You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
137 lines
3.0 KiB
137 lines
3.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#ifndef VEHICLE_SOUNDS_H |
|
#define VEHICLE_SOUNDS_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "vcollide_parse.h" |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
enum vehiclesound |
|
{ |
|
VS_SKID_FRICTION_LOW, |
|
VS_SKID_FRICTION_NORMAL, |
|
VS_SKID_FRICTION_HIGH, |
|
VS_ENGINE2_START, |
|
VS_ENGINE2_STOP, |
|
VS_MISC1, |
|
VS_MISC2, |
|
VS_MISC3, |
|
VS_MISC4, |
|
|
|
VS_NUM_SOUNDS, |
|
}; |
|
|
|
extern char *vehiclesound_parsenames[VS_NUM_SOUNDS]; |
|
|
|
// This is a list of vehiclesounds to automatically stop when the vehicle's driver exits the vehicle |
|
#define NUM_SOUNDS_TO_STOP_ON_EXIT 4 |
|
extern vehiclesound g_iSoundsToStopOnExit[NUM_SOUNDS_TO_STOP_ON_EXIT]; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
struct vehicle_gear_t |
|
{ |
|
DECLARE_DATADESC(); |
|
|
|
float flMinSpeed; |
|
float flMaxSpeed; |
|
float flSpeedApproachFactor; |
|
}; |
|
|
|
struct vehicle_crashsound_t |
|
{ |
|
DECLARE_DATADESC(); |
|
|
|
float flMinSpeed; |
|
float flMinDeltaSpeed; |
|
int gearLimit; |
|
string_t iszCrashSound; |
|
}; |
|
|
|
enum sound_states |
|
{ |
|
SS_NONE = 0, |
|
SS_SHUTDOWN, |
|
SS_SHUTDOWN_WATER, |
|
SS_START_WATER, |
|
SS_START_IDLE, |
|
SS_IDLE, |
|
SS_GEAR_0, |
|
SS_GEAR_1, |
|
SS_GEAR_2, |
|
SS_GEAR_3, |
|
SS_GEAR_4, |
|
SS_SLOWDOWN, |
|
SS_SLOWDOWN_HIGHSPEED, // not a real state, just a slot for state sounds |
|
SS_GEAR_0_RESUME, |
|
SS_GEAR_1_RESUME, |
|
SS_GEAR_2_RESUME, |
|
SS_GEAR_3_RESUME, |
|
SS_GEAR_4_RESUME, |
|
SS_TURBO, |
|
SS_REVERSE, |
|
|
|
SS_NUM_STATES, |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
struct vehiclesounds_t |
|
{ |
|
void Init( void ) |
|
{ |
|
pGears.Purge(); |
|
crashSounds.Purge(); |
|
|
|
for ( int i = 0; i < VS_NUM_SOUNDS; i++ ) |
|
{ |
|
iszSound[i] = NULL_STRING; |
|
} |
|
|
|
for ( int i = 0; i < SS_NUM_STATES; i++ ) |
|
{ |
|
iszStateSounds[i] = NULL_STRING; |
|
minStateTime[i] = 0.0f; |
|
} |
|
} |
|
|
|
DECLARE_DATADESC(); |
|
|
|
CUtlVector<vehicle_gear_t> pGears; |
|
CUtlVector<vehicle_crashsound_t> crashSounds; |
|
string_t iszSound[ VS_NUM_SOUNDS ]; |
|
string_t iszStateSounds[SS_NUM_STATES]; |
|
float minStateTime[SS_NUM_STATES]; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: A KeyValues parse for vehicle sound blocks |
|
//----------------------------------------------------------------------------- |
|
class CVehicleSoundsParser : public IVPhysicsKeyHandler |
|
{ |
|
public: |
|
CVehicleSoundsParser( void ); |
|
|
|
virtual void ParseKeyValue( void *pData, const char *pKey, const char *pValue ); |
|
virtual void SetDefaults( void *pData ); |
|
|
|
private: |
|
// Index of the gear we're currently reading data into |
|
int m_iCurrentGear; |
|
int m_iCurrentState; |
|
int m_iCurrentCrashSound; |
|
}; |
|
|
|
#endif // VEHICLE_SOUNDS_H
|
|
|