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return AddEntityAtSlot( pEnt, iSlot, -1 ); |
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} |
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void CBaseEntityList::RemoveEntity( CBaseHandle handle ) |
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{ |
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RemoveEntityAtSlot( handle.GetEntryIndex() ); |
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} |
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CBaseHandle CBaseEntityList::AddEntityAtSlot( IHandleEntity *pEnt, int iSlot, int iForcedSerialNum ) |
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{ |
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// Init the CSerialEntity. |
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CEntInfo *pSlot = &m_EntPtrArray[iSlot]; |
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Assert( pSlot->m_pEntity == NULL ); |
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pSlot->m_pEntity = pEnt; |
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// Force the serial number (client-only)? |
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if ( iForcedSerialNum != -1 ) |
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{ |
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pSlot->m_SerialNumber = iForcedSerialNum; |
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#if !defined( CLIENT_DLL ) |
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// Only the client should force the serial numbers. |
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Assert( false ); |
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#endif |
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} |
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// Update our list of active entities. |
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m_activeList.AddToTail( pSlot ); |
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CBaseHandle retVal( iSlot, pSlot->m_SerialNumber ); |
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// Tell the entity to store its handle. |
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pEnt->SetRefEHandle( retVal ); |
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// Notify any derived class. |
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OnAddEntity( pEnt, retVal ); |
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return retVal; |
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} |
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void CBaseEntityList::RemoveEntityAtSlot( int iSlot ) |
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{ |
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Assert( iSlot >= 0 && iSlot < NUM_ENT_ENTRIES ); |
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CEntInfo *pInfo = &m_EntPtrArray[iSlot]; |
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if ( pInfo->m_pEntity ) |
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{ |
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pInfo->m_pEntity->SetRefEHandle( INVALID_EHANDLE_INDEX ); |
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// Notify the derived class that we're about to remove this entity. |
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OnRemoveEntity( pInfo->m_pEntity, CBaseHandle( iSlot, pInfo->m_SerialNumber ) ); |
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// Increment the serial # so ehandles go invalid. |
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pInfo->m_pEntity = NULL; |
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pInfo->m_SerialNumber = ( pInfo->m_SerialNumber+1)& SERIAL_MASK; |
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m_activeList.Unlink( pInfo ); |
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// Add the slot back to the free list if it's a non-networkable entity. |
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if ( iSlot >= MAX_EDICTS ) |
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{ |
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m_freeNonNetworkableList.AddToTail( pInfo ); |
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} |
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} |
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} |
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void CBaseEntityList::OnAddEntity( IHandleEntity *pEnt, CBaseHandle handle ) |
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{ |
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} |
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void CBaseEntityList::OnRemoveEntity( IHandleEntity *pEnt, CBaseHandle handle ) |
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{ |
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}
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