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137 lines
3.5 KiB
137 lines
3.5 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef BASEGRENADE_SHARED_H |
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#define BASEGRENADE_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#if defined( CLIENT_DLL ) |
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#define CBaseGrenade C_BaseGrenade |
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#include "c_basecombatcharacter.h" |
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#else |
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#include "basecombatcharacter.h" |
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#include "player_pickup.h" |
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#endif |
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#define BASEGRENADE_EXPLOSION_VOLUME 1024 |
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class CTakeDamageInfo; |
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#if !defined( CLIENT_DLL ) |
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class CBaseGrenade : public CBaseCombatCharacter, public CDefaultPlayerPickupVPhysics |
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#else |
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class CBaseGrenade : public CBaseCombatCharacter |
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#endif |
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{ |
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DECLARE_CLASS( CBaseGrenade, CBaseCombatCharacter ); |
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public: |
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CBaseGrenade(void); |
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~CBaseGrenade(void); |
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DECLARE_PREDICTABLE(); |
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DECLARE_NETWORKCLASS(); |
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#if !defined( CLIENT_DLL ) |
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DECLARE_DATADESC(); |
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#endif |
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virtual void Precache( void ); |
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virtual void Explode( trace_t *pTrace, int bitsDamageType ); |
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void Smoke( void ); |
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void BounceTouch( CBaseEntity *pOther ); |
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void SlideTouch( CBaseEntity *pOther ); |
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void ExplodeTouch( CBaseEntity *pOther ); |
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void DangerSoundThink( void ); |
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void PreDetonate( void ); |
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virtual void Detonate( void ); |
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void DetonateUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void TumbleThink( void ); |
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virtual Vector GetBlastForce() { return vec3_origin; } |
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virtual void BounceSound( void ); |
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virtual int BloodColor( void ) { return DONT_BLEED; } |
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virtual void Event_Killed( const CTakeDamageInfo &info ); |
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virtual float GetShakeAmplitude( void ) { return 25.0; } |
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virtual float GetShakeRadius( void ) { return 750.0; } |
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// Damage accessors. |
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virtual float GetDamage() |
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{ |
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return m_flDamage; |
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} |
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virtual float GetDamageRadius() |
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{ |
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return m_DmgRadius; |
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} |
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virtual void SetDamage(float flDamage) |
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{ |
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m_flDamage = flDamage; |
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} |
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virtual void SetDamageRadius(float flDamageRadius) |
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{ |
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m_DmgRadius = flDamageRadius; |
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} |
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// Bounce sound accessors. |
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void SetBounceSound( const char *pszBounceSound ) |
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{ |
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m_iszBounceSound = MAKE_STRING( pszBounceSound ); |
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} |
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CBaseCombatCharacter *GetThrower( void ); |
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void SetThrower( CBaseCombatCharacter *pThrower ); |
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CBaseEntity *GetOriginalThrower() { return m_hOriginalThrower; } |
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#if !defined( CLIENT_DLL ) |
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// Allow +USE pickup |
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int ObjectCaps() |
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{ |
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return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE | FCAP_USE_IN_RADIUS); |
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} |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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#endif |
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public: |
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IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_vecVelocity ); |
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IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_fFlags ); |
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bool m_bHasWarnedAI; // whether or not this grenade has issued its DANGER sound to the world sound list yet. |
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CNetworkVar( bool, m_bIsLive ); // Is this grenade live, or can it be picked up? |
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CNetworkVar( float, m_DmgRadius ); // How far do I do damage? |
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float m_flDetonateTime; // Time at which to detonate. |
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float m_flWarnAITime; // Time at which to warn the AI |
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protected: |
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CNetworkVar( float, m_flDamage ); // Damage to inflict. |
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string_t m_iszBounceSound; // The sound to make on bouncing. If not NULL, overrides the BounceSound() function. |
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private: |
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CNetworkHandle( CBaseEntity, m_hThrower ); // Who threw this grenade |
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EHANDLE m_hOriginalThrower; // Who was the original thrower of this grenade |
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CBaseGrenade( const CBaseGrenade & ); // not defined, not accessible |
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}; |
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#endif // BASEGRENADE_SHARED_H
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